Player Matchup

Ares
Ares
 
Ares
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
 
Guan Yu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Zizzou10
Sol
Level 160
God Stats
1W - 0L
1,529 SR
Queue Stats
52W - 4L
2,103 Elo+
Party 1
Team Averages
Level 126
1,510 SR
1,701 Elo+

VS

Team Averages
Level 97
1,726 SR
1,513 Elo+
Guan Yu
Guan Yu
DrHek
Guan Yu
Level 122
God Stats
28W - 14L
1,768 SR
Queue Stats
146W - 143L
1,567 Elo+
Solo
Anubis
Anubis
waduonahek
Anubis
Level 123
God Stats
12W - 10L
1,671 SR
Queue Stats
219W - 209L
1,555 Elo+
Solo
Ishtar
Ishtar
zetsuadder
Ishtar
Level 46
God Stats
0W - 1L
1,738 SR
Queue Stats
18W - 28L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
15
7 / 2 / 8
11,838
789
9,958
19,385
22,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Guan Yu
 
Guan Yu
16
5 / 1 / 10
10,738
716
17,585
24,165
23,064
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
3 / 1 / 10
10,443
696
17,959
12,914
6,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DrHek
Guan Yu
14
0 / 4 / 3
8,975
598
9,712
21,063
25,231
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
waduonahek
Anubis
15
4 / 4 / 0
9,882
659
14,082
15,843
7,523
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
zetsuadder
Ishtar
12
0 / 7 / 2
8,534
569
11,396
13,845
5,696
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
15
Kills
4
4
Deaths
15
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
7
2
8
5.5
W
Guan Yu
 
Guan Yu
5
1
10
10
L
Guan Yu
DrHek
Guan Yu
0
4
3
0.38
W
3
1
10
8
L
Anubis
waduonahek
Anubis
4
4
0
1
L
Ishtar
zetsuadder
Ishtar
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,502
Damage
35,190
56,464
Taken
50,751
51,374
Mitigated
38,450
26,895
Healing
17,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
9,958
627
899
3,567
19,385
22,107
320
5,620
13,765
18,236
0
W
Guan Yu
 
Guan Yu
17,585
762
6,470
10,446
24,165
23,064
174
6,991
17,174
0
44,123
L
Guan Yu
DrHek
Guan Yu
9,712
969
1,440
7,221
21,063
25,231
0
9,969
11,094
61
28,714
W
17,959
7,689
0
5,513
12,914
6,203
2,353
2,250
10,664
57,619
6,802
L
Anubis
waduonahek
Anubis
14,082
1,270
0
7,371
15,843
7,523
0
7,544
8,299
56,586
0
L
Ishtar
zetsuadder
Ishtar
11,396
6,423
0
1,186
13,845
5,696
0
8,624
5,221
0
33,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,019
Gold Earned
27,391
166
Minions Killed
176
6
Camps Cleared
8
847,442
Distance Traveled
739,465
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,838
789
11
1
0
272,087
7
W
Guan Yu
10,738
716
43
3
0
315,532
5
L
Guan Yu
8,975
598
48
3
1
290,381
3
W
Sol
10,443
696
112
7
6
259,823
2
L
Anubis
9,882
659
74
5
3
227,373
3
L
Ishtar
8,534
569
54
4
4
221,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role