Player Matchup

Raijin
Raijin
IamHardhatRock
Raijin
Level 27
God Stats
9W - 3L
1,841 SR
Queue Stats
81W - 17L
1,842 Elo+
Party 1
Pele
Pele
NobleXMassacre
Pele
Level 84
God Stats
73W - 60L
1,600 SR
Queue Stats
380W - 370L
1,441 Elo+
Party 3
Horus
Horus
guzzmatute
Horus
Level 83
God Stats
0W - 1L
1,973 SR
Queue Stats
120W - 39L
1,849 Elo+
Party 1
Fenrir
Fenrir
last_kingslayer2
Fenrir
Level 49
God Stats
4W - 3L
1,421 SR
Queue Stats
67W - 69L
1,511 Elo+
Solo
Ishtar
Ishtar
x718x Massacre
Ishtar
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
187W - 179L
1,459 Elo+
Party 3
Team Averages
Level 64
1,667 SR
1,621 Elo+

VS

Team Averages
Level 64
1,500 SR
1,538 Elo+
Sol
Sol
 
Sol
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
CrocsWithSocks00
Zhong Kui
Level 122
God Stats
1W - 1L
1,283 SR
Queue Stats
32W - 22L
1,606 Elo+
Party 2
Ares
Ares
IcyJay10
Ares
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
131W - 129L
1,536 Elo+
Party 2
Fenrir
Fenrir
blackwoodbeast
Fenrir
Level 48
God Stats
9W - 5L
1,717 SR
Queue Stats
94W - 97L
1,555 Elo+
Solo
Charybdis
Charybdis
robear4849
Charybdis
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 15L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 0
5,726
573
5,782
7,061
2,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 2 / 0
5,974
597
3,231
9,334
4,148
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Horus
8
0 / 0 / 3
5,191
519
5,099
7,120
5,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 2 / 1
4,907
491
1,677
8,796
3,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

7
1 / 4 / 0
4,799
480
2,910
7,275
2,125
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
2 / 1 / 2
5,826
583
4,746
5,092
1,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zhong Kui
11
2 / 0 / 1
6,235
624
7,472
7,527
4,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ares
8
2 / 1 / 4
5,736
574
2,789
7,616
4,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 0 / 1
5,434
543
3,720
6,630
2,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charybdis
robear4849
Charybdis
12
3 / 1 / 2
6,750
675
5,631
5,567
2,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
3
Kills
11
11
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
2
3
W
Zhong Kui
2
0
1
2.5
L
2
3
0
0.67
W
Ares
2
1
4
4
L
0
2
0
0
W
2
0
1
2.5
L
Horus
0
0
3
1.5
L
0
2
1
0.25
W
Charybdis
robear4849
Charybdis
3
1
2
4
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,699
Damage
24,358
39,586
Taken
32,432
17,520
Mitigated
16,302
13,756
Healing
13,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,746
2,356
0
2,028
5,092
1,849
0
2,597
2,495
36,489
0
W
Zhong Kui
7,472
1,014
0
3,074
7,527
4,963
63
0
7,527
45,666
0
L
5,782
647
0
663
7,061
2,855
0
3,093
3,968
45,260
0
W
Ares
2,789
222
0
2,685
7,616
4,745
0
1,273
6,343
13,847
0
L
3,231
694
0
3,749
9,334
4,148
0
6,075
2,691
0
50,455
W
3,720
861
0
3,418
6,630
2,494
0
1,785
4,631
0
31,074
L
Horus
5,099
2,156
939
3,618
7,120
5,040
0
2,120
4,994
0
14,391
L
1,677
47
0
3,724
8,796
3,352
0
2,390
5,783
0
24,279
W
Charybdis
robear4849
Charybdis
5,631
2,837
0
2,069
5,567
2,251
516
127
5,440
0
54,253
L
2,910
1,734
0
1,063
7,275
2,125
0
699
6,576
0
27,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,597
Gold Earned
29,981
276
Minions Killed
343
0
Camps Cleared
0
971,729
Distance Traveled
999,725
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,826
583
74
7
0
181,791
1
W
Zhong Kui
6,235
624
88
9
0
181,808
3
L
Raijin
5,726
573
79
8
0
181,588
6
W
Ares
5,736
574
20
2
0
199,085
2
L
Pele
5,974
597
94
9
0
196,999
3
W
Fenrir
5,434
543
58
6
0
249,692
2
L
Horus
5,191
519
20
2
0
213,673
2
L
Fenrir
4,907
491
48
5
0
196,950
1
W
Charybdis
6,750
675
103
10
0
187,349
1
L
Ishtar
4,799
480
35
4
0
182,519
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role