Player Matchup

Danzaburou
Danzaburou
BeHinD_YOu569
Danzaburou
Level 68
God Stats
6W - 11L
1,361 SR
Queue Stats
368W - 547L
1,309 Elo+
Party 1
Kali
Kali
Fraze400
Kali
Level 41
God Stats
4W - 5L
1,474 SR
Queue Stats
90W - 96L
1,338 Elo+
Party 1
Merlin
Merlin
Shyguyxx
Merlin
Level 29
God Stats
13W - 17L
1,438 SR
Queue Stats
41W - 57L
1,229 Elo+
Party 1
Chaac
Chaac
hadeedh
Chaac
Level 49
God Stats
24W - 43L
1,340 SR
Queue Stats
170W - 288L
1,304 Elo+
Party 1
Ymir
Ymir
vortekx0
Ymir
Level 33
God Stats
12W - 14L
1,433 SR
Queue Stats
60W - 94L
1,248 Elo+
Party 1
Team Averages
Level 44
1,409 SR
1,286 Elo+

VS

Team Averages
Level 104
1,518 SR
1,333 Elo+
Ishtar
Ishtar
Fozy HP
Ishtar
Level 118
God Stats
2W - 4L
1,500 SR
Queue Stats
41W - 47L
1,282 Elo+
Party 2
Athena
Athena
XxEDDIExX16
Athena
Level 67
God Stats
0W - 2L
1,407 SR
Queue Stats
142W - 139L
1,415 Elo+
Solo
Arachne
Arachne
YungHaMiE47
Arachne
Level 126
God Stats
1W - 5L
1,303 SR
Queue Stats
68W - 86L
1,459 Elo+
Party 2
Vamana
Vamana
dabberrymain
Vamana
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 33L
1,198 Elo+
Party 2
Nu Wa
Nu Wa
yellxwsunflower
Nu Wa
Level 66
God Stats
3W - 1L
1,878 SR
Queue Stats
6W - 16L
1,309 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BeHinD_YOu569
Danzaburou
12
0 / 2 / 1
7,262
484
4,416
8,179
3,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kali
14
2 / 1 / 5
8,274
552
7,019
14,223
5,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Shyguyxx
Merlin
14
6 / 0 / 1
8,755
584
11,880
5,326
2,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
hadeedh
Chaac
13
1 / 2 / 2
7,551
503
9,751
16,422
10,957
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
12
1 / 2 / 3
7,197
480
1,990
11,519
8,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Fozy HP
Ishtar
13
2 / 2 / 1
7,784
519
5,614
8,075
3,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
10
1 / 0 / 2
7,133
476
4,405
9,796
7,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
YungHaMiE47
Arachne
12
1 / 3 / 2
7,279
485
5,008
13,212
6,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
13
2 / 3 / 1
8,370
558
13,296
16,008
11,484
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 2 / 2
7,219
481
8,240
10,296
3,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
10
Kills
7
7
Deaths
10
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BeHinD_YOu569
Danzaburou
0
2
1
0.25
L
Ishtar
Fozy HP
Ishtar
2
2
1
1.25
W
Kali
2
1
5
4.5
W
Merlin
Shyguyxx
Merlin
6
0
1
6.5
L
Athena
1
0
2
2
L
Arachne
YungHaMiE47
Arachne
1
3
2
0.67
L
Vamana
2
3
1
0.83
W
Chaac
hadeedh
Chaac
1
2
2
1
W
Ymir
1
2
3
1.25
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,056
Damage
36,563
55,669
Taken
57,387
30,460
Mitigated
33,039
19,351
Healing
14,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BeHinD_YOu569
Danzaburou
4,416
1,548
0
2,914
8,179
3,184
0
1,250
6,868
0
53,000
L
Ishtar
Fozy HP
Ishtar
5,614
3,236
0
2,018
8,075
3,737
416
1,678
6,397
0
50,617
W
Kali
7,019
4,139
0
4,070
14,223
5,883
0
3,035
10,998
0
64,425
W
Merlin
Shyguyxx
Merlin
11,880
1,371
0
1,000
5,326
2,083
485
2,855
2,203
80,896
0
L
Athena
4,405
1,408
0
2,829
9,796
7,815
0
3,490
6,306
24,841
0
L
Arachne
YungHaMiE47
Arachne
5,008
3,324
0
2,979
13,212
6,349
48
2,775
10,437
0
54,385
L
Vamana
13,296
7,963
0
4,973
16,008
11,484
654
159
15,849
0
67,792
W
Chaac
hadeedh
Chaac
9,751
2,820
0
8,370
16,422
10,957
0
649
15,710
0
58,406
W
Ymir
1,990
551
255
2,742
11,519
8,353
319
4,033
7,245
26,052
0
L
8,240
1,903
0
2,180
10,296
3,654
1,272
5,886
4,410
44,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,039
Gold Earned
37,785
464
Minions Killed
390
0
Camps Cleared
0
1,457,073
Distance Traveled
1,434,811
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,262
484
84
6
0
254,475
2
L
Ishtar
7,784
519
91
6
0
236,737
5
W
Kali
8,274
552
108
7
0
337,861
0
W
Merlin
8,755
584
136
9
0
283,835
0
L
Athena
7,133
476
36
2
0
285,792
0
L
Arachne
7,279
485
86
6
0
367,501
0
L
Vamana
8,370
558
104
7
0
284,651
3
W
Chaac
7,551
503
94
6
0
297,164
4
W
Ymir
7,197
480
42
3
0
283,738
8
L
Nu Wa
7,219
481
73
5
0
260,130
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role