Player Matchup

Zeus
Zeus
david_pig69
Zeus
Level 54
God Stats
2W - 0L
1,608 SR
Queue Stats
21W - 24L
1,399 Elo+
Party 2
Anhur
Anhur
ihy_Lui
Anhur
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 22L
1,372 Elo+
Party 2
Amaterasu
Amaterasu
marcio633191
Amaterasu
Level 49
God Stats
2W - 0L
1,711 SR
Queue Stats
93W - 132L
1,385 Elo+
Solo
Team Averages
Level 55
1,606 SR
1,385 Elo+

VS

Team Averages
Level 105
1,642 SR
1,400 Elo+
Lancelot
Lancelot
AphroDaddie_
Lancelot
Level 144
God Stats
1W - 3L
1,446 SR
Queue Stats
21W - 34L
1,338 Elo+
Solo
King Arthur
King Arthur
VivikenChicken
King Arthur
Level 66
God Stats
1W - 3L
1,711 SR
Queue Stats
133W - 150L
1,428 Elo+
Party 1
Merlin
Merlin
h20_feen
Merlin
Level 105
God Stats
1W - 1L
1,768 SR
Queue Stats
141W - 164L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 9 / 14
15,987
695
22,570
17,224
6,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
ihy_Lui
Anhur
20
9 / 3 / 10
16,296
709
26,668
23,368
11,833
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Amaterasu
marcio633191
Amaterasu
20
11 / 0 / 9
17,482
760
20,816
28,114
23,800
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AphroDaddie_
Lancelot
20
5 / 6 / 5
15,004
652
17,672
29,680
21,079
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
VivikenChicken
King Arthur
18
6 / 12 / 3
14,474
629
19,947
31,305
32,710
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
h20_feen
Merlin
19
1 / 6 / 9
14,289
621
16,052
23,072
8,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
29
24
Kills
12
12
Deaths
24
33
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Lancelot
AphroDaddie_
Lancelot
5
6
5
1.25
L
King Arthur
VivikenChicken
King Arthur
6
12
3
0.63
W
4
9
14
1.22
L
Merlin
h20_feen
Merlin
1
6
9
0.92
W
Anhur
ihy_Lui
Anhur
9
3
10
4.67
W
Amaterasu
marcio633191
Amaterasu
11
0
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,054
Damage
53,671
68,706
Taken
84,057
42,432
Mitigated
62,501
13,850
Healing
12,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
AphroDaddie_
Lancelot
17,672
2,183
0
5,134
29,680
21,079
650
8,115
20,788
0
55,731
L
King Arthur
VivikenChicken
King Arthur
19,947
3,008
0
2,285
31,305
32,710
276
10,007
20,858
0
43,476
W
22,570
3,229
0
832
17,224
6,799
996
2,719
14,505
67,201
0
L
Merlin
h20_feen
Merlin
16,052
3,359
0
4,747
23,072
8,712
491
5,253
17,229
72,790
0
W
Anhur
ihy_Lui
Anhur
26,668
14,014
0
7,483
23,368
11,833
1,184
6,204
17,164
0
69,628
W
Amaterasu
marcio633191
Amaterasu
20,816
7,405
0
5,535
28,114
23,800
1,188
7,754
19,574
0
77,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,765
Gold Earned
43,767
234
Minions Killed
205
11
Camps Cleared
9
1,232,666
Distance Traveled
1,114,992
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
15,004
652
62
3
4
436,802
4
L
King Arthur
14,474
629
34
1
2
345,093
2
W
Zeus
15,987
695
90
4
4
353,864
4
L
Merlin
14,289
621
109
5
3
333,097
2
W
Anhur
16,296
709
53
2
6
387,781
1
W
Amaterasu
17,482
760
91
4
1
491,021
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role