Player Matchup

Artemis
Artemis
Chaz001
Artemis
Level 104
God Stats
0W - 1L
1,704 SR
Queue Stats
16W - 8L
1,637 Elo+
Party 3
Pele
Pele
DeadnDoggy
Pele
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 8L
1,637 Elo+
Party 3
King Arthur
King Arthur
shamtin
King Arthur
Level 121
God Stats
0W - 1L
1,799 SR
Queue Stats
124W - 114L
1,570 Elo+
Party 2
Terra
Terra
slimtim5656
Terra
Level 88
God Stats
2W - 2L
1,620 SR
Queue Stats
16W - 8L
1,637 Elo+
Party 3
Zhong Kui
Zhong Kui
thewhitemule
Zhong Kui
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 108L
1,502 Elo+
Party 2
Team Averages
Level 109
1,625 SR
1,596 Elo+

VS

Team Averages
Level 126
1,596 SR
1,532 Elo+
Fenrir
Fenrir
Greystripe003
Fenrir
Level 118
God Stats
5W - 4L
1,498 SR
Queue Stats
98W - 72L
1,541 Elo+
Solo
Cupid
Cupid
JTFSU
Cupid
Level 108
God Stats
4W - 1L
1,781 SR
Queue Stats
245W - 248L
1,531 Elo+
Party 1
Bacchus
Bacchus
KingChxrles98
Bacchus
Level 126
God Stats
19W - 19L
1,622 SR
Queue Stats
296W - 290L
1,540 Elo+
Party 1
Tiamat
Tiamat
TsunxmiPapi
Tiamat
Level 128
God Stats
12W - 10L
1,589 SR
Queue Stats
299W - 294L
1,554 Elo+
Party 1
King Arthur
King Arthur
thesuhpreme
King Arthur
Level 149
God Stats
4W - 3L
1,491 SR
Queue Stats
155W - 163L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Chaz001
Artemis
17
3 / 5 / 0
10,049
502
11,928
14,131
6,215
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

15
1 / 3 / 3
9,304
465
8,765
21,779
9,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

King Arthur
shamtin
King Arthur
15
3 / 6 / 1
9,597
480
5,531
16,160
19,428
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 0 / 2
8,489
424
4,053
8,525
8,042
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Zhong Kui
thewhitemule
Zhong Kui
16
3 / 4 / 1
9,983
499
12,793
18,702
13,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 6
11,127
556
13,028
16,691
8,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cupid
JTFSU
Cupid
17
2 / 3 / 5
11,079
554
8,002
15,656
6,245
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
15
1 / 1 / 7
9,841
492
7,246
16,259
19,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
17
3 / 2 / 1
10,728
536
9,171
12,988
9,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
thesuhpreme
King Arthur
18
6 / 4 / 4
11,974
599
16,666
18,177
15,541
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
11
Kills
18
18
Deaths
11
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Artemis
Chaz001
Artemis
3
5
0
0.6
L
1
3
3
0.83
W
6
1
6
9
W
Cupid
JTFSU
Cupid
2
3
5
1.5
W
Bacchus
1
1
7
4.5
W
Tiamat
3
2
1
1.75
L
King Arthur
shamtin
King Arthur
3
6
1
0.58
L
1
0
2
2
W
King Arthur
thesuhpreme
King Arthur
6
4
4
2
L
Zhong Kui
thewhitemule
Zhong Kui
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,070
Damage
54,113
79,297
Taken
79,771
57,012
Mitigated
59,864
24,664
Healing
23,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Chaz001
Artemis
11,928
6,877
0
2,720
14,131
6,215
1,638
2,247
11,842
0
87,894
L
8,765
3,024
0
8,123
21,779
9,514
0
2,852
18,885
0
94,140
W
13,028
3,544
0
7,664
16,691
8,724
0
4,497
12,194
0
94,807
W
Cupid
JTFSU
Cupid
8,002
3,691
338
6,817
15,656
6,245
1,903
696
14,960
0
99,412
W
Bacchus
7,246
878
0
3,076
16,259
19,608
0
5,773
10,486
37,928
5,329
W
Tiamat
9,171
394
261
4,013
12,988
9,746
0
6,018
6,970
86,113
0
L
King Arthur
shamtin
King Arthur
5,531
1,053
0
900
16,160
19,428
0
208
15,952
0
61,641
L
4,053
327
3,798
2,266
8,525
8,042
0
2,820
5,569
23,300
0
W
King Arthur
thesuhpreme
King Arthur
16,666
2,103
0
1,000
18,177
15,541
296
352
17,825
588
92,428
L
Zhong Kui
thewhitemule
Zhong Kui
12,793
1,451
0
6,857
18,702
13,813
1,248
7,099
11,101
91,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,422
Gold Earned
54,749
589
Minions Killed
669
0
Camps Cleared
0
1,808,645
Distance Traveled
1,932,980
34
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,049
502
152
8
0
316,965
8
L
Pele
9,304
465
134
7
0
387,470
2
W
Fenrir
11,127
556
138
7
0
440,625
5
W
Cupid
11,079
554
179
9
0
366,116
4
W
Bacchus
9,841
492
49
2
0
387,386
5
W
Tiamat
10,728
536
150
8
0
381,985
5
L
King Arthur
9,597
480
102
5
0
357,634
8
L
Terra
8,489
424
35
2
0
417,337
9
W
King Arthur
11,974
599
153
8
0
356,868
4
L
Zhong Kui
9,983
499
166
8
0
329,239
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role