Player Matchup

Apollo
Apollo
CarbonFiberPanda
Apollo
Level 108
God Stats
7W - 6L
1,547 SR
Queue Stats
279W - 327L
1,313 Elo+
Party 1
Cthulhu
Cthulhu
Carloshubsche
Cthulhu
Level 104
God Stats
5W - 1L
1,801 SR
Queue Stats
156W - 153L
1,512 Elo+
Party 3
Atlas
Atlas
ChaCortaREX
Atlas
Level 128
God Stats
22W - 20L
1,516 SR
Queue Stats
232W - 214L
1,545 Elo+
Party 3
Lancelot
Lancelot
DrakeAurellius
Lancelot
Level 55
God Stats
3W - 6L
1,500 SR
Queue Stats
212W - 279L
1,335 Elo+
Party 1
Rama
Rama
SuchFutility
Rama
Level 147
God Stats
5W - 6L
1,478 SR
Queue Stats
398W - 457L
1,362 Elo+
Party 1
Team Averages
Level 108
1,568 SR
1,413 Elo+

VS

Team Averages
Level 112
1,580 SR
1,507 Elo+
Cernunnos
Cernunnos
Brazy Darko
Cernunnos
Level 65
God Stats
5W - 1L
1,865 SR
Queue Stats
103W - 87L
1,572 Elo+
Party 2
Chronos
Chronos
Brokenwoody4
Chronos
Level 160
God Stats
3W - 5L
1,455 SR
Queue Stats
130W - 113L
1,560 Elo+
Party 2
Baron Samedi
Baron Samedi
LZaba
Baron Samedi
Level 76
God Stats
2W - 2L
1,725 SR
Queue Stats
29W - 27L
1,483 Elo+
Solo
Ne Zha
Ne Zha
theforty1twelve
Ne Zha
Level 105
God Stats
0W - 4L
1,163 SR
Queue Stats
286W - 301L
1,368 Elo+
Solo
Bacchus
Bacchus
xXGuardianxZero
Bacchus
Level 156
God Stats
8W - 5L
1,694 SR
Queue Stats
55W - 45L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 3
4,649
581
2,489
2,519
805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
9
2 / 1 / 0
5,108
639
4,228
4,708
1,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

7
3 / 0 / 2
4,959
620
4,952
5,422
2,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
6
0 / 1 / 3
4,031
504
1,254
5,588
1,694
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
1 / 0 / 0
4,716
590
1,037
3,837
1,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Brazy Darko
Cernunnos
8
0 / 0 / 0
4,224
528
1,739
3,434
1,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Chronos
Brokenwoody4
Chronos
10
1 / 0 / 0
5,533
692
2,003
2,645
952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
LZaba
Baron Samedi
6
0 / 4 / 0
3,752
469
2,471
6,635
2,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

5
0 / 3 / 2
4,063
508
1,560
5,468
1,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 1 / 0
4,442
555
2,954
6,386
4,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
4
8
Kills
2
2
Deaths
8
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Brazy Darko
Cernunnos
0
0
0
0
L
Chronos
Brokenwoody4
Chronos
1
0
0
1
W
2
0
3
3.5
W
Cthulhu
2
1
0
2
W
3
0
2
4
W
Lancelot
0
1
3
1.5
L
Baron Samedi
LZaba
Baron Samedi
0
4
0
0
W
1
0
0
1
L
0
3
2
0.33
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,960
Damage
10,727
22,074
Taken
24,568
8,212
Mitigated
10,005
8,863
Healing
8,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Brazy Darko
Cernunnos
1,739
839
0
2,220
3,434
1,024
0
1,183
2,251
0
24,181
L
Chronos
Brokenwoody4
Chronos
2,003
687
0
1,351
2,645
952
0
403
2,242
41,470
0
W
2,489
1,462
0
1,420
2,519
805
0
849
1,670
0
22,596
W
Cthulhu
4,228
994
0
1,335
4,708
1,949
0
2,570
1,754
29,112
0
W
4,952
2,092
164
2,892
5,422
2,477
0
1,707
3,715
19,593
0
W
Lancelot
1,254
543
0
830
5,588
1,694
0
345
5,243
0
18,693
L
Baron Samedi
LZaba
Baron Samedi
2,471
321
242
1,794
6,635
2,196
0
3,144
3,491
14,995
0
W
1,037
981
0
2,222
3,837
1,287
0
1,573
2,264
0
29,894
L
1,560
1,081
0
1,089
5,468
1,524
0
623
4,829
0
14,560
L
2,954
378
0
2,010
6,386
4,309
0
3,390
2,575
18,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,463
Gold Earned
22,014
224
Minions Killed
209
0
Camps Cleared
0
787,436
Distance Traveled
677,201
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
4,224
528
54
7
0
129,216
1
L
Chronos
5,533
692
78
10
0
154,031
1
W
Apollo
4,649
581
46
6
0
153,693
2
W
Cthulhu
5,108
639
60
8
0
161,787
2
W
Atlas
4,959
620
24
3
0
158,805
0
W
Lancelot
4,031
504
37
5
0
173,723
0
L
Baron Samedi
3,752
469
17
2
0
145,649
1
W
Rama
4,716
590
57
7
0
139,428
2
L
Ne Zha
4,063
508
29
4
0
110,301
2
L
Bacchus
4,442
555
31
4
0
138,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role