Player Matchup

Nox
Nox
AllegedMexican
Nox
Level 87
God Stats
1W - 0L
1,481 SR
Queue Stats
74W - 56L
1,614 Elo+
Party 1
King Arthur
King Arthur
Bloodclat
King Arthur
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,237 Elo+
Party 2
Tsukuyomi
Tsukuyomi
NMEstewy
Tsukuyomi
Level 106
God Stats
3W - 1L
1,643 SR
Queue Stats
62W - 52L
1,603 Elo+
Party 1
Sol
Sol
OooopaOpa
Sol
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,237 Elo+
Party 2
Kukulkan
Kukulkan
mufasasah
Kukulkan
Level 120
God Stats
3W - 2L
1,527 SR
Queue Stats
120W - 88L
1,640 Elo+
Party 1
Team Averages
Level 90
1,530 SR
1,466 Elo+

VS

Team Averages
Level 132
1,456 SR
1,463 Elo+
Erlang Shen
Erlang Shen
McPixel91
Erlang Shen
Level 136
God Stats
1W - 1L
1,493 SR
Queue Stats
68W - 64L
1,455 Elo+
Solo
Gilgamesh
Gilgamesh
RiverDonk
Gilgamesh
Level 136
God Stats
4W - 5L
1,612 SR
Queue Stats
440W - 460L
1,504 Elo+
Solo
Hachiman
Hachiman
diladalid
Hachiman
Level 120
God Stats
2W - 1L
1,460 SR
Queue Stats
54W - 73L
1,396 Elo+
Solo
Thor
Thor
dominofx
Thor
Level 139
God Stats
1W - 4L
1,327 SR
Queue Stats
129W - 132L
1,481 Elo+
Solo
Tiamat
Tiamat
elpulgoso0
Tiamat
Level 127
God Stats
10W - 21L
1,387 SR
Queue Stats
1,062W - 1,098L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 3 / 15
12,105
673
9,284
14,250
8,434
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

King Arthur
Bloodclat
King Arthur
17
1 / 2 / 13
10,907
606
3,922
19,996
21,437
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
NMEstewy
Tsukuyomi
20
13 / 3 / 15
14,437
802
31,969
27,917
28,332
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
5 / 1 / 17
12,559
698
22,703
18,899
9,524
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Kukulkan
mufasasah
Kukulkan
20
4 / 3 / 15
13,007
723
19,980
18,927
11,863
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
McPixel91
Erlang Shen
16
1 / 3 / 5
9,627
535
6,272
15,189
12,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
RiverDonk
Gilgamesh
17
0 / 10 / 7
9,723
540
18,445
26,941
31,006
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
diladalid
Hachiman
20
2 / 4 / 6
11,012
612
16,900
16,497
7,707
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
17
4 / 6 / 1
10,273
571
11,641
14,478
6,819
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
elpulgoso0
Tiamat
20
3 / 6 / 5
12,978
721
30,049
21,095
18,259
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
34
29
Kills
10
12
Deaths
29
75
Assists
24
Player
Kills
Deaths
Assists
KDA
W
6
3
15
4.5
W
King Arthur
Bloodclat
King Arthur
1
2
13
3.75
L
Erlang Shen
McPixel91
Erlang Shen
1
3
5
1.17
W
Tsukuyomi
NMEstewy
Tsukuyomi
13
3
15
6.83
W
5
1
17
13.5
L
Gilgamesh
RiverDonk
Gilgamesh
0
10
7
0.35
L
Hachiman
diladalid
Hachiman
2
4
6
1.25
L
Thor
4
6
1
0.75
L
Tiamat
elpulgoso0
Tiamat
3
6
5
0.92
W
Kukulkan
mufasasah
Kukulkan
4
3
15
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,858
Damage
83,307
99,989
Taken
94,200
79,590
Mitigated
76,206
40,668
Healing
33,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,284
879
1,981
1,340
14,250
8,434
1,341
4,712
9,538
21,032
0
W
King Arthur
Bloodclat
King Arthur
3,922
1,287
53
1,151
19,996
21,437
367
6,176
13,820
0
7,424
L
Erlang Shen
McPixel91
Erlang Shen
6,272
1,679
1,710
6,058
15,189
12,415
0
7,142
8,047
0
15,464
W
Tsukuyomi
NMEstewy
Tsukuyomi
31,969
7,027
4,091
10,155
27,917
28,332
1,143
7,649
20,268
0
62,420
W
22,703
4,358
2,287
9,009
18,899
9,524
2,452
6,302
12,597
40,830
0
L
Gilgamesh
RiverDonk
Gilgamesh
18,445
1,958
999
4,168
26,941
31,006
0
14,465
12,476
0
26,090
L
Hachiman
diladalid
Hachiman
16,900
6,144
1,532
4,249
16,497
7,707
0
10,641
5,856
0
48,523
L
Thor
11,641
622
2,007
1,962
14,478
6,819
0
7,676
6,802
0
14,875
L
Tiamat
elpulgoso0
Tiamat
30,049
1,659
2,115
8,884
21,095
18,259
0
12,043
9,052
58,592
0
W
Kukulkan
mufasasah
Kukulkan
19,980
1,921
4,805
5,796
18,927
11,863
1,949
5,210
13,717
58,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,015
Gold Earned
53,613
205
Minions Killed
164
0
Camps Cleared
0
1,814,547
Distance Traveled
1,576,692
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
12,105
673
24
1
0
305,103
0
W
King Arthur
10,907
606
9
1
0
382,730
0
L
Erlang Shen
9,627
535
15
1
0
324,731
1
W
Tsukuyomi
14,437
802
45
3
0
400,535
0
W
Sol
12,559
698
44
2
0
372,954
2
L
Gilgamesh
9,723
540
11
1
0
311,359
1
L
Hachiman
11,012
612
67
4
0
303,961
0
L
Thor
10,273
571
9
1
0
273,771
2
L
Tiamat
12,978
721
62
3
0
362,870
0
W
Kukulkan
13,007
723
83
5
0
353,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role