Player Matchup

Ares
Ares
FÜCKRANDOMS
Ares
Level 160
God Stats
45W - 5L
1,979 SR
Queue Stats
600W - 101L
1,952 Elo+
Party 1
Hades
Hades
ZPiuhSenSei
Hades
Level 160
God Stats
5W - 1L
1,593 SR
Queue Stats
582W - 149L
1,929 Elo+
Party 1
Chaac
Chaac
vKenzo
Chaac
Level 160
God Stats
5W - 0L
1,743 SR
Queue Stats
243W - 90L
1,832 Elo+
Party 1
Team Averages
Level 160
1,772 SR
1,905 Elo+

VS

Team Averages
Level 55
1,500 SR
1,133 Elo+
Neith
Neith
Biberretta
Neith
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,133 Elo+
Party 2
Ah Puch
Ah Puch
IExiTioNI
Ah Puch
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,133 Elo+
Party 2
Mulan
Mulan
LuLgamer2004
Mulan
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,133 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 16
8,670
867
14,040
12,767
11,742
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
10 / 0 / 12
8,882
888
10,663
11,136
6,652
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
vKenzo
Chaac
12
7 / 0 / 13
8,914
891
8,781
12,153
14,887
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
7
0 / 9 / 0
5,587
559
3,376
11,616
4,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
IExiTioNI
Ah Puch
11
0 / 6 / 0
6,216
622
7,091
11,346
4,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 9 / 0
6,105
611
6,267
17,611
13,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
0
24
Kills
0
0
Deaths
24
41
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Neith
0
9
0
0
W
7
0
16
15
L
Ah Puch
IExiTioNI
Ah Puch
0
6
0
0
L
0
9
0
0
W
10
0
12
16
W
Chaac
vKenzo
Chaac
7
0
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,484
Damage
16,734
36,056
Taken
40,573
33,281
Mitigated
22,804
20,648
Healing
1,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
3,376
799
0
530
11,616
4,794
0
7,360
4,256
0
8,199
W
14,040
1,629
403
4,338
12,767
11,742
459
2,382
10,385
23,322
0
L
Ah Puch
IExiTioNI
Ah Puch
7,091
402
0
311
11,346
4,605
0
5,724
5,622
27,850
0
L
6,267
1,631
0
629
17,611
13,405
0
11,619
5,992
0
12,446
W
10,663
1,686
2,758
6,935
11,136
6,652
297
3,253
7,883
31,923
0
W
Chaac
vKenzo
Chaac
8,781
1,813
1,480
4,734
12,153
14,887
467
1,969
10,184
0
27,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,466
Gold Earned
17,908
103
Minions Killed
63
8
Camps Cleared
0
562,975
Distance Traveled
406,257
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,587
559
4
0
0
121,759
1
W
Ares
8,670
867
11
1
4
186,604
5
L
Ah Puch
6,216
622
49
5
0
148,170
0
L
Mulan
6,105
611
10
1
0
136,328
3
W
Hades
8,882
888
54
5
1
176,679
1
W
Chaac
8,914
891
38
4
3
199,692
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role