Player Matchup

Neith
Neith
RydiaPorthis
Neith
Level 80
God Stats
144W - 243L
1,385 SR
Queue Stats
161W - 267L
1,373 Elo+
Solo
Ymir
Ymir
SPACCAPORTE
Ymir
Level 123
God Stats
51W - 81L
1,094 SR
Queue Stats
157W - 268L
1,215 Elo+
Solo
Sol
Sol
abra96k
Sol
Level 30
God Stats
0W - 15L
1,500 SR
Queue Stats
40W - 87L
1,500 Elo+
Solo
Team Averages
Level 78
1,326 SR
1,363 Elo+

VS

Team Averages
Level 39
1,414 SR
1,350 Elo+
Chaac
Chaac
BJMD
Chaac
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 90L
1,263 Elo+
Party 1
Neith
Neith
Kolacan
Neith
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
103W - 167L
1,368 Elo+
Party 1
Zhong Kui
Zhong Kui
PapaDolmio
Zhong Kui
Level 29
God Stats
1W - 2L
1,241 SR
Queue Stats
83W - 120L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 2
10,206
638
11,827
16,526
6,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 6 / 3
9,672
605
6,530
17,474
17,138
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sol
15
2 / 6 / 3
10,352
647
10,047
15,182
6,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BJMD
Chaac
16
5 / 3 / 13
11,492
718
14,043
20,388
17,364
Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Kolacan
Neith
17
7 / 1 / 8
11,963
748
11,479
9,939
4,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
PapaDolmio
Zhong Kui
19
7 / 2 / 11
12,492
781
16,162
12,684
9,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
51
6
Kills
19
19
Deaths
6
8
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Chaac
BJMD
Chaac
5
3
13
3.83
W
Neith
Kolacan
Neith
7
1
8
11
W
Zhong Kui
PapaDolmio
Zhong Kui
7
2
11
6.25
L
3
7
2
0.57
L
1
6
3
0.42
L
Sol
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,404
Damage
41,684
49,182
Taken
43,011
29,619
Mitigated
31,361
9,005
Healing
12,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
BJMD
Chaac
14,043
2,380
0
3,135
20,388
17,364
683
7,407
12,981
0
26,143
W
Neith
Kolacan
Neith
11,479
3,677
0
3,272
9,939
4,637
1,850
4,445
5,494
0
46,835
W
Zhong Kui
PapaDolmio
Zhong Kui
16,162
1,275
0
6,367
12,684
9,360
644
3,790
8,894
67,000
0
L
11,827
7,714
0
3,277
16,526
6,186
342
4,485
12,041
0
35,223
L
6,530
444
0
1,235
17,474
17,138
78
5,328
12,146
27,343
0
L
Sol
10,047
4,186
0
4,493
15,182
6,295
133
6,601
8,581
37,133
4,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,230
Gold Earned
35,947
160
Minions Killed
189
5
Camps Cleared
8
700,621
Distance Traveled
803,143
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,492
718
19
1
1
278,629
2
W
Neith
11,963
748
52
3
2
240,869
1
W
Zhong Kui
12,492
781
118
7
5
283,645
0
L
Neith
10,206
638
54
3
3
227,869
1
L
Ymir
9,672
605
50
3
0
238,561
2
L
Sol
10,352
647
56
4
2
234,191
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role