Player Matchup

Sun Wukong
Sun Wukong
Desson12
Sun Wukong
Level 123
God Stats
6W - 6L
1,685 SR
Queue Stats
77W - 84L
1,427 Elo+
Solo
Nox
Nox
Kyoukitatsu
Nox
Level 110
God Stats
123W - 133L
1,575 SR
Queue Stats
515W - 554L
1,526 Elo+
Party 2
Ishtar
Ishtar
MisterIceMan
Ishtar
Level 127
God Stats
11W - 5L
1,701 SR
Queue Stats
93W - 93L
1,529 Elo+
Solo
Discordia
Discordia
Sebgar
Discordia
Level 126
God Stats
10W - 18L
1,447 SR
Queue Stats
1,108W - 1,143L
1,432 Elo+
Solo
Atlas
Atlas
Taishakten
Atlas
Level 116
God Stats
17W - 15L
1,500 SR
Queue Stats
569W - 589L
1,526 Elo+
Party 2
Team Averages
Level 120
1,582 SR
1,488 Elo+

VS

Team Averages
Level 52
1,516 SR
1,475 Elo+
Lancelot
Lancelot
PPUP
Lancelot
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,437 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
RuthlessEustace
Ah Muzen Cab
Level 33
God Stats
51W - 43L
1,547 SR
Queue Stats
126W - 133L
1,555 Elo+
Party 1
Tyr
Tyr
STURGE150
Tyr
Level 68
God Stats
29W - 42L
1,508 SR
Queue Stats
132W - 138L
1,555 Elo+
Party 1
Ymir
Ymir
SideaPotato
Ymir
Level 29
God Stats
11W - 8L
1,476 SR
Queue Stats
27W - 40L
1,378 Elo+
Party 1
Nox
Nox
felonyfox__
Nox
Level 104
God Stats
66W - 61L
1,550 SR
Queue Stats
703W - 785L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Desson12
Sun Wukong
16
5 / 3 / 13
11,350
1,135
15,901
14,433
13,206
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 0 / 8
9,745
975
7,580
3,628
2,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
17
8 / 3 / 10
11,691
1,169
24,464
12,583
5,943
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Discordia
Sebgar
Discordia
17
6 / 1 / 11
11,571
1,157
15,728
6,335
2,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
16
2 / 2 / 14
11,124
1,112
8,891
15,264
15,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

279

VS

Team 2 Tickets

169

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
PPUP
Lancelot
15
2 / 6 / 6
9,903
990
11,777
14,045
7,829
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
RuthlessEustace
Ah Muzen Cab
15
1 / 7 / 4
9,509
951
11,504
19,197
9,120
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 3 / 4
9,739
974
10,105
13,894
13,995
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
0 / 6 / 6
10,241
1,024
5,731
18,033
26,392
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
5 / 1 / 3
10,902
1,090
7,706
12,575
6,745
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
32
23
Kills
9
9
Deaths
23
56
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Desson12
Sun Wukong
5
3
13
3.83
W
2
0
8
6
W
Ishtar
8
3
10
4.33
L
Lancelot
PPUP
Lancelot
2
6
6
0.83
L
Ah Muzen Cab
RuthlessEustace
Ah Muzen Cab
1
7
4
0.43
L
1
3
4
1
W
Discordia
Sebgar
Discordia
6
1
11
11.5
L
0
6
6
0.5
W
Atlas
2
2
14
4.5
L
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,564
Damage
46,823
52,243
Taken
77,744
39,864
Mitigated
64,081
6,539
Healing
8,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Desson12
Sun Wukong
15,901
1,659
0
777
14,433
13,206
0
1,471
12,962
0
30,941
W
7,580
1,046
0
0
3,628
2,282
0
480
3,148
14,650
0
W
Ishtar
24,464
17,244
0
2,107
12,583
5,943
0
3,125
9,458
0
39,254
L
Lancelot
PPUP
Lancelot
11,777
2,033
495
367
14,045
7,829
0
3,207
10,746
0
20,671
L
Ah Muzen Cab
RuthlessEustace
Ah Muzen Cab
11,504
3,991
0
1,707
19,197
9,120
0
9,923
9,204
0
33,693
L
10,105
824
0
2,159
13,894
13,995
0
5,864
7,770
0
26,766
W
Discordia
Sebgar
Discordia
15,728
566
331
776
6,335
2,439
0
1,723
4,612
39,753
0
L
5,731
652
0
1,071
18,033
26,392
0
6,820
11,013
21,223
0
W
Atlas
8,891
2,939
432
2,116
15,264
15,994
0
6,638
8,626
16,038
0
L
7,706
573
0
2,817
12,575
6,745
0
5,743
6,812
23,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,481
Gold Earned
50,294
192
Minions Killed
149
8
Camps Cleared
5
902,941
Distance Traveled
993,699
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,350
1,135
33
3
0
208,578
2
W
Nox
9,745
975
37
4
0
163,709
0
W
Ishtar
11,691
1,169
28
3
5
183,998
0
L
Lancelot
9,903
990
13
1
1
224,112
0
L
Ah Muzen Cab
9,509
951
34
3
1
186,730
0
L
Tyr
9,739
974
27
3
1
224,087
0
W
Discordia
11,571
1,157
75
8
2
163,845
0
L
Ymir
10,241
1,024
37
4
1
163,487
1
W
Atlas
11,124
1,112
19
2
1
182,811
0
L
Nox
10,902
1,090
38
4
1
195,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role