Player Matchup

Geb
Geb
Alanmwl
Geb
Level 122
God Stats
2W - 4L
1,441 SR
Queue Stats
327W - 309L
1,510 Elo+
Solo
He Bo
He Bo
ENCRYPTEDGREEN
He Bo
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,446 Elo+
Party 2
Set
Set
INNOMINATAM7
Set
Level 142
God Stats
1W - 2L
1,464 SR
Queue Stats
95W - 101L
1,437 Elo+
Party 2
Kali
Kali
Starchie101
Kali
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 29L
1,420 Elo+
Party 1
Fenrir
Fenrir
slamson99
Fenrir
Level 127
God Stats
3W - 2L
1,631 SR
Queue Stats
188W - 190L
1,432 Elo+
Party 1
Team Averages
Level 124
1,507 SR
1,449 Elo+

VS

Team Averages
Level 108
1,510 SR
1,517 Elo+
Tsukuyomi
Tsukuyomi
FeatheredSun
Tsukuyomi
Level 129
God Stats
3W - 3L
1,415 SR
Queue Stats
291W - 337L
1,438 Elo+
Solo
Cerberus
Cerberus
uSpector
Cerberus
Level 158
God Stats
2W - 0L
1,563 SR
Queue Stats
84W - 61L
1,587 Elo+
Party 3
Anubis
Anubis
x BiggBoii x
Anubis
Level 99
God Stats
3W - 2L
1,810 SR
Queue Stats
133W - 110L
1,511 Elo+
Party 3
Achilles
Achilles
x If Only x4853
Achilles
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,514 Elo+
Party 3
Agni
Agni
x RoyalVibe x
Agni
Level 138
God Stats
2W - 4L
1,261 SR
Queue Stats
203W - 185L
1,535 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
14
0 / 4 / 6
7,737
774
7,750
13,895
15,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
0 / 8 / 4
7,499
750
5,487
12,740
5,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
3 / 7 / 3
8,148
815
9,576
15,859
10,686
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
0 / 6 / 2
6,590
659
3,683
11,533
8,528
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
slamson99
Fenrir
13
4 / 3 / 2
8,150
815
4,408
10,521
8,987
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
FeatheredSun
Tsukuyomi
16
8 / 3 / 12
9,377
938
9,939
8,679
4,908
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
uSpector
Cerberus
16
2 / 1 / 23
9,567
957
9,031
12,183
14,131
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
16
9 / 3 / 11
9,973
997
15,421
12,500
8,318
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
14
2 / 1 / 18
8,528
853
7,596
6,424
5,684
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
7 / 1 / 15
9,613
961
16,365
3,990
2,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
107
7
Kills
28
28
Deaths
9
17
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Geb
0
4
6
0.75
L
0
8
4
0.25
W
Tsukuyomi
FeatheredSun
Tsukuyomi
8
3
12
4.67
L
3
7
3
0.64
L
0
6
2
0.17
L
Fenrir
slamson99
Fenrir
4
3
2
1.67
W
Cerberus
uSpector
Cerberus
2
1
23
13.5
W
Anubis
9
3
11
4.83
W
Achilles
2
1
18
11
W
7
1
15
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,904
Damage
58,352
64,548
Taken
43,776
49,064
Mitigated
35,219
14,167
Healing
20,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
7,750
409
904
2,773
13,895
15,644
0
7,824
6,071
19,639
0
L
5,487
274
717
1,793
12,740
5,219
0
8,433
4,307
16,108
0
W
Tsukuyomi
FeatheredSun
Tsukuyomi
9,939
2,726
485
2,032
8,679
4,908
952
2,363
6,316
0
15,196
L
9,576
4,982
1,038
3,252
15,859
10,686
0
9,042
6,817
0
19,951
L
3,683
1,368
214
778
11,533
8,528
0
7,152
4,381
0
7,167
L
Fenrir
slamson99
Fenrir
4,408
1,596
1,601
1,097
10,521
8,987
0
8,366
2,155
52
6,090
W
Cerberus
uSpector
Cerberus
9,031
924
848
5,277
12,183
14,131
45
3,570
8,613
18,803
0
W
Anubis
15,421
1,554
1,739
6,243
12,500
8,318
554
3,172
9,328
33,187
0
W
Achilles
7,596
3,534
187
1,535
6,424
5,684
740
2,333
4,091
0
11,476
W
16,365
478
1,722
863
3,990
2,178
1,232
1,851
2,139
28,509
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,124
Gold Earned
47,058
84
Minions Killed
131
0
Camps Cleared
0
818,080
Distance Traveled
1,058,447
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,737
774
17
2
0
172,561
0
L
He Bo
7,499
750
28
3
0
175,841
0
W
Tsukuyomi
9,377
938
11
1
0
238,333
0
L
Set
8,148
815
18
2
0
180,735
1
L
Kali
6,590
659
12
1
0
134,370
1
L
Fenrir
8,150
815
9
1
0
154,573
0
W
Cerberus
9,567
957
37
4
0
216,671
0
W
Anubis
9,973
997
40
4
0
160,591
0
W
Achilles
8,528
853
15
2
0
234,534
0
W
Agni
9,613
961
28
3
0
208,318
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role