Player Matchup

Discordia
Discordia
Bubibu2
Discordia
Level 24
God Stats
3W - 2L
1,225 SR
Queue Stats
20W - 43L
1,089 Elo+
Party 2
Lancelot
Lancelot
Ibanano1
Lancelot
Level 26
God Stats
3W - 6L
1,301 SR
Queue Stats
26W - 42L
1,211 Elo+
Party 2
Ganesha
Ganesha
Mangcasso_Jr
Ganesha
Level 54
God Stats
10W - 4L
1,641 SR
Queue Stats
54W - 68L
1,258 Elo+
Party 1
Cupid
Cupid
SockmonsterYT
Cupid
Level 51
God Stats
6W - 1L
1,641 SR
Queue Stats
65W - 81L
1,261 Elo+
Party 1
Achilles
Achilles
Viking kbron
Achilles
Level 48
God Stats
4W - 4L
1,337 SR
Queue Stats
43W - 69L
1,214 Elo+
Party 2
Team Averages
Level 41
1,429 SR
1,207 Elo+

VS

Team Averages
Level 72
1,331 SR
1,271 Elo+
Gilgamesh
Gilgamesh
KingPanda5445
Gilgamesh
Level 29
God Stats
0W - 2L
1,234 SR
Queue Stats
12W - 9L
1,161 Elo+
Party 3
Pele
Pele
McMothman5939
Pele
Level 62
God Stats
1W - 3L
1,446 SR
Queue Stats
32W - 37L
1,287 Elo+
Solo
Cabrakan
Cabrakan
Vipertonyx
Cabrakan
Level 45
God Stats
3W - 7L
1,356 SR
Queue Stats
107W - 117L
1,331 Elo+
Solo
Da Ji
Da Ji
ahinsz99
Da Ji
Level 66
God Stats
4W - 6L
1,108 SR
Queue Stats
19W - 17L
1,235 Elo+
Party 3
Yu Huang
Yu Huang
ookie82
Yu Huang
Level 158
God Stats
0W - 1L
1,510 SR
Queue Stats
173W - 182L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Bubibu2
Discordia
13
2 / 1 / 2
8,081
475
6,010
6,924
2,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Lancelot
Ibanano1
Lancelot
14
8 / 2 / 3
9,054
533
12,514
11,731
5,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
Mangcasso_Jr
Ganesha
13
0 / 2 / 11
8,664
510
4,121
10,843
8,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

15
6 / 1 / 4
9,417
554
11,831
9,432
3,622
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
Viking kbron
Achilles
16
4 / 0 / 1
9,828
578
6,612
12,181
10,100
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KingPanda5445
Gilgamesh
13
0 / 3 / 1
7,179
422
5,641
13,073
9,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 9 / 2
6,848
403
5,943
14,906
4,662
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
Vipertonyx
Cabrakan
10
0 / 2 / 3
6,750
397
3,036
13,821
12,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Da Ji
ahinsz99
Da Ji
11
4 / 2 / 0
7,266
427
4,083
9,475
3,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Yu Huang
ookie82
Yu Huang
13
1 / 4 / 2
7,663
451
9,090
10,298
4,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
20
Kills
6
6
Deaths
20
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Discordia
Bubibu2
Discordia
2
1
2
3
W
Lancelot
Ibanano1
Lancelot
8
2
3
4.75
L
Gilgamesh
KingPanda5445
Gilgamesh
0
3
1
0.17
W
Ganesha
Mangcasso_Jr
Ganesha
0
2
11
2.75
L
1
9
2
0.22
W
6
1
4
8
W
Achilles
Viking kbron
Achilles
4
0
1
4.5
L
Cabrakan
Vipertonyx
Cabrakan
0
2
3
0.75
L
Da Ji
ahinsz99
Da Ji
4
2
0
2
L
Yu Huang
ookie82
Yu Huang
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,088
Damage
27,793
51,111
Taken
61,573
29,990
Mitigated
34,660
11,380
Healing
11,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Bubibu2
Discordia
6,010
239
0
0
6,924
2,386
329
4,950
1,974
55,152
0
W
Lancelot
Ibanano1
Lancelot
12,514
4,006
0
968
11,731
5,307
0
2,950
8,781
0
68,438
L
Gilgamesh
KingPanda5445
Gilgamesh
5,641
1,698
0
4,167
13,073
9,375
0
774
12,299
0
39,799
W
Ganesha
Mangcasso_Jr
Ganesha
4,121
430
0
3,770
10,843
8,575
0
3,697
7,146
24,087
0
L
5,943
914
0
1,064
14,906
4,662
0
991
13,915
0
43,559
W
11,831
7,577
0
4,328
9,432
3,622
1,638
416
9,016
0
74,162
W
Achilles
Viking kbron
Achilles
6,612
1,622
0
2,314
12,181
10,100
1,452
113
12,068
0
72,736
L
Cabrakan
Vipertonyx
Cabrakan
3,036
521
208
3,636
13,821
12,583
0
3,338
10,483
25,357
0
L
Da Ji
ahinsz99
Da Ji
4,083
908
0
1,956
9,475
3,775
0
1,804
7,671
0
24,683
L
Yu Huang
ookie82
Yu Huang
9,090
735
342
522
10,298
4,265
0
3,224
7,074
67,858
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,044
Gold Earned
35,706
471
Minions Killed
306
0
Camps Cleared
0
1,737,022
Distance Traveled
1,540,706
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,081
475
83
5
0
329,108
0
W
Lancelot
9,054
533
120
7
0
418,161
0
L
Gilgamesh
7,179
422
65
4
0
306,269
0
W
Ganesha
8,664
510
9
1
0
323,354
1
L
Pele
6,848
403
61
4
0
316,703
4
W
Cupid
9,417
554
123
7
0
314,766
2
W
Achilles
9,828
578
136
8
0
351,633
0
L
Cabrakan
6,750
397
33
2
0
252,060
0
L
Da Ji
7,266
427
43
3
0
354,887
4
L
Yu Huang
7,663
451
104
6
0
310,787
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role