Player Matchup

Hun Batz
Hun Batz
Dixi3rekt
Hun Batz
Level 28
God Stats
1W - 1L
1,306 SR
Queue Stats
28W - 23L
1,599 Elo+
Party 2
Geb
Geb
Hypergoof
Geb
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,800 Elo+
Party 2
Anubis
Anubis
IGOWEEWOOWEEWOO
Anubis
Level 28
God Stats
5W - 1L
1,534 SR
Queue Stats
27W - 21L
1,623 Elo+
Party 2
Cerberus
Cerberus
Niko Syndicate
Cerberus
Level 87
God Stats
20W - 16L
1,535 SR
Queue Stats
460W - 438L
1,585 Elo+
Party 1
Chernobog
Chernobog
Xx Khalessi xX
Chernobog
Level 28
God Stats
1W - 1L
1,316 SR
Queue Stats
29W - 21L
1,597 Elo+
Party 1
Team Averages
Level 38
1,438 SR
1,641 Elo+

VS

Team Averages
Level 60
1,656 SR
1,548 Elo+
Khepri
Khepri
AhegaoPikachu
Khepri
Level 18
God Stats
2W - 1L
1,870 SR
Queue Stats
34W - 11L
1,598 Elo+
Party 3
Tsukuyomi
Tsukuyomi
LtColTeddyBear
Tsukuyomi
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 42L
1,577 Elo+
Party 3
Zeus
Zeus
MrFuzzUSA
Zeus
Level 124
God Stats
3W - 3L
1,699 SR
Queue Stats
187W - 125L
1,605 Elo+
Party 3
Kuzenbo
Kuzenbo
RiceWater8
Kuzenbo
Level 16
God Stats
1W - 1L
1,711 SR
Queue Stats
9W - 28L
1,339 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
XxRiptidalxX
Morgan Le Fay
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 11L
1,622 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Dixi3rekt
Hun Batz
20
6 / 3 / 20
12,915
807
17,566
12,285
6,649
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

20
6 / 5 / 19
12,150
759
13,672
16,019
9,296
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
12 / 6 / 16
14,248
891
36,801
20,642
13,710
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
14
0 / 4 / 10
9,593
600
3,593
13,591
14,904
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chernobog
Xx Khalessi xX
Chernobog
19
6 / 3 / 10
11,640
728
11,975
9,968
4,862
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 3 / 14
12,615
788
4,595
20,310
32,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
LtColTeddyBear
Tsukuyomi
17
2 / 8 / 11
10,518
657
16,558
17,716
7,481
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Zeus
19
9 / 8 / 6
12,882
805
21,217
19,150
9,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Kuzenbo
RiceWater8
Kuzenbo
16
0 / 6 / 11
9,797
612
6,060
23,246
33,637
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
XxRiptidalxX
Morgan Le Fay
18
6 / 5 / 11
11,922
745
11,712
14,230
7,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
73
30
Kills
20
21
Deaths
30
75
Assists
53
Player
Kills
Deaths
Assists
KDA
L
3
3
14
3.33
W
Hun Batz
Dixi3rekt
Hun Batz
6
3
20
5.33
W
6
5
19
3.1
W
12
6
16
3.33
L
Tsukuyomi
LtColTeddyBear
Tsukuyomi
2
8
11
0.94
L
Zeus
9
8
6
1.5
W
Cerberus
0
4
10
1.25
L
Kuzenbo
RiceWater8
Kuzenbo
0
6
11
0.92
W
Chernobog
Xx Khalessi xX
Chernobog
6
3
10
3.67
L
Morgan Le Fay
XxRiptidalxX
Morgan Le Fay
6
5
11
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,607
Damage
60,142
72,505
Taken
94,652
49,421
Mitigated
89,899
25,391
Healing
21,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,595
249
2,100
3,264
20,310
32,095
700
10,134
10,176
12,996
0
W
Hun Batz
Dixi3rekt
Hun Batz
17,566
2,150
1,353
2,994
12,285
6,649
2,342
5,787
6,498
0
34,485
W
13,672
1,567
2,178
3,288
16,019
9,296
996
8,174
7,845
28,535
0
W
36,801
1,590
0
9,731
20,642
13,710
1,740
12,944
7,698
71,262
0
L
Tsukuyomi
LtColTeddyBear
Tsukuyomi
16,558
4,923
1,980
1,874
17,716
7,481
0
12,103
5,613
0
37,200
L
Zeus
21,217
2,118
3,082
3,077
19,150
9,216
1,862
14,117
5,033
39,371
0
W
Cerberus
3,593
123
363
3,594
13,591
14,904
195
9,225
4,366
16,316
0
L
Kuzenbo
RiceWater8
Kuzenbo
6,060
1,989
907
3,038
23,246
33,637
125
9,687
13,559
13,303
0
W
Chernobog
Xx Khalessi xX
Chernobog
11,975
5,784
260
1,630
9,968
4,862
2,857
7,454
2,514
0
29,974
L
Morgan Le Fay
XxRiptidalxX
Morgan Le Fay
11,712
1,848
445
1,534
14,230
7,470
2,017
8,025
6,205
32,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,546
Gold Earned
57,734
208
Minions Killed
162
0
Camps Cleared
0
1,287,267
Distance Traveled
1,386,877
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
12,615
788
18
1
0
301,047
4
W
Hun Batz
12,915
807
30
2
0
283,176
2
W
Geb
12,150
759
24
2
0
299,973
1
W
Anubis
14,248
891
65
4
0
222,579
0
L
Tsukuyomi
10,518
657
27
2
0
304,749
2
L
Zeus
12,882
805
50
3
0
229,217
0
W
Cerberus
9,593
600
51
3
0
238,423
7
L
Kuzenbo
9,797
612
13
1
0
296,226
2
W
Chernobog
11,640
728
38
2
0
243,116
2
L
Morgan Le Fay
11,922
745
54
3
0
255,638
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role