Player Matchup

Hun Batz
Hun Batz
FillAyeMinyawn
Hun Batz
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 21L
1,706 Elo+
Party 2
Kukulkan
Kukulkan
Knotpil
Kukulkan
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 87L
1,505 Elo+
Party 2
Fenrir
Fenrir
Sectric
Fenrir
Level 45
God Stats
11W - 13L
1,465 SR
Queue Stats
116W - 87L
1,505 Elo+
Party 2
Team Averages
Level 40
1,488 SR
1,572 Elo+

VS

Team Averages
Level 81
1,620 SR
1,660 Elo+
Atlas
Atlas
GravyBrain
Atlas
Level 28
God Stats
0W - 1L
1,341 SR
Queue Stats
48W - 21L
1,677 Elo+
Party 1
Sol
Sol
Kernal2222
Sol
Level 126
God Stats
12W - 6L
1,737 SR
Queue Stats
148W - 119L
1,631 Elo+
Solo
Amaterasu
Amaterasu
Zambooner
Amaterasu
Level 88
God Stats
3W - 2L
1,782 SR
Queue Stats
260W - 145L
1,672 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
10
0 / 4 / 3
6,681
607
9,346
9,895
4,141
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
Knotpil
Kukulkan
13
2 / 0 / 2
7,613
692
11,113
6,772
3,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
Sectric
Fenrir
12
2 / 0 / 1
7,109
646
7,312
9,459
7,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
11
1 / 1 / 2
7,580
689
7,080
12,023
10,291
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 1 / 2
7,539
685
10,304
7,407
2,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Zambooner
Amaterasu
11
2 / 2 / 2
7,255
660
5,328
14,877
12,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
10
4
Kills
4
4
Deaths
4
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
0
4
3
0.38
L
Atlas
1
1
2
2
L
1
1
2
2
W
Kukulkan
Knotpil
Kukulkan
2
0
2
3
W
Fenrir
Sectric
Fenrir
2
0
1
2.5
L
Amaterasu
Zambooner
Amaterasu
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,771
Damage
22,712
26,126
Taken
34,307
14,817
Mitigated
24,955
6,666
Healing
11,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
9,346
2,384
0
480
9,895
4,141
0
5,838
3,824
0
23,005
L
Atlas
7,080
2,748
461
2,076
12,023
10,291
0
4,183
7,414
19,258
0
L
10,304
1,943
0
3,240
7,407
2,619
0
3,625
3,619
32,155
0
W
Kukulkan
Knotpil
Kukulkan
11,113
1,527
357
1,013
6,772
3,192
0
5,049
1,412
37,268
0
W
Fenrir
Sectric
Fenrir
7,312
2,401
253
4,563
9,459
7,484
0
5,869
3,233
76
8,866
L
Amaterasu
Zambooner
Amaterasu
5,328
2,913
0
6,021
14,877
12,045
0
3,592
11,002
0
14,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,403
Gold Earned
22,374
108
Minions Killed
106
5
Camps Cleared
5
637,005
Distance Traveled
646,722
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,681
607
28
3
2
204,653
5
L
Atlas
7,580
689
30
3
0
202,323
1
L
Sol
7,539
685
51
5
4
212,457
2
W
Kukulkan
7,613
692
75
7
2
221,914
1
W
Fenrir
7,109
646
5
0
1
210,438
1
L
Amaterasu
7,255
660
25
2
1
231,942
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role