Player Matchup

Chiron
Chiron
Constrctacel
Chiron
Level 82
God Stats
20W - 13L
1,661 SR
Queue Stats
78W - 74L
1,471 Elo+
Party 2
Nu Wa
Nu Wa
Maine951
Nu Wa
Level 122
God Stats
6W - 8L
1,490 SR
Queue Stats
128W - 131L
1,568 Elo+
Party 1
Cthulhu
Cthulhu
ODXZero
Cthulhu
Level 83
God Stats
2W - 1L
1,235 SR
Queue Stats
42W - 53L
1,401 Elo+
Party 2
Sun Wukong
Sun Wukong
Vizgoth
Sun Wukong
Level 126
God Stats
3W - 1L
1,847 SR
Queue Stats
67W - 66L
1,570 Elo+
Party 1
Ne Zha
Ne Zha
illoqic
Ne Zha
Level 121
God Stats
35W - 15L
1,613 SR
Queue Stats
787W - 790L
1,538 Elo+
Solo
Team Averages
Level 107
1,569 SR
1,509 Elo+

VS

Team Averages
Level 126
1,522 SR
1,487 Elo+
Apollo
Apollo
 
Apollo
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Clowngang6969
Mercury
Level 115
God Stats
42W - 62L
1,504 SR
Queue Stats
687W - 721L
1,546 Elo+
Solo
Scylla
Scylla
axe3386
Scylla
Level 149
God Stats
12W - 6L
1,624 SR
Queue Stats
212W - 245L
1,473 Elo+
Solo
Amaterasu
Amaterasu
moneywise1238
Amaterasu
Level 141
God Stats
1W - 2L
1,482 SR
Queue Stats
161W - 177L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
10
0 / 5 / 1
5,730
409
4,791
10,175
3,217
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Maine951
Nu Wa
12
4 / 2 / 3
7,522
537
7,659
7,346
3,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
ODXZero
Cthulhu
10
0 / 1 / 5
6,511
465
6,638
10,477
8,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
Vizgoth
Sun Wukong
14
6 / 0 / 2
8,477
606
12,469
14,256
8,340
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
illoqic
Ne Zha
12
3 / 0 / 4
7,294
521
3,892
8,501
3,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
6 / 1 / 1
8,347
596
8,066
8,775
3,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
 
Ymir
10
0 / 2 / 4
6,608
472
6,035
12,700
8,518
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
10
1 / 2 / 0
5,959
426
2,720
8,569
2,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
axe3386
Scylla
11
1 / 4 / 2
6,528
466
6,360
7,094
2,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
moneywise1238
Amaterasu
12
0 / 5 / 1
6,987
499
6,437
14,088
8,891
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
13
Kills
8
8
Deaths
14
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
6
1
1
6.5
L
Ymir
 
Ymir
0
2
4
1
L
Mercury
1
2
0
0.5
W
Chiron
0
5
1
0.1
W
Nu Wa
Maine951
Nu Wa
4
2
3
2.75
W
Cthulhu
ODXZero
Cthulhu
0
1
5
2.5
W
Sun Wukong
Vizgoth
Sun Wukong
6
0
2
7
L
Scylla
axe3386
Scylla
1
4
2
0.5
W
Ne Zha
illoqic
Ne Zha
3
0
4
5
L
Amaterasu
moneywise1238
Amaterasu
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,449
Damage
29,618
50,755
Taken
51,226
26,930
Mitigated
26,673
13,613
Healing
12,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
8,066
4,616
0
2,796
8,775
3,857
0
1,786
6,989
0
76,686
L
Ymir
 
Ymir
6,035
1,592
2,135
2,774
12,700
8,518
0
6,109
6,591
26,575
3,803
L
Mercury
2,720
1,053
0
750
8,569
2,591
0
2,252
6,317
23
38,676
W
Chiron
4,791
2,332
502
2,034
10,175
3,217
270
1,145
9,030
0
39,311
W
Nu Wa
Maine951
Nu Wa
7,659
1,595
0
1,082
7,346
3,179
44
4,610
2,522
47,295
0
W
Cthulhu
ODXZero
Cthulhu
6,638
798
0
1,715
10,477
8,898
0
3,987
6,296
34,618
0
W
Sun Wukong
Vizgoth
Sun Wukong
12,469
5,426
0
6,419
14,256
8,340
0
317
13,923
0
66,632
L
Scylla
axe3386
Scylla
6,360
1,304
0
500
7,094
2,816
0
3,386
3,708
40,971
0
W
Ne Zha
illoqic
Ne Zha
3,892
734
0
1,861
8,501
3,296
0
1,118
7,289
0
59,269
L
Amaterasu
moneywise1238
Amaterasu
6,437
3,456
0
3,438
14,088
8,891
0
764
13,324
0
56,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,534
Gold Earned
34,429
387
Minions Killed
422
0
Camps Cleared
0
1,368,432
Distance Traveled
1,306,833
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,347
596
132
9
0
279,815
2
L
Ymir
6,608
472
42
3
0
250,825
3
L
Mercury
5,959
426
60
4
0
281,372
2
W
Chiron
5,730
409
50
4
0
252,036
2
W
Nu Wa
7,522
537
75
5
0
257,419
4
W
Cthulhu
6,511
465
57
4
0
288,326
3
W
Sun Wukong
8,477
606
114
8
0
281,420
5
L
Scylla
6,528
466
73
5
0
241,165
6
W
Ne Zha
7,294
521
91
7
0
289,231
5
L
Amaterasu
6,987
499
115
8
0
253,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role