Player Matchup

Baron Samedi
Baron Samedi
Argha
Baron Samedi
Level 142
God Stats
2W - 2L
1,823 SR
Queue Stats
87W - 106L
1,396 Elo+
Solo
Cu Chulainn
Cu Chulainn
Barquilla
Cu Chulainn
Level 120
God Stats
3W - 1L
1,580 SR
Queue Stats
119W - 116L
1,514 Elo+
Party 2
Medusa
Medusa
Frangocho103
Medusa
Level 121
God Stats
11W - 10L
1,606 SR
Queue Stats
59W - 60L
1,483 Elo+
Party 2
Anubis
Anubis
SrCanovas2
Anubis
Level 146
God Stats
1W - 0L
1,762 SR
Queue Stats
22W - 13L
1,539 Elo+
Party 2
Pele
Pele
barquilla28
Pele
Level 105
God Stats
2W - 0L
1,713 SR
Queue Stats
423W - 448L
1,473 Elo+
Party 2
Team Averages
Level 127
1,697 SR
1,481 Elo+

VS

Team Averages
Level 82
1,558 SR
1,415 Elo+
Izanami
Izanami
DerMofl
Izanami
Level 106
God Stats
29W - 34L
1,515 SR
Queue Stats
192W - 214L
1,474 Elo+
Solo
He Bo
He Bo
Nieube
He Bo
Level 66
God Stats
2W - 1L
1,776 SR
Queue Stats
98W - 105L
1,470 Elo+
Solo
Da Ji
Da Ji
etisatis
Da Ji
Level 128
God Stats
13W - 21L
1,423 SR
Queue Stats
635W - 740L
1,432 Elo+
Solo
Xing Tian
Xing Tian
grimz9
Xing Tian
Level 62
God Stats
1W - 1L
1,362 SR
Queue Stats
119W - 155L
1,365 Elo+
Party 1
Bellona
Bellona
taytays
Bellona
Level 49
God Stats
4W - 5L
1,712 SR
Queue Stats
246W - 269L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Argha
Baron Samedi
18
3 / 3 / 13
12,129
527
10,351
16,651
13,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
Barquilla
Cu Chulainn
20
6 / 2 / 6
13,587
591
19,046
21,913
22,015
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
17
3 / 6 / 8
11,727
510
14,464
18,032
7,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
SrCanovas2
Anubis
20
10 / 4 / 7
13,296
578
21,753
21,428
12,289
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

19
6 / 5 / 10
12,787
556
11,033
20,965
8,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DerMofl
Izanami
16
4 / 5 / 4
10,746
467
12,076
15,337
5,329
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
Nieube
He Bo
16
8 / 8 / 5
11,257
489
22,258
17,503
7,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
etisatis
Da Ji
17
5 / 6 / 10
11,552
502
11,537
21,280
8,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
grimz9
Xing Tian
15
2 / 4 / 5
10,292
447
8,681
26,979
25,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
taytays
Bellona
14
1 / 5 / 5
9,467
412
9,111
22,114
18,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
49
28
Kills
20
20
Deaths
28
44
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Argha
Baron Samedi
3
3
13
3.17
W
Cu Chulainn
Barquilla
Cu Chulainn
6
2
6
4.5
L
Izanami
DerMofl
Izanami
4
5
4
1.2
W
Medusa
3
6
8
1.17
L
He Bo
Nieube
He Bo
8
8
5
1.31
W
Anubis
SrCanovas2
Anubis
10
4
7
3.38
W
6
5
10
2.2
L
Da Ji
etisatis
Da Ji
5
6
10
1.67
L
Xing Tian
grimz9
Xing Tian
2
4
5
1.13
L
Bellona
taytays
Bellona
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,647
Damage
63,663
98,989
Taken
103,213
63,981
Mitigated
65,656
42,296
Healing
25,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Argha
Baron Samedi
10,351
942
1,110
5,362
16,651
13,341
624
8,959
7,692
56,430
0
W
Cu Chulainn
Barquilla
Cu Chulainn
19,046
3,002
0
10,616
21,913
22,015
1,202
3,599
18,314
506
103,829
L
Izanami
DerMofl
Izanami
12,076
6,875
0
2,215
15,337
5,329
1,635
7,244
8,093
0
88,381
W
Medusa
14,464
8,245
0
5,539
18,032
7,856
1,332
6,578
11,454
0
91,428
L
He Bo
Nieube
He Bo
22,258
1,550
87
2,331
17,503
7,701
452
5,755
11,748
61,619
0
W
Anubis
SrCanovas2
Anubis
21,753
1,941
0
13,328
21,428
12,289
2,090
5,012
16,416
110,006
0
W
11,033
3,215
0
6,341
20,965
8,480
2,774
7,524
13,441
0
124,318
L
Da Ji
etisatis
Da Ji
11,537
2,286
0
6,337
21,280
8,629
0
5,735
14,205
0
76,590
L
Xing Tian
grimz9
Xing Tian
8,681
806
682
9,241
26,979
25,361
315
8,680
18,299
36,505
0
L
Bellona
taytays
Bellona
9,111
3,479
165
4,151
22,114
18,636
0
5,196
16,918
0
49,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,526
Gold Earned
53,314
688
Minions Killed
460
0
Camps Cleared
0
2,179,527
Distance Traveled
2,013,094
24
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,129
527
95
4
0
425,931
6
W
Cu Chulainn
13,587
591
182
8
0
458,233
5
L
Izanami
10,746
467
149
6
0
387,564
3
W
Medusa
11,727
510
118
5
0
395,124
0
L
He Bo
11,257
489
84
4
0
349,121
1
W
Anubis
13,296
578
144
6
0
391,421
8
W
Pele
12,787
556
149
6
0
508,818
5
L
Da Ji
11,552
502
104
5
0
462,694
8
L
Xing Tian
10,292
447
37
2
0
409,017
5
L
Bellona
9,467
412
86
4
0
404,698
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role