Player Matchup

Neith
Neith
ID_JINX_
Neith
Level 36
God Stats
4W - 21L
1,111 SR
Queue Stats
55W - 115L
1,292 Elo+
Party 1
Hades
Hades
Rizzzqyy
Hades
Level 58
God Stats
23W - 24L
1,479 SR
Queue Stats
45W - 73L
1,313 Elo+
Party 1
Terra
Terra
Skinny icy90
Terra
Level 54
God Stats
6W - 3L
1,545 SR
Queue Stats
93W - 89L
1,361 Elo+
Solo
Thanatos
Thanatos
llReign
Thanatos
Level 42
God Stats
14W - 12L
1,456 SR
Queue Stats
53W - 110L
1,259 Elo+
Party 1
Atlas
Atlas
realjonesboyz
Atlas
Level 102
God Stats
20W - 21L
1,565 SR
Queue Stats
43W - 51L
1,444 Elo+
Solo
Team Averages
Level 58
1,431 SR
1,334 Elo+

VS

Team Averages
Level 76
1,388 SR
1,339 Elo+
Morgan Le Fay
Morgan Le Fay
EGFxAssassin
Morgan Le Fay
Level 146
God Stats
5W - 5L
1,671 SR
Queue Stats
72W - 71L
1,538 Elo+
Party 2
Cthulhu
Cthulhu
EGFxHavoc
Cthulhu
Level 18
God Stats
3W - 5L
1,379 SR
Queue Stats
3W - 5L
1,194 Elo+
Party 2
Xbalanque
Xbalanque
EL_TACO_GUAPO_XD
Xbalanque
Level 92
God Stats
30W - 28L
1,359 SR
Queue Stats
390W - 526L
1,241 Elo+
Solo
Thanatos
Thanatos
EndicottSmells
Thanatos
Level 60
God Stats
4W - 4L
1,340 SR
Queue Stats
7W - 8L
1,393 Elo+
Party 2
Osiris
Osiris
StonerPanda42O
Osiris
Level 65
God Stats
2W - 4L
1,189 SR
Queue Stats
131W - 155L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ID_JINX_
Neith
11
7 / 2 / 2
7,533
579
7,487
8,646
3,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hades
Rizzzqyy
Hades
12
2 / 0 / 5
7,364
566
4,373
7,760
3,121
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

13
0 / 0 / 1
7,464
574
3,010
3,909
2,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
llReign
Thanatos
11
5 / 2 / 3
7,154
550
5,584
9,476
4,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
3 / 0 / 10
7,447
573
3,930
10,226
7,149
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
EGFxAssassin
Morgan Le Fay
12
2 / 2 / 0
6,870
528
5,209
6,343
2,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
EGFxHavoc
Cthulhu
8
1 / 5 / 0
5,590
430
5,963
8,914
7,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
9
1 / 6 / 0
5,362
412
7,049
10,337
3,286
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
11
0 / 3 / 1
5,984
460
2,361
8,996
4,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 1 / 0
5,743
442
2,553
8,515
5,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
17
Kills
4
4
Deaths
17
21
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
EGFxAssassin
Morgan Le Fay
2
2
0
1
L
Cthulhu
EGFxHavoc
Cthulhu
1
5
0
0.2
L
Xbalanque
1
6
0
0.17
L
Thanatos
0
3
1
0.17
W
Neith
ID_JINX_
Neith
7
2
2
4
W
Hades
Rizzzqyy
Hades
2
0
5
4.5
W
0
0
1
0.5
L
0
1
0
0
W
Thanatos
llReign
Thanatos
5
2
3
3.25
W
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,384
Damage
23,135
40,017
Taken
43,105
20,368
Mitigated
23,745
23,022
Healing
13,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
EGFxAssassin
Morgan Le Fay
5,209
1,034
0
1,580
6,343
2,557
0
2,803
3,540
56,122
0
L
Cthulhu
EGFxHavoc
Cthulhu
5,963
215
83
401
8,914
7,592
0
2,115
6,799
18,394
0
L
Xbalanque
7,049
2,984
145
492
10,337
3,286
0
2,525
7,812
0
28,555
L
Thanatos
2,361
439
0
6,842
8,996
4,339
0
860
8,136
0
42,514
W
Neith
ID_JINX_
Neith
7,487
2,986
0
2,624
8,646
3,179
1,470
1,937
6,709
0
43,087
W
Hades
Rizzzqyy
Hades
4,373
515
542
4,538
7,760
3,121
0
2,087
5,673
47,929
0
W
3,010
357
256
1,428
3,909
2,648
153
0
3,909
43,238
0
L
2,553
979
0
3,758
8,515
5,971
0
2,681
5,505
0
30,918
W
Thanatos
llReign
Thanatos
5,584
1,390
444
7,875
9,476
4,271
0
4,102
5,374
0
37,135
W
3,930
1,245
2,107
3,208
10,226
7,149
0
3,046
7,180
17,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,962
Gold Earned
29,549
375
Minions Killed
293
0
Camps Cleared
0
1,290,392
Distance Traveled
1,177,422
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,870
528
108
8
0
241,986
0
L
Cthulhu
5,590
430
19
1
0
242,645
0
L
Xbalanque
5,362
412
43
3
0
221,641
0
L
Thanatos
5,984
460
66
5
0
262,358
0
W
Neith
7,533
579
76
6
0
212,824
3
W
Hades
7,364
566
97
7
0
263,538
0
W
Terra
7,464
574
99
8
0
262,140
5
L
Osiris
5,743
442
57
4
0
208,792
1
W
Thanatos
7,154
550
81
6
0
293,749
0
W
Atlas
7,447
573
22
2
0
258,141
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role