Player Matchup

Achilles
Achilles
 
Achilles
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
BR4E WARFRAME12
Chaac
Level 116
God Stats
3W - 4L
1,589 SR
Queue Stats
38W - 56L
1,398 Elo+
Party 2
Lancelot
Lancelot
Kozzm
Lancelot
Level 105
God Stats
8W - 21L
1,306 SR
Queue Stats
20W - 52L
1,311 Elo+
Party 2
Team Averages
Level 103
1,465 SR
1,403 Elo+

VS

Team Averages
Level 22
1,496 SR
1,263 Elo+
King Arthur
King Arthur
Demosium
King Arthur
Level 8
God Stats
1W - 2L
1,548 SR
Queue Stats
2W - 8L
1,276 Elo+
Party 1
Bacchus
Bacchus
Hramoakii
Bacchus
Level 27
God Stats
9W - 17L
1,455 SR
Queue Stats
15W - 32L
1,303 Elo+
Party 1
Hera
Hera
Valendhil
Hera
Level 32
God Stats
2W - 4L
1,484 SR
Queue Stats
12W - 31L
1,209 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
7 / 0 / 5
11,866
791
10,838
17,097
24,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

15
2 / 2 / 10
9,975
665
12,808
13,895
13,823
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Lancelot
Kozzm
Lancelot
16
3 / 1 / 8
10,089
673
9,414
11,714
9,768
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Demosium
King Arthur
14
2 / 4 / 0
9,270
618
7,770
16,147
14,612
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bacchus
Hramoakii
Bacchus
12
0 / 4 / 3
9,377
625
7,309
13,716
16,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hera
13
1 / 4 / 2
9,302
620
17,043
8,155
3,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
12
Kills
3
3
Deaths
12
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
7
0
5
9.5
W
2
2
10
3.5
L
King Arthur
Demosium
King Arthur
2
4
0
0.5
L
Bacchus
Hramoakii
Bacchus
0
4
3
0.38
W
Lancelot
Kozzm
Lancelot
3
1
8
7
L
Hera
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,060
Damage
32,122
42,706
Taken
38,018
48,360
Mitigated
34,500
11,471
Healing
2,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
10,838
1,279
0
5,998
17,097
24,769
14
9,886
7,211
0
31,329
W
12,808
2,239
0
3,308
13,895
13,823
0
8,638
5,257
0
42,224
L
King Arthur
Demosium
King Arthur
7,770
1,474
0
1,055
16,147
14,612
0
381
15,766
0
23,284
L
Bacchus
Hramoakii
Bacchus
7,309
1,280
85
1,426
13,716
16,798
0
186
13,530
15,069
0
W
Lancelot
Kozzm
Lancelot
9,414
1,440
0
2,165
11,714
9,768
0
6,915
4,799
0
44,313
L
Hera
17,043
5,364
0
250
8,155
3,090
0
0
8,155
45,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,930
Gold Earned
27,949
171
Minions Killed
130
11
Camps Cleared
3
844,581
Distance Traveled
770,384
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,866
791
30
2
2
294,243
4
W
Chaac
9,975
665
58
4
4
254,636
2
L
King Arthur
9,270
618
35
2
1
275,386
0
L
Bacchus
9,377
625
15
1
0
252,649
1
W
Lancelot
10,089
673
83
6
5
295,702
2
L
Hera
9,302
620
80
5
2
242,349
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role