Player Matchup

Freya
Freya
BloodTakahashi
Freya
Level 38
God Stats
3W - 7L
1,500 SR
Queue Stats
243W - 217L
1,587 Elo+
Solo
Nox
Nox
Reddy2bPetty
Nox
Level 155
God Stats
24W - 17L
1,524 SR
Queue Stats
159W - 156L
1,532 Elo+
Solo
Hachiman
Hachiman
WindFury97
Hachiman
Level 128
God Stats
1W - 2L
1,728 SR
Queue Stats
178W - 189L
1,479 Elo+
Solo
Anubis
Anubis
ginga ninjaaa42
Anubis
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bacchus
Bacchus
guitarsobelisk
Bacchus
Level 160
God Stats
2W - 7L
1,595 SR
Queue Stats
16W - 24L
1,524 Elo+
Solo
Team Averages
Level 117
1,569 SR
1,524 Elo+

VS

Team Averages
Level 100
1,660 SR
1,619 Elo+
Chang'e
Chang'e
 
Chang'e
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
Iamjustinnnn
Hades
Level 35
God Stats
12W - 2L
1,762 SR
Queue Stats
114W - 28L
1,793 Elo+
Party 1
Ne Zha
Ne Zha
Karate7777pop
Ne Zha
Level 148
God Stats
20W - 6L
1,779 SR
Queue Stats
283W - 178L
1,723 Elo+
Party 1
Heimdallr
Heimdallr
KneeDeepInDoot
Heimdallr
Level 158
God Stats
9W - 5L
1,703 SR
Queue Stats
195W - 155L
1,563 Elo+
Party 2
Horus
Horus
atsuen
Horus
Level 103
God Stats
9W - 6L
1,554 SR
Queue Stats
98W - 70L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
6,320
486
5,259
11,113
3,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 4 / 0
5,894
453
3,919
8,560
3,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
WindFury97
Hachiman
11
3 / 4 / 1
7,018
540
9,219
9,330
2,649
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 5 / 0
6,520
502
4,157
8,622
3,376
7
0 / 5 / 4
5,301
408
3,928
9,722
6,556
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
1 / 1 / 6
6,445
496
4,689
9,776
3,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
7 / 0 / 2
8,555
658
9,229
10,173
5,539
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
6 / 0 / 4
8,151
627
7,094
9,744
4,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
KneeDeepInDoot
Heimdallr
13
3 / 2 / 5
7,626
587
6,211
8,179
3,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
atsuen
Horus
10
1 / 2 / 5
5,979
460
3,265
8,252
5,131
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
5
Kills
18
19
Deaths
5
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
1
6
4
L
1
1
0
1
W
7
0
2
8
W
6
0
4
8
W
Heimdallr
KneeDeepInDoot
Heimdallr
3
2
5
2.75
L
0
4
0
0
L
Hachiman
WindFury97
Hachiman
3
4
1
0.88
W
Horus
atsuen
Horus
1
2
5
1.75
L
1
5
0
0.2
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,482
Damage
30,488
47,347
Taken
46,124
19,766
Mitigated
21,221
12,241
Healing
19,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
4,689
438
420
2,915
9,776
3,222
0
6,339
3,437
36,277
0
L
5,259
1,711
0
4,832
11,113
3,816
0
2,102
9,011
47,928
0
W
9,229
3,218
122
7,348
10,173
5,539
378
5,038
5,135
63,864
0
W
7,094
2,306
0
2,208
9,744
4,104
0
2,110
7,634
0
69,399
W
Heimdallr
KneeDeepInDoot
Heimdallr
6,211
2,932
0
2,812
8,179
3,225
259
977
7,202
0
57,971
L
3,919
964
0
792
8,560
3,369
0
5,705
2,855
40,051
2,680
L
Hachiman
WindFury97
Hachiman
9,219
4,936
0
1,980
9,330
2,649
1,446
817
8,513
0
45,057
W
Horus
atsuen
Horus
3,265
1,153
959
2,325
8,252
5,131
144
2,430
5,822
0
16,365
L
4,157
440
174
2,419
8,622
3,376
639
2,670
5,952
42,334
0
L
3,928
450
197
1,847
9,722
6,556
303
2,624
7,098
12,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,053
Gold Earned
36,756
313
Minions Killed
405
0
Camps Cleared
0
1,176,656
Distance Traveled
1,252,747
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,445
496
61
5
0
253,229
2
L
Freya
6,320
486
79
6
0
265,692
3
W
Hades
8,555
658
116
9
0
216,038
6
W
Ne Zha
8,151
627
114
9
0
289,675
1
W
Heimdallr
7,626
587
85
7
0
229,345
3
L
Nox
5,894
453
67
5
0
206,495
3
L
Hachiman
7,018
540
77
6
0
258,521
4
W
Horus
5,979
460
29
2
0
264,460
0
L
Anubis
6,520
502
75
6
0
215,970
1
L
Bacchus
5,301
408
15
1
0
229,978
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role