Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Dennytrill v
Artio
Level 141
God Stats
13W - 14L
1,495 SR
Queue Stats
133W - 136L
1,579 Elo+
Solo
Chernobog
Chernobog
FeloniousActss
Chernobog
Level 154
God Stats
7W - 3L
1,681 SR
Queue Stats
485W - 464L
1,622 Elo+
Solo
Tyr
Tyr
Pürë
Tyr
Level 155
God Stats
5W - 6L
1,368 SR
Queue Stats
513W - 479L
1,611 Elo+
Solo
Lancelot
Lancelot
the grimy waifu
Lancelot
Level 98
God Stats
14W - 13L
1,562 SR
Queue Stats
282W - 249L
1,607 Elo+
Solo
Team Averages
Level 141
1,521 SR
1,584 Elo+

VS

Team Averages
Level 123
1,493 SR
1,583 Elo+
Bacchus
Bacchus
ACHornsBee
Bacchus
Level 138
God Stats
15W - 11L
1,615 SR
Queue Stats
507W - 464L
1,552 Elo+
Party 1
Tyr
Tyr
CxllyTempest
Tyr
Level 126
God Stats
29W - 30L
1,470 SR
Queue Stats
930W - 855L
1,613 Elo+
Solo
Fafnir
Fafnir
Jalks00
Fafnir
Level 64
God Stats
2W - 3L
1,500 SR
Queue Stats
273W - 269L
1,581 Elo+
Solo
Ra
Ra
N7Nja AssaSSin
Ra
Level 127
God Stats
0W - 2L
1,357 SR
Queue Stats
28W - 23L
1,568 Elo+
Party 1
Sol
Sol
TheGenericZero
Sol
Level 160
God Stats
2W - 3L
1,524 SR
Queue Stats
285W - 254L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
1 / 1 / 1
7,160
511
8,588
5,313
2,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 2 / 1
7,061
504
5,940
12,495
11,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chernobog
FeloniousActss
Chernobog
14
1 / 3 / 4
7,808
558
6,911
10,095
4,019
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tyr
Pürë
Tyr
12
1 / 0 / 2
6,495
464
5,854
9,042
6,838
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
13
7 / 1 / 1
7,970
569
8,641
8,974
4,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ACHornsBee
Bacchus
11
1 / 1 / 0
6,537
467
4,644
9,811
6,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

13
1 / 2 / 2
7,595
543
6,320
13,893
8,996
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fafnir
Jalks00
Fafnir
11
1 / 2 / 5
7,300
521
2,302
13,138
12,770
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 2 / 1
6,223
445
3,948
7,118
2,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 3 / 0
7,979
570
8,274
12,629
3,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
15
10
Kills
7
7
Deaths
10
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
1
1
1
1.5
L
Bacchus
ACHornsBee
Bacchus
1
1
0
1
L
1
2
2
1
W
0
2
1
0.25
W
Chernobog
FeloniousActss
Chernobog
1
3
4
1
L
Fafnir
Jalks00
Fafnir
1
2
5
1.75
L
0
2
1
0.25
W
Tyr
Pürë
Tyr
1
0
2
2
L
4
3
0
1.33
W
Lancelot
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,934
Damage
25,488
45,919
Taken
56,589
28,728
Mitigated
34,276
15,364
Healing
25,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
8,588
328
0
2,821
5,313
2,383
0
2,674
2,585
58,250
0
L
Bacchus
ACHornsBee
Bacchus
4,644
603
0
4,760
9,811
6,373
0
1,675
8,100
45,646
0
L
6,320
1,078
0
6,473
13,893
8,996
0
5,393
7,466
433
54,281
W
5,940
725
123
6,232
12,495
11,244
0
2,804
9,691
50,542
0
W
Chernobog
FeloniousActss
Chernobog
6,911
4,256
0
2,072
10,095
4,019
0
5,930
4,111
0
67,491
L
Fafnir
Jalks00
Fafnir
2,302
536
1,642
3,801
13,138
12,770
0
2,895
10,243
19,262
0
L
3,948
450
319
1,733
7,118
2,480
0
2,861
4,257
39,037
0
W
Tyr
Pürë
Tyr
5,854
562
0
3,681
9,042
6,838
0
4,798
4,242
199
40,007
L
8,274
3,212
0
7,206
12,629
3,657
458
833
11,796
64,319
0
W
Lancelot
8,641
2,088
0
435
8,974
4,244
858
3,199
5,689
0
55,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,494
Gold Earned
35,634
456
Minions Killed
420
0
Camps Cleared
0
1,388,339
Distance Traveled
1,334,081
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,160
511
104
7
0
254,666
3
L
Bacchus
6,537
467
77
6
0
293,085
6
L
Tyr
7,595
543
110
8
0
320,161
1
W
Artio
7,061
504
90
6
0
243,334
5
W
Chernobog
7,808
558
107
8
0
259,890
2
L
Fafnir
7,300
521
34
2
0
261,669
0
L
Ra
6,223
445
86
6
0
223,341
4
W
Tyr
6,495
464
63
5
0
306,691
1
L
Sol
7,979
570
113
8
0
235,825
0
W
Lancelot
7,970
569
92
7
0
323,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role