Player Matchup

Nemesis
Nemesis
FRANYTIZI2012
Nemesis
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 37L
1,257 Elo+
Party 1
Hel
Hel
NathamBR
Hel
Level 141
God Stats
5W - 3L
1,503 SR
Queue Stats
135W - 138L
1,476 Elo+
Solo
Hera
Hera
pipi2180
Hera
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 29L
1,330 Elo+
Party 1
Team Averages
Level 69
1,501 SR
1,355 Elo+

VS

Team Averages
Level 78
1,427 SR
1,215 Elo+
Agni
Agni
Mrvelgalarga19
Agni
Level 68
God Stats
0W - 2L
1,541 SR
Queue Stats
1W - 8L
1,183 Elo+
Party 2
King Arthur
King Arthur
Topo_s_l
King Arthur
Level 69
God Stats
0W - 1L
1,241 SR
Queue Stats
0W - 4L
1,149 Elo+
Party 2
Cliodhna
Cliodhna
stefac18
Cliodhna
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,312 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
14
3 / 4 / 6
11,220
701
5,269
10,478
4,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
8 / 3 / 7
12,824
802
18,996
20,420
7,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hera
17
4 / 4 / 7
11,716
732
13,629
13,484
4,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 8
10,809
676
17,889
14,724
7,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
Topo_s_l
King Arthur
15
2 / 5 / 5
10,075
630
6,789
18,398
19,733
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cliodhna
stefac18
Cliodhna
14
7 / 4 / 4
10,878
680
10,879
11,899
5,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
28
15
Kills
11
11
Deaths
15
20
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nemesis
3
4
6
1.5
L
2
6
8
1
W
8
3
7
3.83
L
King Arthur
Topo_s_l
King Arthur
2
5
5
0.9
W
Hera
4
4
7
1.88
L
Cliodhna
stefac18
Cliodhna
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,894
Damage
35,557
44,382
Taken
45,021
16,721
Mitigated
32,031
20,551
Healing
6,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
5,269
3,451
0
413
10,478
4,138
669
4,070
6,408
0
12,573
L
17,889
1,147
0
2,866
14,724
7,085
280
11,682
3,042
55,244
0
W
18,996
325
6,349
12,817
20,420
7,920
443
8,933
11,487
56,534
0
L
King Arthur
Topo_s_l
King Arthur
6,789
599
0
2,390
18,398
19,733
156
13,752
4,646
135
26,677
W
Hera
13,629
4,568
105
867
13,484
4,663
1,329
5,274
8,210
48,210
0
L
Cliodhna
stefac18
Cliodhna
10,879
180
0
1,650
11,899
5,213
124
7,763
4,136
0
34,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,760
Gold Earned
31,762
185
Minions Killed
174
7
Camps Cleared
8
838,835
Distance Traveled
786,310
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,220
701
21
1
1
241,688
0
L
Agni
10,809
676
82
5
1
268,327
1
W
Hel
12,824
802
99
6
4
326,751
3
L
King Arthur
10,075
630
34
2
1
270,819
2
W
Hera
11,716
732
65
4
2
270,396
0
L
Cliodhna
10,878
680
58
4
6
247,164
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role