Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
AceGinga
Cliodhna
Level 125
God Stats
13W - 8L
1,674 SR
Queue Stats
181W - 151L
1,645 Elo+
Party 1
Amaterasu
Amaterasu
Banuchar
Amaterasu
Level 28
God Stats
17W - 8L
1,636 SR
Queue Stats
63W - 30L
1,644 Elo+
Party 1
Nu Wa
Nu Wa
HeavensArena
Nu Wa
Level 89
God Stats
63W - 34L
1,662 SR
Queue Stats
184W - 135L
1,597 Elo+
Party 1
Rama
Rama
Rathoriann
Rama
Level 111
God Stats
3W - 3L
1,528 SR
Queue Stats
127W - 87L
1,653 Elo+
Party 1
Team Averages
Level 96
1,600 SR
1,608 Elo+

VS

Team Averages
Level 54
1,499 SR
1,614 Elo+
Loki
Loki
DigerZ
Loki
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,685 Elo+
Solo
Geb
Geb
Enmorta
Geb
Level 33
God Stats
3W - 2L
1,468 SR
Queue Stats
9W - 11L
1,534 Elo+
Party 2
Ne Zha
Ne Zha
GeneralWisi
Ne Zha
Level 47
God Stats
0W - 4L
1,325 SR
Queue Stats
89W - 102L
1,539 Elo+
Solo
Kukulkan
Kukulkan
SpectralBasilisk
Kukulkan
Level 62
God Stats
1W - 2L
1,476 SR
Queue Stats
3W - 2L
1,631 Elo+
Party 2
Heimdallr
Heimdallr
ZirixStarstrider
Heimdallr
Level 101
God Stats
2W - 1L
1,726 SR
Queue Stats
17W - 13L
1,683 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
9
0 / 1 / 8
4,964
993
2,267
5,887
3,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cliodhna
AceGinga
Cliodhna
9
3 / 0 / 4
4,820
964
3,402
3,427
1,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Amaterasu
Banuchar
Amaterasu
9
1 / 1 / 7
4,653
931
2,135
5,364
3,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 1 / 5
4,825
965
3,133
2,727
903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
4 / 0 / 3
5,518
1,104
3,692
2,687
1,030
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
DigerZ
Loki
6
0 / 1 / 0
3,796
759
272
1,036
327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Geb
8
0 / 2 / 2
4,266
853
2,745
5,034
2,181
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
9
0 / 1 / 2
4,299
860
3,581
3,716
1,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 2 / 1
4,524
905
2,283
2,422
907
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Heimdallr
10
2 / 3 / 0
4,755
951
4,289
4,531
1,741
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
9
Kills
3
3
Deaths
9
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
8
4
W
Cliodhna
AceGinga
Cliodhna
3
0
4
5
W
Amaterasu
Banuchar
Amaterasu
1
1
7
4.5
L
Loki
DigerZ
Loki
0
1
0
0
L
Geb
0
2
2
0.5
L
Ne Zha
0
1
2
1
W
1
1
5
3.5
W
4
0
3
5.5
L
1
2
1
0.75
L
Heimdallr
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,629
Damage
13,170
20,092
Taken
16,739
10,115
Mitigated
6,936
5,105
Healing
2,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
2,267
200
0
1,840
5,887
3,446
0
1,510
4,377
5,936
0
W
Cliodhna
AceGinga
Cliodhna
3,402
508
0
968
3,427
1,371
264
756
2,671
0
7,102
W
Amaterasu
Banuchar
Amaterasu
2,135
643
0
827
5,364
3,365
574
1,708
3,656
0
5,094
L
Loki
DigerZ
Loki
272
103
0
0
1,036
327
0
287
749
0
272
L
Geb
2,745
333
428
232
5,034
2,181
0
1,957
3,077
4,906
0
L
Ne Zha
3,581
728
0
1,188
3,716
1,780
0
997
2,719
0
11,582
W
3,133
892
0
70
2,727
903
41
446
2,281
14,464
0
W
3,692
2,773
0
1,400
2,687
1,030
2,138
608
2,079
0
13,850
L
2,283
777
0
114
2,422
907
351
292
2,130
9,666
0
L
Heimdallr
4,289
2,581
0
39
4,531
1,741
0
1,867
2,664
0
15,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,780
Gold Earned
21,640
80
Minions Killed
62
0
Camps Cleared
0
582,223
Distance Traveled
456,699
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
4,964
993
0
0
0
116,439
5
W
Cliodhna
4,820
964
10
2
0
124,742
1
W
Amaterasu
4,653
931
14
3
0
118,866
0
L
Loki
3,796
759
0
0
0
23,378
0
L
Geb
4,266
853
3
1
0
117,338
0
L
Ne Zha
4,299
860
13
3
0
121,363
0
W
Nu Wa
4,825
965
29
6
0
110,647
0
W
Rama
5,518
1,104
27
5
0
111,529
2
L
Kukulkan
4,524
905
15
3
0
98,933
1
L
Heimdallr
4,755
951
31
6
0
95,687
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role