Player Matchup

Terra
Terra
BigBirdKiller6
Terra
Level 57
God Stats
6W - 9L
1,394 SR
Queue Stats
300W - 297L
1,495 Elo+
Party 4
Osiris
Osiris
Bugsby21
Osiris
Level 69
God Stats
19W - 20L
1,382 SR
Queue Stats
355W - 361L
1,452 Elo+
Party 4
Rama
Rama
LetTalosGuideU
Rama
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 63L
1,464 Elo+
Party 3
Yu Huang
Yu Huang
felilol
Yu Huang
Level 126
God Stats
6W - 6L
1,281 SR
Queue Stats
99W - 103L
1,491 Elo+
Solo
Jormungandr
Jormungandr
vyrms
Jormungandr
Level 62
God Stats
11W - 7L
1,543 SR
Queue Stats
47W - 42L
1,482 Elo+
Party 3
Team Averages
Level 72
1,420 SR
1,477 Elo+

VS

Team Averages
Level 44
1,667 SR
1,491 Elo+
Sol
Sol
AlanRool
Sol
Level 44
God Stats
7W - 8L
1,571 SR
Queue Stats
60W - 70L
1,430 Elo+
Party 2
Sun Wukong
Sun Wukong
EvilKaijun
Sun Wukong
Level 63
God Stats
1W - 2L
1,753 SR
Queue Stats
107W - 131L
1,455 Elo+
Party 2
Kuzenbo
Kuzenbo
HollowHark
Kuzenbo
Level 82
God Stats
0W - 3L
1,793 SR
Queue Stats
21W - 20L
1,526 Elo+
Party 1
Susano
Susano
SchermanTank
Susano
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,546 Elo+
Party 2
Apollo
Apollo
T0XIC DREAMER
Apollo
Level 26
God Stats
0W - 1L
1,720 SR
Queue Stats
21W - 22L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 8
9,360
493
6,946
16,219
20,310
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Osiris
Bugsby21
Osiris
16
9 / 6 / 4
10,382
546
14,629
18,224
13,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
14 / 1 / 8
10,913
574
16,033
9,783
4,818
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Yu Huang
felilol
Yu Huang
15
2 / 2 / 5
9,506
500
10,866
11,461
5,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jormungandr
vyrms
Jormungandr
15
2 / 2 / 16
10,351
545
10,323
16,871
18,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 3
9,399
495
14,810
16,853
7,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sun Wukong
EvilKaijun
Sun Wukong
14
4 / 2 / 5
9,575
504
15,166
22,144
18,308
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kuzenbo
HollowHark
Kuzenbo
12
1 / 6 / 8
8,110
427
8,397
17,613
21,760
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Susano
10
0 / 5 / 1
6,904
363
2,386
13,912
5,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
4 / 10 / 4
8,741
460
9,068
17,133
6,827
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
34
28
Kills
13
14
Deaths
28
41
Assists
21
Player
Kills
Deaths
Assists
KDA
L
4
5
3
1.1
W
1
3
8
1.67
W
Osiris
Bugsby21
Osiris
9
6
4
1.83
L
Sun Wukong
EvilKaijun
Sun Wukong
4
2
5
3.25
L
Kuzenbo
HollowHark
Kuzenbo
1
6
8
0.83
W
14
1
8
18
L
Susano
0
5
1
0.1
L
4
10
4
0.6
W
Yu Huang
felilol
Yu Huang
2
2
5
2.25
W
Jormungandr
vyrms
Jormungandr
2
2
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,797
Damage
49,827
72,558
Taken
87,655
62,852
Mitigated
59,890
20,497
Healing
21,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,810
5,501
0
6,764
16,853
7,552
2,870
7,129
9,266
72,217
8,967
W
6,946
847
1,411
3,777
16,219
20,310
567
3,361
12,858
44,227
0
W
Osiris
Bugsby21
Osiris
14,629
5,188
0
4,328
18,224
13,103
342
5,828
12,396
23
88,939
L
Sun Wukong
EvilKaijun
Sun Wukong
15,166
3,414
0
7,563
22,144
18,308
208
6,892
15,102
144
67,451
L
Kuzenbo
HollowHark
Kuzenbo
8,397
3,113
1,429
1,734
17,613
21,760
0
4,693
12,802
27,394
0
W
16,033
13,384
0
5,232
9,783
4,818
3,812
3,828
5,955
0
53,605
L
Susano
2,386
689
0
2,567
13,912
5,443
0
2,756
11,028
0
31,236
L
9,068
5,335
0
1,278
17,133
6,827
128
5,327
11,730
27
41,534
W
Yu Huang
felilol
Yu Huang
10,866
1,126
0
3,120
11,461
5,708
3,354
4,397
7,064
59,500
0
W
Jormungandr
vyrms
Jormungandr
10,323
3,038
0
2,629
16,871
18,913
769
4,621
12,250
48,918
3,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,512
Gold Earned
42,729
471
Minions Killed
353
0
Camps Cleared
0
1,848,785
Distance Traveled
1,755,725
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,399
495
127
7
0
323,760
4
W
Terra
9,360
493
81
4
0
381,667
3
W
Osiris
10,382
546
125
7
0
397,752
3
L
Sun Wukong
9,575
504
98
5
0
375,353
3
L
Kuzenbo
8,110
427
25
1
0
359,097
6
W
Rama
10,913
574
74
4
0
376,975
0
L
Susano
6,904
363
50
3
0
358,802
0
L
Apollo
8,741
460
53
3
0
338,713
1
W
Yu Huang
9,506
500
105
6
0
337,155
3
W
Jormungandr
10,351
545
86
5
0
355,236
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role