Player Matchup

Charybdis
Charybdis
Diamond IV
CelestialClutch
Charybdis
Diamond IV
Level 127
God Stats
12W - 11L
1,604 SR
Queue Stats
67W - 43L
2,414 MMR
Party 1
Achilles
Achilles
Platinum III
In Your Grizzle
Achilles
Platinum III
Level 141
God Stats
12W - 11L
1,589 SR
Queue Stats
51W - 36L
1,940 MMR
Party 1
Chang'e
Chang'e
Platinum III
StB EclipzZ
Chang'e
Platinum III
Level 125
God Stats
9W - 3L
1,782 SR
Queue Stats
51W - 36L
1,940 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 131
1,658 SR
2,098 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 138
1,561 SR
2,033 MMR
Ishtar
Ishtar
Platinum I
DrDeepDishBussi
Ishtar
Platinum I
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
738W - 780L
2,013 MMR
Solo
Hera
Hera
Platinum IV
adriano739
Hera
Platinum IV
Level 129
God Stats
103W - 133L
1,511 SR
Queue Stats
324W - 417L
1,754 MMR
Solo
Chaac
Chaac
Diamond IV
greendog830
Chaac
Diamond IV
Level 126
God Stats
12W - 10L
1,672 SR
Queue Stats
341W - 409L
2,332 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CelestialClutch
Charybdis
20
8 / 4 / 5
14,684
734
21,005
25,036
11,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
19
8 / 1 / 7
13,994
700
20,194
25,375
32,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
StB EclipzZ
Chang'e
18
1 / 3 / 12
12,998
650
16,978
23,981
10,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
Ah Muzen CabAtlasThothBaron SamediGeb

VS

Bans
ShivaAthenaBaba YagaCabrakanScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 5
11,333
567
16,167
21,330
7,580
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
3 / 5 / 4
12,551
628
16,134
15,690
6,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
4 / 4 / 4
12,483
624
26,358
28,947
41,113
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
17
Kills
8
8
Deaths
17
24
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Charybdis
CelestialClutch
Charybdis
8
4
5
2.63
L
1
8
5
0.44
W
Achilles
8
1
7
11.5
W
Chang'e
StB EclipzZ
Chang'e
1
3
12
2.33
L
3
5
4
1
L
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,177
Damage
58,659
74,392
Taken
65,967
53,895
Mitigated
54,979
29,058
Healing
8,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
CelestialClutch
Charybdis
21,005
11,646
0
10,423
25,036
11,349
2,130
4,862
20,026
0
97,966
L
16,167
9,534
0
2,040
21,330
7,580
58
4,772
15,869
0
52,248
W
Achilles
20,194
4,437
0
5,237
25,375
32,192
0
3,524
21,463
0
38,466
W
Chang'e
StB EclipzZ
Chang'e
16,978
729
3,094
10,304
23,981
10,354
149
7,483
16,104
52,920
0
L
16,134
5,395
0
0
15,690
6,286
290
2,786
12,579
48,040
0
L
26,358
2,898
0
5,981
28,947
41,113
33
10,082
18,137
0
54,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,676
Gold Earned
36,367
233
Minions Killed
203
9
Camps Cleared
8
1,054,502
Distance Traveled
978,896
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
14,684
734
118
6
7
328,778
9
L
Ishtar
11,333
567
79
4
5
316,491
8
W
Achilles
13,994
700
37
2
0
366,921
1
W
Chang'e
12,998
650
78
4
2
358,803
4
L
Hera
12,551
628
88
4
3
285,265
2
L
Chaac
12,483
624
36
2
0
377,140
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role