Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Ahack248
Kuzenbo
Level 42
God Stats
2W - 2L
1,499 SR
Queue Stats
143W - 153L
1,413 Elo+
Solo
Scylla
Scylla
XPIXER
Scylla
Level 82
God Stats
23W - 24L
1,510 SR
Queue Stats
73W - 85L
1,387 Elo+
Party 1
Tyr
Tyr
fidel1109
Tyr
Level 118
God Stats
1W - 1L
1,334 SR
Queue Stats
106W - 109L
1,393 Elo+
Party 1
Charybdis
Charybdis
yarispaans
Charybdis
Level 86
God Stats
7W - 7L
1,322 SR
Queue Stats
69W - 80L
1,373 Elo+
Party 1
Team Averages
Level 91
1,433 SR
1,413 Elo+

VS

Team Averages
Level 72
1,568 SR
1,459 Elo+
Artemis
Artemis
BigPerk7
Artemis
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 169L
1,563 Elo+
Solo
Atlas
Atlas
CatSade
Atlas
Level 66
God Stats
6W - 5L
1,629 SR
Queue Stats
92W - 96L
1,451 Elo+
Party 2
Sol
Sol
Degrante105th
Sol
Level 23
God Stats
4W - 4L
1,650 SR
Queue Stats
20W - 26L
1,409 Elo+
Party 2
Pele
Pele
macksaucey
Pele
Level 46
God Stats
3W - 3L
1,664 SR
Queue Stats
105W - 125L
1,442 Elo+
Solo
Zhong Kui
Zhong Kui
werpelking
Zhong Kui
Level 160
God Stats
1W - 2L
1,396 SR
Queue Stats
460W - 490L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
5 / 2 / 0
6,812
619
4,169
10,961
3,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
Ahack248
Kuzenbo
9
0 / 0 / 2
5,545
504
1,751
9,861
6,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
XPIXER
Scylla
10
1 / 0 / 0
5,869
534
2,084
3,347
1,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 0 / 2
5,992
545
3,721
9,747
5,893
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
yarispaans
Charybdis
9
0 / 1 / 2
5,683
517
3,725
5,976
1,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BigPerk7
Artemis
7
0 / 1 / 2
4,583
417
4,222
3,701
1,093
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
CatSade
Atlas
10
2 / 1 / 0
5,780
525
3,933
5,850
2,913
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 1 / 0
5,890
535
1,149
4,419
1,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

10
0 / 1 / 0
5,606
510
3,061
7,170
2,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
werpelking
Zhong Kui
11
0 / 2 / 0
6,277
571
9,102
8,312
5,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
6
Kills
2
3
Deaths
6
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
5
2
0
2.5
W
Kuzenbo
Ahack248
Kuzenbo
0
0
2
1
L
Artemis
BigPerk7
Artemis
0
1
2
1
L
Atlas
CatSade
Atlas
2
1
0
2
L
0
1
0
0
W
Scylla
XPIXER
Scylla
1
0
0
1
W
0
0
2
1
L
0
1
0
0
L
Zhong Kui
werpelking
Zhong Kui
0
2
0
0
W
Charybdis
yarispaans
Charybdis
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,450
Damage
21,467
39,892
Taken
29,452
19,681
Mitigated
13,528
23,588
Healing
9,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
4,169
1,184
0
11,149
10,961
3,908
0
2,129
8,384
0
35,849
W
Kuzenbo
Ahack248
Kuzenbo
1,751
743
0
3,570
9,861
6,932
376
2,327
7,534
15,278
0
L
Artemis
BigPerk7
Artemis
4,222
2,713
0
1,051
3,701
1,093
0
684
3,017
0
17,125
L
Atlas
CatSade
Atlas
3,933
1,642
191
1,691
5,850
2,913
0
602
5,248
22,199
0
L
1,149
351
0
2,251
4,419
1,553
913
2,012
2,407
35,599
0
W
Scylla
XPIXER
Scylla
2,084
151
0
957
3,347
1,015
172
822
2,525
33,198
0
W
3,721
289
0
4,902
9,747
5,893
0
7,078
2,191
136
34,561
L
3,061
590
0
386
7,170
2,296
0
537
6,633
0
45,513
L
Zhong Kui
werpelking
Zhong Kui
9,102
1,764
0
3,549
8,312
5,673
395
136
8,176
44,658
0
W
Charybdis
yarispaans
Charybdis
3,725
2,313
0
3,010
5,976
1,933
734
1,294
4,682
0
38,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,901
Gold Earned
28,136
298
Minions Killed
304
0
Camps Cleared
0
1,123,155
Distance Traveled
997,618
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,812
619
85
8
0
238,545
2
W
Kuzenbo
5,545
504
28
3
0
222,587
0
L
Artemis
4,583
417
24
2
0
134,936
0
L
Atlas
5,780
525
36
3
0
214,606
4
L
Sol
5,890
535
72
7
0
213,588
3
W
Scylla
5,869
534
65
6
0
214,951
2
W
Tyr
5,992
545
54
5
0
246,178
1
L
Pele
5,606
510
76
7
0
256,491
5
L
Zhong Kui
6,277
571
96
9
0
177,997
4
W
Charybdis
5,683
517
66
6
0
200,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role