Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
SwearSheWasLVL18
Hou Yi
Level 47
God Stats
2W - 0L
1,831 SR
Queue Stats
11W - 16L
1,401 Elo+
Party 2
Jormungandr
Jormungandr
Toxicmooshake
Jormungandr
Level 16
God Stats
6W - 5L
1,517 SR
Queue Stats
10W - 15L
1,385 Elo+
Party 2
Team Averages
Level 63
1,616 SR
1,429 Elo+

VS

Team Averages
Level 98
1,523 SR
1,386 Elo+
Merlin
Merlin
RemusXII
Merlin
Level 127
God Stats
3W - 5L
1,524 SR
Queue Stats
248W - 232L
1,400 Elo+
Solo
Loki
Loki
orcagang
Loki
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 153L
1,402 Elo+
Party 1
Hercules
Hercules
tr1ag3
Hercules
Level 28
God Stats
24W - 31L
1,545 SR
Queue Stats
67W - 112L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
2 / 0 / 6
7,645
765
3,580
5,659
3,805
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
7 / 0 / 4
8,012
801
9,740
8,746
6,230
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jormungandr
Toxicmooshake
Jormungandr
12
4 / 1 / 7
7,702
770
6,678
5,581
4,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
RemusXII
Merlin
11
1 / 5 / 0
6,585
659
5,127
5,863
2,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
8
0 / 4 / 0
5,634
563
4,382
6,590
2,492
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
tr1ag3
Hercules
10
0 / 4 / 1
6,108
611
2,676
10,970
6,991
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
13
Kills
1
1
Deaths
13
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
2
0
6
5
L
Merlin
RemusXII
Merlin
1
5
0
0.2
W
7
0
4
9
W
Jormungandr
Toxicmooshake
Jormungandr
4
1
7
7.5
L
Loki
0
4
0
0
L
Hercules
tr1ag3
Hercules
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,998
Damage
12,185
19,986
Taken
23,423
14,431
Mitigated
11,744
5,626
Healing
2,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
3,580
1,046
1,512
1,021
5,659
3,805
372
2,283
3,376
0
13,497
L
Merlin
RemusXII
Merlin
5,127
288
0
0
5,863
2,261
0
1,554
4,309
27,068
0
W
9,740
4,436
0
2,313
8,746
6,230
536
2,414
6,332
0
33,324
W
Jormungandr
Toxicmooshake
Jormungandr
6,678
2,487
0
780
5,581
4,396
622
996
4,585
19,828
0
L
Loki
4,382
861
0
460
6,590
2,492
0
1,626
4,964
0
12,534
L
Hercules
tr1ag3
Hercules
2,676
1,591
270
1,773
10,970
6,991
0
3,773
7,197
0
6,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,359
Gold Earned
18,327
111
Minions Killed
81
6
Camps Cleared
2
533,510
Distance Traveled
475,907
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,645
765
20
2
3
185,468
2
L
Merlin
6,585
659
56
6
2
158,228
2
W
Hou Yi
8,012
801
52
5
1
173,367
2
W
Jormungandr
7,702
770
39
4
2
174,675
1
L
Loki
5,634
563
13
1
0
157,459
0
L
Hercules
6,108
611
12
1
0
160,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role