Player Matchup

Cerberus
Cerberus
Lenodan
Cerberus
Level 67
God Stats
1W - 3L
1,382 SR
Queue Stats
10W - 20L
1,454 Elo+
Party 2
Neith
Neith
SorrenRose
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
TheChillinOne
Ne Zha
Level 69
God Stats
2W - 5L
1,458 SR
Queue Stats
133W - 152L
1,452 Elo+
Party 2
Nu Wa
Nu Wa
Welshy12
Nu Wa
Level 120
God Stats
11W - 3L
1,728 SR
Queue Stats
266W - 297L
1,558 Elo+
Party 2
King Arthur
King Arthur
bastone
King Arthur
Level 119
God Stats
25W - 17L
1,601 SR
Queue Stats
238W - 252L
1,561 Elo+
Party 2
Team Averages
Level 75
1,534 SR
1,505 Elo+

VS

Team Averages
Level 58
1,611 SR
1,552 Elo+
King Arthur
King Arthur
BigWeenieLord
King Arthur
Level 83
God Stats
13W - 6L
1,596 SR
Queue Stats
224W - 211L
1,588 Elo+
Party 1
Chernobog
Chernobog
BootyMcScooty
Chernobog
Level 29
God Stats
38W - 32L
1,838 SR
Queue Stats
112W - 115L
1,647 Elo+
Party 1
Sylvanus
Sylvanus
PimpWitaShrimp
Sylvanus
Level 80
God Stats
33W - 28L
1,620 SR
Queue Stats
192W - 172L
1,616 Elo+
Party 1
Nemesis
Nemesis
Shurt5
Nemesis
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 67L
1,336 Elo+
Solo
Vulcan
Vulcan
XPleaseReviveMeX
Vulcan
Level 51
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 40L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Lenodan
Cerberus
12
0 / 3 / 1
7,604
380
5,777
20,307
21,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
13
1 / 6 / 0
7,275
364
5,022
9,633
3,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 2 / 1
7,607
380
6,914
15,973
6,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
Welshy12
Nu Wa
14
1 / 4 / 0
8,384
419
14,284
13,225
5,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
bastone
King Arthur
7
0 / 0 / 0
6,568
328
2,930
3,106
2,294
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BigWeenieLord
King Arthur
17
1 / 0 / 1
10,719
536
9,048
14,299
12,961
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chernobog
BootyMcScooty
Chernobog
18
1 / 0 / 8
11,376
569
8,471
9,355
4,943
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
17
6 / 1 / 5
10,291
515
9,800
16,204
13,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Shurt5
Nemesis
18
4 / 1 / 2
10,373
519
7,992
16,547
6,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
3 / 0 / 3
11,042
552
11,548
9,779
4,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
34
2
Kills
15
15
Deaths
2
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BigWeenieLord
King Arthur
1
0
1
1.5
W
Chernobog
BootyMcScooty
Chernobog
1
0
8
5
L
Cerberus
Lenodan
Cerberus
0
3
1
0.17
W
Sylvanus
6
1
5
8.5
W
Nemesis
Shurt5
Nemesis
4
1
2
5
L
Neith
1
6
0
0.17
L
0
2
1
0.25
L
Nu Wa
Welshy12
Nu Wa
1
4
0
0.25
W
3
0
3
4.5
L
King Arthur
bastone
King Arthur
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,927
Damage
46,859
62,244
Taken
66,184
39,024
Mitigated
42,251
11,216
Healing
22,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BigWeenieLord
King Arthur
9,048
366
0
3,662
14,299
12,961
740
4,184
10,115
0
85,458
W
Chernobog
BootyMcScooty
Chernobog
8,471
4,794
0
2,300
9,355
4,943
2,899
1,696
7,659
0
109,898
L
Cerberus
Lenodan
Cerberus
5,777
661
0
4,822
20,307
21,017
0
6,495
13,439
28,704
0
W
Sylvanus
9,800
2,414
2,416
8,046
16,204
13,511
520
6,116
10,088
48,558
15,853
W
Nemesis
Shurt5
Nemesis
7,992
3,758
0
2,423
16,547
6,836
1,041
3,988
12,559
0
99,460
L
Neith
5,022
1,672
0
1,666
9,633
3,544
0
2,915
6,718
0
40,482
L
6,914
1,603
0
2,978
15,973
6,705
0
3,885
11,836
0
57,507
L
Nu Wa
Welshy12
Nu Wa
14,284
2,735
0
1,000
13,225
5,464
0
7,195
6,030
83,655
0
W
11,548
1,835
0
3,994
9,779
4,000
2,650
4,077
5,702
104,897
0
L
King Arthur
bastone
King Arthur
2,930
778
0
750
3,106
2,294
0
0
2,861
0
23,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,438
Gold Earned
53,801
385
Minions Killed
742
0
Camps Cleared
0
1,522,663
Distance Traveled
1,924,369
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,719
536
156
8
0
367,952
2
W
Chernobog
11,376
569
179
9
0
355,228
5
L
Cerberus
7,604
380
52
3
0
358,023
4
W
Sylvanus
10,291
515
94
5
0
351,794
3
W
Nemesis
10,373
519
132
7
0
455,372
0
L
Neith
7,275
364
58
3
0
305,597
1
L
Ne Zha
7,607
380
84
4
0
395,208
3
L
Nu Wa
8,384
419
146
7
0
338,104
5
W
Vulcan
11,042
552
181
9
0
394,023
6
L
King Arthur
6,568
328
45
2
0
125,731
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role