Player Matchup

Ymir
Ymir
Dakheel_5
Ymir
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,273 Elo+
Party 2
Zhong Kui
Zhong Kui
ForeHead-V8
Zhong Kui
Level 18
God Stats
1W - 2L
1,627 SR
Queue Stats
4W - 16L
1,273 Elo+
Party 2
Anubis
Anubis
Isawito
Anubis
Level 125
God Stats
3W - 2L
1,773 SR
Queue Stats
177W - 172L
1,548 Elo+
Solo
Neith
Neith
Red_rvmd
Neith
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,376 Elo+
Party 2
Susano
Susano
WhoYouFoolin
Susano
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,325 Elo+
Party 2
Team Averages
Level 55
1,580 SR
1,359 Elo+

VS

Team Averages
Level 119
1,833 SR
1,770 Elo+
Geb
Geb
BarryBruna
Geb
Level 118
God Stats
30W - 18L
1,511 SR
Queue Stats
226W - 254L
1,344 Elo+
Solo
Mercury
Mercury
BowserFromSonicX
Mercury
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,690 Elo+
Party 1
Yu Huang
Yu Huang
JHaumiblau
Yu Huang
Level 155
God Stats
6W - 1L
1,895 SR
Queue Stats
473W - 117L
1,866 Elo+
Party 1
Ishtar
Ishtar
Royal-Insolence
Ishtar
Level 147
God Stats
32W - 6L
2,046 SR
Queue Stats
262W - 44L
1,976 Elo+
Party 1
Amaterasu
Amaterasu
stoopovic7
Amaterasu
Level 160
God Stats
264W - 44L
2,212 SR
Queue Stats
555W - 108L
1,972 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
1 / 0 / 0
5,796
446
2,888
9,851
6,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
ForeHead-V8
Zhong Kui
10
0 / 4 / 0
5,479
421
4,060
9,878
6,421
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
Isawito
Anubis
10
1 / 3 / 0
5,995
461
3,766
7,548
4,909
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Red_rvmd
Neith
8
0 / 2 / 0
4,819
371
2,715
5,408
1,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Susano
9
0 / 3 / 0
5,468
421
3,834
10,499
3,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 2
6,420
494
3,109
8,505
6,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
5 / 1 / 3
7,069
544
3,622
6,913
2,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yu Huang
JHaumiblau
Yu Huang
14
1 / 0 / 4
7,879
606
5,454
6,730
2,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 0 / 0
6,594
507
8,541
5,275
2,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Amaterasu
stoopovic7
Amaterasu
15
4 / 0 / 4
8,941
688
6,759
9,487
6,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
2
Kills
12
12
Deaths
2
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
W
5
1
3
6.5
L
Ymir
1
0
0
1
L
Zhong Kui
ForeHead-V8
Zhong Kui
0
4
0
0
L
Anubis
Isawito
Anubis
1
3
0
0.33
W
Yu Huang
JHaumiblau
Yu Huang
1
0
4
3
L
Neith
Red_rvmd
Neith
0
2
0
0
W
2
0
0
2
L
Susano
0
3
0
0
W
Amaterasu
stoopovic7
Amaterasu
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,263
Damage
27,485
43,184
Taken
36,910
23,333
Mitigated
20,418
11,658
Healing
10,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,109
95
0
2,340
8,505
6,980
0
1,378
7,127
14,802
0
W
3,622
2,762
0
750
6,913
2,182
53
1,810
5,103
0
31,696
L
Ymir
2,888
433
0
2,303
9,851
6,595
0
1,968
7,883
25,533
0
L
Zhong Kui
ForeHead-V8
Zhong Kui
4,060
610
0
3,134
9,878
6,421
0
1,758
8,120
36,985
0
L
Anubis
Isawito
Anubis
3,766
319
0
2,109
7,548
4,909
0
2,935
4,613
46,241
0
W
Yu Huang
JHaumiblau
Yu Huang
5,454
424
0
114
6,730
2,565
735
2,741
3,989
71,111
0
L
Neith
Red_rvmd
Neith
2,715
1,172
0
760
5,408
1,672
0
897
4,511
0
16,918
W
8,541
5,191
0
1,232
5,275
2,391
0
1,377
3,898
0
60,043
L
Susano
3,834
951
0
3,352
10,499
3,736
0
1,713
8,786
0
31,710
W
Amaterasu
stoopovic7
Amaterasu
6,759
3,495
0
6,551
9,487
6,300
317
3,671
5,816
0
70,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,557
Gold Earned
36,903
268
Minions Killed
464
0
Camps Cleared
0
1,077,312
Distance Traveled
1,251,870
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,420
494
16
1
0
257,408
3
W
Mercury
7,069
544
52
4
0
256,289
0
L
Ymir
5,796
446
32
2
0
230,351
3
L
Zhong Kui
5,479
421
61
5
0
200,061
3
L
Anubis
5,995
461
78
6
0
175,561
1
W
Yu Huang
7,879
606
132
10
0
250,047
4
L
Neith
4,819
371
30
2
0
216,717
4
W
Ishtar
6,594
507
104
8
0
225,396
1
L
Susano
5,468
421
67
5
0
254,622
6
W
Amaterasu
8,941
688
160
12
0
262,730
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role