Player Matchup

Ne Zha
Ne Zha
CoolPoc
Ne Zha
Level 158
God Stats
19W - 20L
1,412 SR
Queue Stats
284W - 309L
1,452 Elo+
Solo
Cernunnos
Cernunnos
E_TADS_WALL
Cernunnos
Level 80
God Stats
3W - 0L
1,809 SR
Queue Stats
178W - 166L
1,429 Elo+
Party 2
Baron Samedi
Baron Samedi
GR00000T
Baron Samedi
Level 129
God Stats
10W - 10L
1,500 SR
Queue Stats
107W - 103L
1,513 Elo+
Solo
Sylvanus
Sylvanus
Hunter_of_E_TADS
Sylvanus
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
152W - 141L
1,444 Elo+
Party 2
Mulan
Mulan
iiAmShaDoW5162
Mulan
Level 104
God Stats
6W - 7L
1,424 SR
Queue Stats
396W - 385L
1,418 Elo+
Solo
Team Averages
Level 108
1,529 SR
1,451 Elo+

VS

Team Averages
Level 125
1,439 SR
1,446 Elo+
Tsukuyomi
Tsukuyomi
IOskyStylesI
Tsukuyomi
Level 109
God Stats
5W - 7L
1,557 SR
Queue Stats
365W - 374L
1,435 Elo+
Solo
Cernunnos
Cernunnos
Jack-MTX-Hammer
Cernunnos
Level 159
God Stats
47W - 52L
1,507 SR
Queue Stats
335W - 352L
1,389 Elo+
Party 1
Khepri
Khepri
ThatHunterslife
Khepri
Level 123
God Stats
1W - 6L
1,234 SR
Queue Stats
227W - 238L
1,486 Elo+
Solo
Tiamat
Tiamat
Xsadest2
Tiamat
Level 107
God Stats
6W - 10L
1,345 SR
Queue Stats
321W - 321L
1,397 Elo+
Party 1
Ah Puch
Ah Puch
jowgamer48
Ah Puch
Level 129
God Stats
2W - 2L
1,551 SR
Queue Stats
57W - 61L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
CoolPoc
Ne Zha
20
5 / 2 / 4
13,612
544
7,685
25,721
17,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
E_TADS_WALL
Cernunnos
18
4 / 3 / 10
12,195
488
15,669
18,115
8,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
GR00000T
Baron Samedi
20
12 / 1 / 10
14,540
582
28,942
22,507
15,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

18
3 / 1 / 14
13,663
547
10,570
29,159
30,965
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
6 / 1 / 11
13,811
552
15,961
29,228
34,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
IOskyStylesI
Tsukuyomi
18
2 / 7 / 0
11,857
474
17,457
25,262
18,527
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Cernunnos
Jack-MTX-Hammer
Cernunnos
15
2 / 10 / 0
9,895
396
16,113
25,683
9,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

15
1 / 2 / 2
10,683
427
5,136
15,200
20,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
Xsadest2
Tiamat
18
0 / 7 / 3
10,808
432
13,029
20,141
10,327
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Ah Puch
jowgamer48
Ah Puch
12
3 / 4 / 1
9,690
388
5,778
14,909
5,807
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
14
30
Kills
8
8
Deaths
30
49
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
CoolPoc
Ne Zha
5
2
4
3.5
W
Cernunnos
E_TADS_WALL
Cernunnos
4
3
10
3
W
Baron Samedi
GR00000T
Baron Samedi
12
1
10
17
W
3
1
14
10
L
Tsukuyomi
IOskyStylesI
Tsukuyomi
2
7
0
0.29
L
Cernunnos
Jack-MTX-Hammer
Cernunnos
2
10
0
0.2
L
1
2
2
1
L
Tiamat
Xsadest2
Tiamat
0
7
3
0.21
W
6
1
11
11.5
L
Ah Puch
jowgamer48
Ah Puch
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,827
Damage
57,513
124,730
Taken
101,195
106,627
Mitigated
64,480
66,936
Healing
19,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
CoolPoc
Ne Zha
7,685
2,091
0
9,047
25,721
17,282
5,465
4,545
20,538
182
137,578
W
Cernunnos
E_TADS_WALL
Cernunnos
15,669
8,954
0
4,986
18,115
8,463
7,351
5,043
12,208
38
85,926
W
Baron Samedi
GR00000T
Baron Samedi
28,942
2,978
5,009
8,624
22,507
15,115
2,612
9,802
11,760
125,793
0
W
10,570
3,123
11,750
14,615
29,159
30,965
844
4,317
24,349
52,871
0
L
Tsukuyomi
IOskyStylesI
Tsukuyomi
17,457
3,111
93
5,414
25,262
18,527
0
6,948
17,440
203
103,126
L
Cernunnos
Jack-MTX-Hammer
Cernunnos
16,113
5,462
0
4,350
25,683
9,121
2,491
12,473
12,364
0
80,490
L
5,136
99
107
3,591
15,200
20,698
287
4,787
10,289
36,235
0
L
Tiamat
Xsadest2
Tiamat
13,029
1,049
0
1,776
20,141
10,327
570
7,764
12,208
77,031
0
W
15,961
1,343
0
12,905
29,228
34,802
1,356
3,018
24,534
395
97,859
L
Ah Puch
jowgamer48
Ah Puch
5,778
384
0
4,087
14,909
5,807
0
8,155
6,661
43,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,821
Gold Earned
52,933
648
Minions Killed
541
0
Camps Cleared
0
2,289,776
Distance Traveled
1,705,367
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
13,612
544
160
6
0
509,764
5
W
Cernunnos
12,195
488
116
5
0
417,936
0
W
Baron Samedi
14,540
582
170
7
0
483,311
0
W
Sylvanus
13,663
547
56
2
0
380,969
1
L
Tsukuyomi
11,857
474
157
6
0
361,519
2
L
Cernunnos
9,895
396
110
4
0
343,661
2
L
Khepri
10,683
427
65
3
0
400,207
0
L
Tiamat
10,808
432
124
5
0
405,537
0
W
Mulan
13,811
552
146
6
0
497,796
7
L
Ah Puch
9,690
388
85
3
0
194,443
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role