Player Matchup

Nike
Nike
Diamond III
Biggie523
Nike
Diamond III
Level 160
God Stats
2W - 0L
1,665 SR
Queue Stats
112W - 104L
2,348 MMR
Solo
Ares
Ares
Diamond II
GAGOOOOOOOOOOO0
Ares
Diamond II
Level 144
God Stats
53W - 25L
1,733 SR
Queue Stats
75W - 49L
2,316 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond IV
Sus Lord58
Ah Muzen Cab
Diamond IV
Level 155
God Stats
8W - 7L
1,695 SR
Queue Stats
169W - 160L
2,335 MMR
Solo
Vulcan
Vulcan
Diamond V
VulcanNeedsNerf
Vulcan
Diamond V
Level 68
God Stats
17W - 6L
1,877 SR
Queue Stats
83W - 22L
2,413 MMR
Solo
Fenrir
Fenrir
Diamond II
Ya boy Mr Clean
Fenrir
Diamond II
Level 156
God Stats
9W - 13L
1,504 SR
Queue Stats
311W - 284L
2,334 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 137
1,695 SR
2,349 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 128
1,709 SR
2,345 MMR
Jing Wei
Jing Wei
Diamond III
Gaozoran
Jing Wei
Diamond III
Level 154
God Stats
11W - 7L
1,751 SR
Queue Stats
105W - 92L
2,394 MMR
Party 1
Pele
Pele
Diamond III
Persuasion
Pele
Diamond III
Level 118
God Stats
10W - 9L
1,901 SR
Queue Stats
109W - 95L
2,435 MMR
Party 1
Yu Huang
Yu Huang
Diamond IV
ProfessionalFill
Yu Huang
Diamond IV
Level 155
God Stats
23W - 28L
1,589 SR
Queue Stats
527W - 526L
2,293 MMR
Solo
Ymir
Ymir
Diamond II
xAIfredo
Ymir
Diamond II
Level 160
God Stats
1W - 2L
1,804 SR
Queue Stats
287W - 272L
2,315 MMR
Party 2
Guan Yu
Guan Yu
Diamond IV
xFeIIo
Guan Yu
Diamond IV
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 24L
2,287 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
20
4 / 2 / 8
14,390
600
10,567
22,401
26,718
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
2 / 1 / 13
12,824
534
12,714
22,887
32,759
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ah Muzen Cab
Sus Lord58
Ah Muzen Cab
20
1 / 3 / 0
13,817
576
10,556
17,530
8,804
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
8 / 2 / 9
14,664
611
44,028
14,217
9,175
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
7 / 2 / 6
14,265
594
15,093
22,650
12,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
GebLancelotLoki

VS

Bans
KaliCliodhnaApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Gaozoran
Jing Wei
20
2 / 3 / 3
13,435
560
13,323
19,569
8,852
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
4 / 3 / 2
12,645
527
8,402
25,858
17,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
1 / 7 / 3
10,364
432
12,358
21,313
8,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
15
1 / 4 / 2
10,303
429
8,247
29,490
34,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
xFeIIo
Guan Yu
19
2 / 5 / 1
12,706
529
13,294
27,527
37,964
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
21
22
Kills
10
10
Deaths
22
36
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nike
4
2
8
4
W
2
1
13
8.5
L
Jing Wei
Gaozoran
Jing Wei
2
3
3
1.17
L
4
3
2
1.67
L
1
7
3
0.36
W
Ah Muzen Cab
Sus Lord58
Ah Muzen Cab
1
3
0
0.33
W
8
2
9
6.25
W
7
2
6
5
L
Ymir
1
4
2
0.5
L
Guan Yu
xFeIIo
Guan Yu
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,958
Damage
55,624
99,685
Taken
123,757
89,613
Mitigated
107,403
37,069
Healing
33,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
10,567
1,562
0
7,556
22,401
26,718
797
3,566
18,835
0
117,612
W
12,714
633
0
9,075
22,887
32,759
196
8,243
14,644
32,124
0
L
Jing Wei
Gaozoran
Jing Wei
13,323
12,173
0
6,411
19,569
8,852
0
2,614
16,955
0
157,121
L
8,402
1,513
0
9,108
25,858
17,208
0
6,756
19,102
0
150,935
L
12,358
1,011
22
5,110
21,313
8,721
1,278
16,820
4,493
92,435
0
W
Ah Muzen Cab
Sus Lord58
Ah Muzen Cab
10,556
2,299
0
6,332
17,530
8,804
8,163
724
16,806
0
141,535
W
44,028
11,227
0
2,715
14,217
9,175
1,243
7,435
6,782
194,219
0
W
15,093
4,717
0
11,391
22,650
12,157
1,201
3,001
19,649
0
116,478
L
Ymir
8,247
1,955
0
3,225
29,490
34,658
0
21,892
7,598
39,853
0
L
Guan Yu
xFeIIo
Guan Yu
13,294
1,939
609
8,645
27,527
37,964
76
8,660
18,867
38
118,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,960
Gold Earned
59,453
820
Minions Killed
887
0
Camps Cleared
0
2,487,569
Distance Traveled
2,250,514
21
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
14,390
600
179
7
0
462,869
5
W
Ares
12,824
534
29
1
0
480,027
5
L
Jing Wei
13,435
560
267
11
0
422,741
7
L
Pele
12,645
527
198
8
0
545,048
4
L
Yu Huang
10,364
432
156
7
0
384,433
4
W
Ah Muzen Cab
13,817
576
219
9
0
473,377
3
W
Vulcan
14,664
611
239
10
0
532,223
5
W
Fenrir
14,265
594
154
6
0
539,073
3
L
Ymir
10,303
429
48
2
0
443,866
7
L
Guan Yu
12,706
529
218
9
0
454,426
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role