Player Matchup

Raijin
Raijin
Platinum I
 
Raijin
Platinum I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Platinum V
Amuel
Achilles
Platinum V
Level 160
God Stats
4W - 1L
1,939 SR
Queue Stats
34W - 19L
1,748 MMR
Solo
King Arthur
King Arthur
Platinum I
B0LT16
King Arthur
Platinum I
Level 144
God Stats
0W - 2L
1,527 SR
Queue Stats
223W - 218L
1,925 MMR
Solo
Sol
Sol
Gold III
JM221
Sol
Gold III
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 35L
1,748 MMR
Solo
Shiva
Shiva
Gold I
PotatosAreCool
Shiva
Gold I
Level 154
God Stats
1W - 2L
1,781 SR
Queue Stats
21W - 14L
1,889 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 152
1,649 SR
1,762 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 129
1,533 SR
1,736 MMR
Sylvanus
Sylvanus
Platinum V
 
Sylvanus
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum V
 
Ymir
Platinum V
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Platinum I
DaBertier
Merlin
Platinum I
Level 158
God Stats
30W - 31L
1,606 SR
Queue Stats
312W - 297L
1,866 MMR
Party 1
Ne Zha
Ne Zha
Diamond V
GVitalzz
Ne Zha
Diamond V
Level 159
God Stats
3W - 3L
1,560 SR
Queue Stats
524W - 522L
1,933 MMR
Party 1
Neith
Neith
Platinum V
PhilSwìft
Neith
Platinum V
Level 83
God Stats
6W - 8L
1,500 SR
Queue Stats
45W - 35L
1,883 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
17
2 / 2 / 6
10,497
552
15,079
13,834
5,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Amuel
Achilles
15
6 / 3 / 5
10,519
554
16,531
19,089
23,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
B0LT16
King Arthur
14
3 / 7 / 1
9,165
482
11,640
24,680
23,197
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sol
JM221
Sol
17
1 / 2 / 1
10,511
553
8,773
16,202
5,516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
0 / 2 / 0
6,936
365
4,416
7,080
2,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bans
CupidCabrakanGuan YuYu Huang

VS

Bans
AtlasMercuryKhepriChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
19
5 / 2 / 5
11,991
631
19,072
26,252
20,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
 
Ymir
14
0 / 4 / 7
8,576
451
4,435
18,937
19,772
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
DaBertier
Merlin
18
1 / 1 / 4
10,932
575
12,082
11,522
5,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
GVitalzz
Ne Zha
19
6 / 4 / 5
11,483
604
11,342
21,011
12,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Neith
18
3 / 1 / 2
11,290
594
13,490
16,133
7,554
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
38
12
Kills
15
16
Deaths
12
13
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
2
6
2.5
W
Sylvanus
 
Sylvanus
5
2
5
3.75
W
Ymir
 
Ymir
0
4
7
0.88
L
Achilles
Amuel
Achilles
6
3
5
2.83
L
King Arthur
B0LT16
King Arthur
3
7
1
0.5
W
Merlin
DaBertier
Merlin
1
1
4
3
W
Ne Zha
GVitalzz
Ne Zha
6
4
5
2.13
L
Sol
JM221
Sol
1
2
1
0.75
W
Neith
3
1
2
4
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,439
Damage
60,421
80,885
Taken
93,855
61,103
Mitigated
65,350
20,858
Healing
42,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
15,079
924
0
1,906
13,834
5,582
0
6,777
7,057
96,228
0
W
Sylvanus
 
Sylvanus
19,072
5,160
4,107
14,394
26,252
20,486
3,967
5,597
20,655
74,631
15,046
W
Ymir
 
Ymir
4,435
968
264
5,340
18,937
19,772
377
7,178
11,759
19,508
1,690
L
Achilles
Amuel
Achilles
16,531
3,259
0
3,924
19,089
23,993
0
9,111
9,978
751
47,331
L
King Arthur
B0LT16
King Arthur
11,640
1,602
0
3,320
24,680
23,197
0
12,580
12,100
0
62,383
W
Merlin
DaBertier
Merlin
12,082
1,197
0
4,984
11,522
5,297
2,953
2,046
9,476
122,063
0
W
Ne Zha
GVitalzz
Ne Zha
11,342
5,071
0
5,963
21,011
12,241
2,244
6,018
14,993
0
100,456
L
Sol
JM221
Sol
8,773
4,935
0
9,394
16,202
5,516
4,584
2,295
13,907
101,066
3,819
W
Neith
13,490
6,356
0
7,926
16,133
7,554
5,445
5,652
10,481
0
117,211
L
4,416
1,066
0
2,314
7,080
2,815
0
2,273
4,807
0
31,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,628
Gold Earned
54,272
567
Minions Killed
690
0
Camps Cleared
0
1,610,872
Distance Traveled
1,788,936
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
10,497
552
167
9
0
343,568
5
W
Sylvanus
11,991
631
162
9
0
298,247
2
W
Ymir
8,576
451
23
1
0
369,441
2
L
Achilles
10,519
554
49
3
0
384,646
3
L
King Arthur
9,165
482
108
6
0
328,937
6
W
Merlin
10,932
575
183
10
0
361,534
7
W
Ne Zha
11,483
604
140
7
0
419,967
3
L
Sol
10,511
553
185
10
0
334,734
2
W
Neith
11,290
594
182
10
0
339,747
4
L
Shiva
6,936
365
58
3
0
218,987
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role