Player Matchup

Sol
Sol
Actuallyhim
Sol
Level 82
God Stats
3W - 5L
1,247 SR
Queue Stats
285W - 275L
1,516 Elo+
Solo
Hades
Hades
BigBamps
Hades
Level 129
God Stats
4W - 3L
1,659 SR
Queue Stats
438W - 391L
1,477 Elo+
Party 2
Amaterasu
Amaterasu
ClampGodGage2
Amaterasu
Level 108
God Stats
3W - 2L
1,594 SR
Queue Stats
301W - 266L
1,463 Elo+
Solo
Ne Zha
Ne Zha
KanyesRightNut
Ne Zha
Level 69
God Stats
4W - 4L
1,321 SR
Queue Stats
386W - 358L
1,485 Elo+
Party 2
Baron Samedi
Baron Samedi
Oz Astro
Baron Samedi
Level 53
God Stats
10W - 7L
1,646 SR
Queue Stats
216W - 233L
1,524 Elo+
Solo
Team Averages
Level 88
1,493 SR
1,493 Elo+

VS

Team Averages
Level 74
1,540 SR
1,464 Elo+
Thor
Thor
ATrainedSpotter
Thor
Level 57
God Stats
5W - 8L
1,335 SR
Queue Stats
124W - 130L
1,437 Elo+
Party 1
Poseidon
Poseidon
BigxxDaddyxxG
Poseidon
Level 106
God Stats
226W - 203L
1,534 SR
Queue Stats
290W - 327L
1,435 Elo+
Party 1
Danzaburou
Danzaburou
MocK Septic
Danzaburou
Level 68
God Stats
23W - 25L
1,552 SR
Queue Stats
282W - 322L
1,406 Elo+
Party 1
King Arthur
King Arthur
dexster76691
King Arthur
Level 106
God Stats
2W - 4L
1,511 SR
Queue Stats
214W - 210L
1,498 Elo+
Solo
Serqet
Serqet
robear4849
Serqet
Level 35
God Stats
0W - 2L
1,766 SR
Queue Stats
13W - 15L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 0 / 5
15,775
607
17,769
22,374
9,813
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Hades
BigBamps
Hades
20
8 / 0 / 14
15,175
584
24,874
26,637
18,702
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
ClampGodGage2
Amaterasu
20
6 / 2 / 11
15,188
584
21,537
33,099
32,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
8 / 4 / 7
14,236
548
13,471
28,288
13,796
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Baron Samedi
Oz Astro
Baron Samedi
18
5 / 0 / 16
14,075
541
12,819
27,469
39,832
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 11 / 0
10,113
389
10,313
26,055
11,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
BigxxDaddyxxG
Poseidon
18
0 / 8 / 2
11,427
440
18,059
15,288
6,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
MocK Septic
Danzaburou
19
1 / 4 / 0
12,445
479
13,850
19,836
8,538
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
dexster76691
King Arthur
17
3 / 6 / 0
11,361
437
16,855
34,396
33,716
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Serqet
robear4849
Serqet
16
1 / 7 / 0
10,405
400
7,427
22,428
17,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
8
36
Kills
6
6
Deaths
36
53
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
11
0
0.09
W
9
0
5
11.5
W
Hades
BigBamps
Hades
8
0
14
15
L
Poseidon
BigxxDaddyxxG
Poseidon
0
8
2
0.13
W
Amaterasu
ClampGodGage2
Amaterasu
6
2
11
5.75
W
8
4
7
2.88
L
Danzaburou
MocK Septic
Danzaburou
1
4
0
0.25
W
Baron Samedi
Oz Astro
Baron Samedi
5
0
16
13
L
King Arthur
dexster76691
King Arthur
3
6
0
0.5
L
Serqet
robear4849
Serqet
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,470
Damage
66,504
137,867
Taken
118,003
114,656
Mitigated
78,531
80,543
Healing
16,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,313
2,131
0
255
26,055
11,840
0
11,264
14,791
0
73,644
W
17,769
6,561
0
13,983
22,374
9,813
9,866
1,370
21,004
162,258
10,611
W
Hades
BigBamps
Hades
24,874
2,700
610
18,317
26,637
18,702
2,245
7,614
18,903
128,353
0
L
Poseidon
BigxxDaddyxxG
Poseidon
18,059
1,773
0
312
15,288
6,666
0
9,891
5,397
122,835
0
W
Amaterasu
ClampGodGage2
Amaterasu
21,537
9,801
0
17,406
33,099
32,513
2,982
2,780
30,149
55
128,455
W
13,471
5,625
0
13,058
28,288
13,796
3,568
3,040
25,248
0
113,215
L
Danzaburou
MocK Septic
Danzaburou
13,850
5,380
0
4,698
19,836
8,538
1,017
11,875
7,961
0
108,492
W
Baron Samedi
Oz Astro
Baron Samedi
12,819
1,336
3,654
13,515
27,469
39,832
775
6,305
20,999
43,982
0
L
King Arthur
dexster76691
King Arthur
16,855
1,672
0
5,117
34,396
33,716
280
12,440
21,956
0
87,610
L
Serqet
robear4849
Serqet
7,427
1,659
0
5,787
22,428
17,771
0
9,939
12,489
0
54,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,449
Gold Earned
55,751
785
Minions Killed
668
0
Camps Cleared
0
2,551,403
Distance Traveled
2,112,844
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,113
389
101
4
0
401,856
0
W
Sol
15,775
607
219
8
0
494,653
0
W
Hades
15,175
584
203
8
0
469,574
7
L
Poseidon
11,427
440
190
7
0
479,669
2
W
Amaterasu
15,188
584
170
7
0
570,428
1
W
Ne Zha
14,236
548
146
6
0
554,531
3
L
Danzaburou
12,445
479
179
7
0
424,007
4
W
Baron Samedi
14,075
541
47
2
0
462,217
4
L
King Arthur
11,361
437
126
5
0
455,080
1
L
Serqet
10,405
400
72
3
0
352,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role