Player Matchup

Atlas
Atlas
AgentMarshall03
Atlas
Level 67
God Stats
1W - 1L
1,585 SR
Queue Stats
144W - 143L
1,480 Elo+
Solo
Gilgamesh
Gilgamesh
DavinDaMagician
Gilgamesh
Level 113
God Stats
1W - 3L
1,386 SR
Queue Stats
7W - 13L
1,414 Elo+
Party 2
Izanami
Izanami
ElTorrez77
Izanami
Level 148
God Stats
2W - 1L
1,736 SR
Queue Stats
84W - 87L
1,523 Elo+
Solo
Arachne
Arachne
RodriguezFamilyJ
Arachne
Level 34
God Stats
3W - 4L
1,562 SR
Queue Stats
36W - 58L
1,470 Elo+
Solo
Scylla
Scylla
iambaileynycole
Scylla
Level 142
God Stats
5W - 6L
1,434 SR
Queue Stats
65W - 77L
1,453 Elo+
Party 2
Team Averages
Level 101
1,541 SR
1,468 Elo+

VS

Team Averages
Level 82
1,612 SR
1,582 Elo+
Zhong Kui
Zhong Kui
Raelwolfalpha
Zhong Kui
Level 104
God Stats
5W - 3L
1,663 SR
Queue Stats
467W - 433L
1,446 Elo+
Solo
Ymir
Ymir
RedemptionPath
Ymir
Level 7
God Stats
5W - 1L
1,739 SR
Queue Stats
53W - 6L
1,893 Elo+
Party 1
Anhur
Anhur
SnappleTheApples
Anhur
Level 160
God Stats
4W - 3L
1,865 SR
Queue Stats
688W - 323L
1,771 Elo+
Party 1
Ra
Ra
aiden4256
Ra
Level 92
God Stats
3W - 4L
1,392 SR
Queue Stats
80W - 84L
1,436 Elo+
Solo
Nemesis
Nemesis
night ninja2239
Nemesis
Level 49
God Stats
1W - 1L
1,400 SR
Queue Stats
6W - 12L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 2
5,476
342
1,837
6,137
2,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
DavinDaMagician
Gilgamesh
14
4 / 2 / 4
8,153
510
8,957
13,540
10,360
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
ElTorrez77
Izanami
11
1 / 4 / 1
6,820
426
5,536
10,641
2,541
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
7 / 2 / 3
8,060
504
10,616
14,119
6,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 1 / 5
7,081
443
6,595
5,293
2,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Raelwolfalpha
Zhong Kui
14
1 / 3 / 2
8,528
533
7,405
9,060
7,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
4 / 2 / 2
8,749
547
7,155
14,166
9,716
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
4 / 1 / 1
9,474
592
11,120
9,809
3,746
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
0 / 5 / 0
7,766
485
4,849
12,076
4,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
1 / 3 / 1
7,594
475
4,529
11,679
4,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
14
Kills
10
10
Deaths
14
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
L
Gilgamesh
DavinDaMagician
Gilgamesh
4
2
4
3
L
Izanami
ElTorrez77
Izanami
1
4
1
0.38
W
Zhong Kui
Raelwolfalpha
Zhong Kui
1
3
2
0.67
W
4
2
2
2.5
L
7
2
3
4.25
W
4
1
1
4.5
W
0
5
0
0
L
2
1
5
4.5
W
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,541
Damage
35,058
49,730
Taken
56,790
23,865
Mitigated
30,350
11,003
Healing
14,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,837
642
124
2,347
6,137
2,549
0
1,698
4,439
8,303
0
L
Gilgamesh
DavinDaMagician
Gilgamesh
8,957
2,396
0
2,472
13,540
10,360
0
7,220
6,320
0
51,705
L
Izanami
ElTorrez77
Izanami
5,536
3,862
0
1,696
10,641
2,541
0
984
9,657
0
51,723
W
Zhong Kui
Raelwolfalpha
Zhong Kui
7,405
1,010
0
3,225
9,060
7,813
1,272
690
8,332
62,021
0
W
7,155
2,013
1,855
1,206
14,166
9,716
0
1,963
12,129
33,555
2,866
L
10,616
9,083
0
3,030
14,119
6,286
0
6,380
7,739
0
57,982
W
11,120
6,148
0
2,819
9,809
3,746
0
1,160
8,609
0
90,777
W
4,849
725
310
3,573
12,076
4,831
39
2,305
9,531
70,792
0
L
6,595
814
0
1,334
5,293
2,129
0
2,882
2,411
41,649
0
W
4,529
2,028
0
1,269
11,679
4,244
0
1,756
9,757
0
56,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,590
Gold Earned
42,111
332
Minions Killed
526
0
Camps Cleared
0
1,302,579
Distance Traveled
1,451,652
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,476
342
11
1
0
122,100
1
L
Gilgamesh
8,153
510
81
5
0
271,390
3
L
Izanami
6,820
426
91
6
0
289,591
7
W
Zhong Kui
8,528
533
126
8
0
239,748
3
W
Ymir
8,749
547
43
3
0
274,019
9
L
Arachne
8,060
504
80
5
0
355,925
4
W
Anhur
9,474
592
146
9
0
281,016
5
W
Ra
7,766
485
125
8
0
300,817
2
L
Scylla
7,081
443
69
4
0
263,573
2
W
Nemesis
7,594
475
86
5
0
356,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role