Player Matchup

Khepri
Khepri
 
Khepri
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Hellfire_Shadow6
Hachiman
Level 86
God Stats
1W - 1L
1,157 SR
Queue Stats
156W - 142L
1,477 Elo+
Solo
Erlang Shen
Erlang Shen
MrGuy93
Erlang Shen
Level 105
God Stats
2W - 1L
1,502 SR
Queue Stats
232W - 238L
1,432 Elo+
Party 1
Hercules
Hercules
WinterH1ll
Hercules
Level 146
God Stats
1W - 2L
1,371 SR
Queue Stats
59W - 60L
1,490 Elo+
Solo
Discordia
Discordia
nlaw1234
Discordia
Level 100
God Stats
9W - 4L
1,570 SR
Queue Stats
202W - 231L
1,409 Elo+
Party 1
Team Averages
Level 97
1,420 SR
1,462 Elo+

VS

Team Averages
Level 96
1,431 SR
1,425 Elo+
Lancelot
Lancelot
 
Lancelot
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
OSK PAIN
Tiamat
Level 104
God Stats
2W - 4L
1,379 SR
Queue Stats
148W - 153L
1,436 Elo+
Solo
Achilles
Achilles
PaperYapper1290
Achilles
Level 42
God Stats
0W - 3L
1,252 SR
Queue Stats
20W - 56L
1,303 Elo+
Solo
Xing Tian
Xing Tian
Smashley2392
Xing Tian
Level 119
God Stats
0W - 1L
1,811 SR
Queue Stats
54W - 49L
1,447 Elo+
Solo
Rama
Rama
TiltedOldMan
Rama
Level 129
God Stats
3W - 7L
1,213 SR
Queue Stats
290W - 303L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
17
1 / 1 / 22
10,186
784
7,780
15,707
15,430
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
6 / 2 / 13
10,096
777
21,194
11,409
6,461
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Erlang Shen
MrGuy93
Erlang Shen
19
11 / 3 / 14
11,401
877
17,679
19,454
16,522
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
WinterH1ll
Hercules
18
7 / 1 / 17
10,968
844
15,403
19,319
23,351
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Discordia
nlaw1234
Discordia
18
7 / 2 / 17
10,997
846
16,729
9,671
5,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
16
1 / 9 / 2
8,739
672
6,227
16,361
8,700
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
OSK PAIN
Tiamat
17
3 / 6 / 2
9,858
758
12,322
13,248
10,961
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
14
0 / 6 / 7
8,393
646
5,395
14,499
10,166
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xing Tian
Smashley2392
Xing Tian
17
2 / 3 / 6
10,037
772
11,764
28,539
31,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
3 / 8 / 3
9,352
719
17,319
15,775
7,652
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
29
32
Kills
9
9
Deaths
32
83
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
1
1
22
12
L
Lancelot
 
Lancelot
1
9
2
0.22
W
6
2
13
6.25
W
Erlang Shen
MrGuy93
Erlang Shen
11
3
14
6
L
Tiamat
OSK PAIN
Tiamat
3
6
2
0.67
L
Achilles
0
6
7
0.58
L
Xing Tian
Smashley2392
Xing Tian
2
3
6
1.67
L
3
8
3
0.56
W
Hercules
WinterH1ll
Hercules
7
1
17
15.5
W
Discordia
nlaw1234
Discordia
7
2
17
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,785
Damage
53,027
75,560
Taken
88,422
67,447
Mitigated
68,562
42,232
Healing
22,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
7,780
342
3,405
3,900
15,707
15,430
359
4,530
11,177
16,269
0
L
Lancelot
 
Lancelot
6,227
2,925
0
0
16,361
8,700
1,521
4,658
11,703
0
17,391
W
21,194
11,179
1,965
3,744
11,409
6,461
1,024
4,225
7,184
0
43,256
W
Erlang Shen
MrGuy93
Erlang Shen
17,679
7,521
2,425
5,750
19,454
16,522
2,447
6,233
13,221
68
30,777
L
Tiamat
OSK PAIN
Tiamat
12,322
1,169
663
2,825
13,248
10,961
0
2,961
10,287
23,283
0
L
Achilles
5,395
684
77
2,263
14,499
10,166
0
3,189
11,310
0
12,287
L
Xing Tian
Smashley2392
Xing Tian
11,764
1,038
1,222
12,346
28,539
31,083
364
8,731
19,808
21,045
0
L
17,319
10,070
365
2,559
15,775
7,652
0
5,099
10,676
0
30,122
W
Hercules
WinterH1ll
Hercules
15,403
2,984
4,342
11,467
19,319
23,351
893
5,706
13,613
61
23,193
W
Discordia
nlaw1234
Discordia
16,729
2,341
3,301
1,933
9,671
5,683
2,547
3,392
6,279
33,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,648
Gold Earned
46,379
131
Minions Killed
108
0
Camps Cleared
0
1,289,471
Distance Traveled
1,102,096
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,186
784
16
1
0
281,475
0
L
Lancelot
8,739
672
18
1
0
212,036
0
W
Hachiman
10,096
777
37
3
0
233,866
4
W
Erlang Shen
11,401
877
16
1
0
260,929
0
L
Tiamat
9,858
758
38
3
0
237,188
1
L
Achilles
8,393
646
11
1
0
218,626
0
L
Xing Tian
10,037
772
12
1
0
248,480
0
L
Rama
9,352
719
29
2
0
185,766
0
W
Hercules
10,968
844
21
2
0
287,364
0
W
Discordia
10,997
846
41
3
0
225,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role