Player Matchup

Da Ji
Da Ji
Gold II
BatsAsteroid77
Da Ji
Gold II
Level 142
God Stats
29W - 18L
1,625 SR
Queue Stats
155W - 151L
1,589 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
HHNECROMANCERHH
Sun Wukong
Platinum V
Level 160
God Stats
5W - 6L
1,658 SR
Queue Stats
544W - 536L
1,632 MMR
Solo
Scylla
Scylla
Gold V
JoeBlow69
Scylla
Gold V
Level 105
God Stats
0W - 1L
1,338 SR
Queue Stats
25W - 20L
1,598 MMR
Solo
Hou Yi
Hou Yi
Platinum V
JungleCat4735
Hou Yi
Platinum V
Level 106
God Stats
9W - 10L
1,549 SR
Queue Stats
424W - 424L
1,666 MMR
Solo
Fafnir
Fafnir
Gold II
YungExtendos
Fafnir
Gold II
Level 146
God Stats
20W - 16L
1,709 SR
Queue Stats
688W - 696L
1,591 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,576 SR
1,615 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 145
1,551 SR
1,615 MMR
Geb
Geb
Gold II
B3stToEverDoIt
Geb
Gold II
Level 126
God Stats
3W - 2L
1,671 SR
Queue Stats
44W - 48L
1,586 MMR
Solo
Rama
Rama
Platinum V
Cloud Banks
Rama
Platinum V
Level 160
God Stats
413W - 431L
1,581 SR
Queue Stats
900W - 896L
1,771 MMR
Party 1
Erlang Shen
Erlang Shen
Gold IV
VeahGoBeast
Erlang Shen
Gold IV
Level 160
God Stats
1W - 1L
1,312 SR
Queue Stats
346W - 349L
1,484 MMR
Party 1
Arachne
Arachne
Platinum IV
o StiFFLeR x
Arachne
Platinum IV
Level 123
God Stats
17W - 10L
1,696 SR
Queue Stats
227W - 207L
1,620 MMR
Solo
Poseidon
Poseidon
Platinum V
shinkukun_sama
Poseidon
Platinum V
Level 158
God Stats
2W - 3L
1,498 SR
Queue Stats
124W - 121L
1,615 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 3 / 2
12,621
435
12,260
25,839
12,396
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
HHNECROMANCERHH
Sun Wukong
20
1 / 2 / 5
12,882
444
12,459
35,740
48,125
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Scylla
JoeBlow69
Scylla
12
0 / 1 / 0
9,157
316
2,663
5,316
2,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

20
3 / 4 / 4
13,913
480
13,374
29,193
15,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
17
3 / 5 / 1
12,109
418
10,295
24,920
38,874
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
PeleAtlasShivaBakasura

VS

Bans
IshtarAwilixKaliLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 0 / 9
14,948
515
10,140
21,703
33,240
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
4 / 5 / 4
16,152
557
19,220
23,109
11,576
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
VeahGoBeast
Erlang Shen
20
3 / 3 / 3
15,957
550
18,583
30,676
28,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Arachne
o StiFFLeR x
Arachne
20
5 / 3 / 5
17,702
610
18,985
28,250
18,001
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poseidon
20
2 / 2 / 6
16,214
559
20,023
18,430
8,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
42
13
Kills
15
15
Deaths
13
12
Assists
27
Player
Kills
Deaths
Assists
KDA
W
1
0
9
5.5
L
6
3
2
2.33
W
4
5
4
1.2
L
Sun Wukong
HHNECROMANCERHH
Sun Wukong
1
2
5
1.75
L
Scylla
JoeBlow69
Scylla
0
1
0
0
L
3
4
4
1.25
W
Erlang Shen
VeahGoBeast
Erlang Shen
3
3
3
1.5
L
Fafnir
3
5
1
0.7
W
Arachne
o StiFFLeR x
Arachne
5
3
5
2.5
W
Poseidon
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,051
Damage
86,951
121,008
Taken
122,168
116,920
Mitigated
100,165
25,187
Healing
49,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,140
1,440
0
7,215
21,703
33,240
761
3,615
18,088
43,645
0
L
12,260
2,723
0
3,352
25,839
12,396
0
7,599
18,240
0
96,137
W
19,220
12,130
0
6,461
23,109
11,576
8,090
4,289
18,820
0
163,152
L
Sun Wukong
HHNECROMANCERHH
Sun Wukong
12,459
2,671
0
6,853
35,740
48,125
419
9,104
26,636
0
108,458
L
Scylla
JoeBlow69
Scylla
2,663
237
0
500
5,316
2,099
0
2,597
2,719
43,569
0
L
13,374
5,422
0
10,070
29,193
15,426
0
3,232
25,961
0
139,174
W
Erlang Shen
VeahGoBeast
Erlang Shen
18,583
9,065
0
15,849
30,676
28,793
5,509
1,438
28,138
260
110,321
L
Fafnir
10,295
1,721
0
4,412
24,920
38,874
0
7,793
17,127
37,542
0
W
Arachne
o StiFFLeR x
Arachne
18,985
10,405
0
14,914
28,250
18,001
1,867
2,625
25,625
0
188,014
W
Poseidon
20,023
1,891
0
5,099
18,430
8,555
4,280
3,544
14,886
197,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,682
Gold Earned
80,973
642
Minions Killed
920
0
Camps Cleared
0
2,366,363
Distance Traveled
2,904,100
27
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
14,948
515
42
1
0
631,318
14
L
Da Ji
12,621
435
142
5
0
557,022
2
W
Rama
16,152
557
205
7
0
518,119
0
L
Sun Wukong
12,882
444
166
6
0
535,296
11
L
Scylla
9,157
316
85
3
0
283,386
7
L
Hou Yi
13,913
480
219
8
0
480,235
7
W
Erlang Shen
15,957
550
175
6
0
524,572
5
L
Fafnir
12,109
418
30
1
0
510,424
0
W
Arachne
17,702
610
227
8
0
629,294
11
W
Poseidon
16,214
559
271
9
0
600,797
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role