Player Matchup

Achilles
Achilles
ANDRES1932
Achilles
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 25L
1,362 Elo+
Solo
Zhong Kui
Zhong Kui
CA5PER 84
Zhong Kui
Level 133
God Stats
6W - 4L
1,667 SR
Queue Stats
165W - 158L
1,505 Elo+
Party 1
Set
Set
GloiganJenkins4
Set
Level 149
God Stats
5W - 9L
1,504 SR
Queue Stats
662W - 717L
1,477 Elo+
Party 1
Chang'e
Chang'e
RednckGrrl
Chang'e
Level 96
God Stats
18W - 20L
1,418 SR
Queue Stats
771W - 698L
1,450 Elo+
Party 1
Janus
Janus
Stephmo
Janus
Level 123
God Stats
8W - 4L
1,661 SR
Queue Stats
542W - 563L
1,502 Elo+
Party 1
Team Averages
Level 120
1,550 SR
1,459 Elo+

VS

Team Averages
Level 85
1,465 SR
1,441 Elo+
Nike
Nike
 
Nike
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Baby_Back_Ribs_1
Ah Muzen Cab
Level 120
God Stats
7W - 2L
1,542 SR
Queue Stats
140W - 164L
1,409 Elo+
Solo
Tsukuyomi
Tsukuyomi
DR_GOLDSTANDARD
Tsukuyomi
Level 107
God Stats
3W - 4L
1,283 SR
Queue Stats
270W - 263L
1,396 Elo+
Solo
Guan Yu
Guan Yu
Viejito Bellaco
Guan Yu
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 63L
1,405 Elo+
Solo
Tyr
Tyr
zebinu
Tyr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ANDRES1932
Achilles
20
8 / 6 / 18
13,122
596
24,140
29,707
36,004
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Zhong Kui
CA5PER 84
Zhong Kui
20
11 / 7 / 14
14,782
672
35,843
33,095
24,308
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

20
2 / 9 / 18
12,211
555
11,130
27,538
48,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
RednckGrrl
Chang'e
20
4 / 7 / 15
12,994
591
12,983
25,008
10,784
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Janus
Stephmo
Janus
20
4 / 6 / 14
13,400
609
25,113
18,037
8,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
20
7 / 9 / 19
15,438
702
24,749
28,801
38,077
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Muzen Cab
Baby_Back_Ribs_1
Ah Muzen Cab
20
13 / 3 / 18
18,719
851
46,047
25,852
12,627
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tsukuyomi
DR_GOLDSTANDARD
Tsukuyomi
20
5 / 8 / 21
14,283
649
24,894
27,461
12,765
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
3 / 7 / 24
13,942
634
16,228
35,818
46,892
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tyr
zebinu
Tyr
20
7 / 7 / 17
14,366
653
11,482
30,835
35,286
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
134
29
Kills
35
35
Deaths
34
79
Assists
99
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
7
9
19
1.83
L
Achilles
ANDRES1932
Achilles
8
6
18
2.83
W
Ah Muzen Cab
Baby_Back_Ribs_1
Ah Muzen Cab
13
3
18
7.33
L
Zhong Kui
CA5PER 84
Zhong Kui
11
7
14
2.57
W
Tsukuyomi
DR_GOLDSTANDARD
Tsukuyomi
5
8
21
1.94
L
2
9
18
1.22
L
Chang'e
RednckGrrl
Chang'e
4
7
15
1.64
L
Janus
Stephmo
Janus
4
6
14
1.83
W
3
7
24
2.14
W
Tyr
zebinu
Tyr
7
7
17
2.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,209
Damage
123,400
133,385
Taken
148,767
127,920
Mitigated
145,647
47,291
Healing
62,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
24,749
465
5,108
2,940
28,801
38,077
1,071
11,661
17,140
0
41,382
L
Achilles
ANDRES1932
Achilles
24,140
5,629
1,205
2,661
29,707
36,004
0
107
29,600
3,887
28,424
W
Ah Muzen Cab
Baby_Back_Ribs_1
Ah Muzen Cab
46,047
19,041
3,700
9,239
25,852
12,627
4,065
15,521
10,331
45
104,980
L
Zhong Kui
CA5PER 84
Zhong Kui
35,843
1,660
523
9,180
33,095
24,308
0
70
33,025
63,695
0
W
Tsukuyomi
DR_GOLDSTANDARD
Tsukuyomi
24,894
6,096
1,861
7,112
27,461
12,765
1,964
15,984
11,477
25
44,090
L
11,130
5,822
855
2,184
27,538
48,785
0
0
27,538
4,480
24,022
L
Chang'e
RednckGrrl
Chang'e
12,983
1,844
20,590
7,344
25,008
10,784
0
0
25,008
34,853
0
L
Janus
Stephmo
Janus
25,113
1,672
1,492
1,257
18,037
8,039
0
0
18,037
56,908
0
W
16,228
1,587
14,794
13,420
35,818
46,892
821
18,644
17,174
0
38,971
W
Tyr
zebinu
Tyr
11,482
2,854
634
3,556
30,835
35,286
946
15,567
15,268
107
20,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,509
Gold Earned
76,748
249
Minions Killed
214
0
Camps Cleared
0
1,718,089
Distance Traveled
1,934,571
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
15,438
702
21
1
0
392,431
0
L
Achilles
13,122
596
15
1
0
377,148
0
W
Ah Muzen Cab
18,719
851
127
6
0
360,700
2
L
Zhong Kui
14,782
672
66
3
0
333,820
1
W
Tsukuyomi
14,283
649
33
2
0
382,301
0
L
Set
12,211
555
33
2
0
348,918
3
L
Chang'e
12,994
591
54
2
0
322,081
1
L
Janus
13,400
609
81
4
0
336,122
4
W
Guan Yu
13,942
634
24
1
0
402,961
4
W
Tyr
14,366
653
9
0
0
396,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role