Player Matchup

Yemoja
Yemoja
Dwylan
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 4L
1,573 Elo+
Party 1
Anubis
Anubis
Frecкles
Anubis
Level 147
God Stats
4W - 3L
1,659 SR
Queue Stats
287W - 154L
1,660 Elo+
Party 1
Da Ji
Da Ji
NekroticOmen
Da Ji
Level 69
God Stats
6W - 3L
1,791 SR
Queue Stats
356W - 283L
1,525 Elo+
Party 1
Team Averages
Level 73
1,650 SR
1,586 Elo+

VS

Team Averages
Level 84
1,563 SR
1,445 Elo+
Fenrir
Fenrir
 
Fenrir
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
PabliuxD
Hachiman
Level 125
God Stats
0W - 3L
1,500 SR
Queue Stats
596W - 660L
1,549 Elo+
Solo
Sol
Sol
Selroy
Sol
Level 61
God Stats
1W - 2L
1,688 SR
Queue Stats
25W - 40L
1,287 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Dwylan
Yemoja
14
2 / 0 / 5
9,930
709
3,697
12,883
14,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Anubis
Frecкles
Anubis
15
3 / 1 / 5
9,731
695
16,638
12,264
8,149
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
3 / 2 / 3
8,941
639
10,253
13,306
7,190
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
1 / 4 / 2
9,147
653
6,811
17,151
17,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
PabliuxD
Hachiman
14
1 / 2 / 2
8,516
608
12,365
8,222
3,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
Selroy
Sol
13
1 / 2 / 2
8,499
607
11,927
11,444
5,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
8
Kills
3
3
Deaths
8
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
4
2
0.5
W
Yemoja
Dwylan
Yemoja
2
0
5
4.5
W
Anubis
Frecкles
Anubis
3
1
5
5.5
W
3
2
3
2.25
L
Hachiman
PabliuxD
Hachiman
1
2
2
1
L
Sol
Selroy
Sol
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,588
Damage
31,103
38,453
Taken
36,817
29,417
Mitigated
26,010
14,116
Healing
8,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,811
1,135
0
2,598
17,151
17,022
0
8,106
9,045
573
18,742
W
Yemoja
Dwylan
Yemoja
3,697
940
1,958
3,553
12,883
14,078
52
5,267
7,223
12,122
0
W
Anubis
Frecкles
Anubis
16,638
1,635
0
8,034
12,264
8,149
145
2,579
9,199
59,644
0
W
10,253
3,200
0
571
13,306
7,190
0
3,811
9,084
0
31,288
L
Hachiman
PabliuxD
Hachiman
12,365
4,362
0
1,722
8,222
3,970
0
5,170
3,052
0
37,839
L
Sol
Selroy
Sol
11,927
4,086
0
4,053
11,444
5,018
0
7,490
3,954
35,233
2,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,602
Gold Earned
26,162
169
Minions Killed
152
8
Camps Cleared
5
764,078
Distance Traveled
756,368
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,147
653
27
2
0
273,098
4
W
Yemoja
9,930
709
16
1
2
244,730
0
W
Anubis
9,731
695
111
8
2
253,385
1
W
Da Ji
8,941
639
42
3
4
265,963
2
L
Hachiman
8,516
608
65
5
5
247,970
4
L
Sol
8,499
607
60
4
0
235,300
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role