Player Matchup

Yemoja
Yemoja
Tha Iron Woody
Yemoja
Level 106
God Stats
0W - 3L
1,231 SR
Queue Stats
31W - 41L
1,351 Elo+
Party 2
Jormungandr
Jormungandr
ThyAlbinoRyno
Jormungandr
Level 126
God Stats
3W - 8L
1,461 SR
Queue Stats
65W - 69L
1,410 Elo+
Party 2
King Arthur
King Arthur
Vinnytooskinny
King Arthur
Level 85
God Stats
1W - 7L
1,242 SR
Queue Stats
28W - 36L
1,347 Elo+
Party 2
Team Averages
Level 106
1,312 SR
1,370 Elo+

VS

Team Averages
Level 80
1,565 SR
1,415 Elo+
Anhur
Anhur
Erupting noodle
Anhur
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 56L
1,453 Elo+
Solo
Horus
Horus
Roleoj11
Horus
Level 71
God Stats
1W - 2L
1,570 SR
Queue Stats
16W - 12L
1,404 Elo+
Party 1
Nu Wa
Nu Wa
UngxdIy
Nu Wa
Level 83
God Stats
4W - 2L
1,625 SR
Queue Stats
9W - 12L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 2
11,316
629
6,484
16,513
10,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
ThyAlbinoRyno
Jormungandr
15
2 / 4 / 0
11,531
641
19,775
22,350
12,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
Vinnytooskinny
King Arthur
14
0 / 4 / 0
9,589
533
10,539
26,158
20,029
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 3
12,520
696
24,102
15,121
7,861
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Roleoj11
Horus
17
1 / 1 / 9
12,460
692
11,135
25,167
31,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Nu Wa
UngxdIy
Nu Wa
17
2 / 1 / 8
11,552
642
20,364
11,074
5,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
2
Kills
10
10
Deaths
2
2
Assists
20
Player
Kills
Deaths
Assists
KDA
W
7
0
3
8.5
W
Horus
Roleoj11
Horus
1
1
9
5.5
L
0
2
2
0.5
L
Jormungandr
ThyAlbinoRyno
Jormungandr
2
4
0
0.5
W
Nu Wa
UngxdIy
Nu Wa
2
1
8
6
L
King Arthur
Vinnytooskinny
King Arthur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,798
Damage
55,601
65,021
Taken
51,362
43,377
Mitigated
44,103
20,298
Healing
18,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,102
10,797
961
1,869
15,121
7,861
877
9,551
5,570
0
66,488
W
Horus
Roleoj11
Horus
11,135
4,544
2,880
12,701
25,167
31,023
312
10,626
14,541
0
30,711
L
6,484
1,838
8,299
5,619
16,513
10,527
0
4,714
11,263
22,938
0
L
Jormungandr
ThyAlbinoRyno
Jormungandr
19,775
2,986
471
2,582
22,350
12,821
0
8,296
13,483
74,983
0
W
Nu Wa
UngxdIy
Nu Wa
20,364
3,917
0
565
11,074
5,219
1,470
7,020
4,054
56,011
0
L
King Arthur
Vinnytooskinny
King Arthur
10,539
516
622
2,705
26,158
20,029
0
6,250
19,379
0
40,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,436
Gold Earned
36,532
180
Minions Killed
200
3
Camps Cleared
12
908,739
Distance Traveled
952,705
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,520
696
69
4
8
320,884
0
W
Horus
12,460
692
27
2
2
336,330
4
L
Yemoja
11,316
629
27
2
0
279,253
0
L
Jormungandr
11,531
641
93
5
1
312,715
4
W
Nu Wa
11,552
642
104
6
2
295,491
3
L
King Arthur
9,589
533
60
3
2
316,771
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role