Player Matchup

Kuzenbo
Kuzenbo
A Salty Hick
Kuzenbo
Level 137
God Stats
2W - 2L
1,330 SR
Queue Stats
200W - 206L
1,420 Elo+
Party 2
Jing Wei
Jing Wei
FOXY41103
Jing Wei
Level 128
God Stats
3W - 2L
1,615 SR
Queue Stats
313W - 307L
1,424 Elo+
Party 2
Thanatos
Thanatos
Ms Irrelevant
Thanatos
Level 144
God Stats
4W - 3L
1,461 SR
Queue Stats
113W - 121L
1,427 Elo+
Party 2
Guan Yu
Guan Yu
NgS_Sharkman
Guan Yu
Level 73
God Stats
15W - 9L
1,635 SR
Queue Stats
398W - 386L
1,391 Elo+
Solo
Kukulkan
Kukulkan
xDouglasxFreshx
Kukulkan
Level 140
God Stats
26W - 31L
1,427 SR
Queue Stats
490W - 535L
1,417 Elo+
Party 2
Team Averages
Level 124
1,493 SR
1,416 Elo+

VS

Team Averages
Level 107
1,523 SR
1,446 Elo+
Nike
Nike
 
Nike
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
AceGreenStar
Gilgamesh
Level 108
God Stats
3W - 2L
1,633 SR
Queue Stats
13W - 22L
1,397 Elo+
Party 1
Zeus
Zeus
Awokenzo
Zeus
Level 113
God Stats
5W - 6L
1,521 SR
Queue Stats
177W - 223L
1,396 Elo+
Party 1
Sol
Sol
GEMlettuce17
Sol
Level 124
God Stats
5W - 4L
1,445 SR
Queue Stats
127W - 131L
1,500 Elo+
Solo
Kali
Kali
SOULREAPER1345
Kali
Level 105
God Stats
2W - 5L
1,514 SR
Queue Stats
527W - 566L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
A Salty Hick
Kuzenbo
12
3 / 0 / 5
7,890
564
6,578
11,145
13,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Jing Wei
FOXY41103
Jing Wei
15
2 / 0 / 1
8,771
627
5,583
8,982
3,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Thanatos
Ms Irrelevant
Thanatos
13
4 / 2 / 3
7,616
544
5,912
11,811
5,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
NgS_Sharkman
Guan Yu
15
4 / 0 / 4
8,848
632
12,980
11,846
12,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Kukulkan
13
2 / 2 / 2
7,567
541
5,116
6,276
2,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
9
0 / 4 / 3
5,994
428
2,595
10,002
6,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gilgamesh
AceGreenStar
Gilgamesh
10
1 / 4 / 0
6,716
480
6,396
15,443
9,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
12
2 / 2 / 0
6,895
493
8,755
6,865
2,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
0 / 1 / 0
6,955
497
5,349
8,106
2,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 4 / 3
6,076
434
2,876
11,872
4,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
15
Kills
3
4
Deaths
15
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
0
4
3
0.38
W
Kuzenbo
A Salty Hick
Kuzenbo
3
0
5
5.5
L
Gilgamesh
AceGreenStar
Gilgamesh
1
4
0
0.25
L
Zeus
2
2
0
1
W
Jing Wei
FOXY41103
Jing Wei
2
0
1
2.5
L
0
1
0
0
W
Thanatos
Ms Irrelevant
Thanatos
4
2
3
2.75
W
Guan Yu
NgS_Sharkman
Guan Yu
4
0
4
6
L
0
4
3
0.38
W
Kukulkan
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,169
Damage
25,971
50,060
Taken
52,288
37,850
Mitigated
25,685
31,709
Healing
12,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
2,595
475
0
1,838
10,002
6,940
0
5,783
4,113
0
15,498
W
Kuzenbo
A Salty Hick
Kuzenbo
6,578
2,529
641
4,280
11,145
13,314
58
4,621
6,348
19,460
0
L
Gilgamesh
AceGreenStar
Gilgamesh
6,396
2,302
0
2,420
15,443
9,384
0
1,096
13,286
0
38,427
L
Zeus
8,755
1,400
0
837
6,865
2,736
0
3,266
3,452
53,798
0
W
Jing Wei
FOXY41103
Jing Wei
5,583
4,436
0
7,366
8,982
3,793
1,497
4,123
4,859
0
78,753
L
5,349
2,014
0
5,569
8,106
2,566
0
583
7,523
60,335
0
W
Thanatos
Ms Irrelevant
Thanatos
5,912
1,309
0
12,122
11,811
5,757
0
1,287
10,472
0
55,767
W
Guan Yu
NgS_Sharkman
Guan Yu
12,980
2,492
388
5,878
11,846
12,297
0
1,839
9,893
0
60,967
L
2,876
991
0
2,126
11,872
4,059
0
732
11,057
0
37,231
W
Kukulkan
5,116
563
0
1,034
6,276
2,689
534
1,698
4,384
58,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,692
Gold Earned
32,636
500
Minions Killed
403
0
Camps Cleared
0
1,340,994
Distance Traveled
1,274,008
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
5,994
428
21
2
0
257,137
0
W
Kuzenbo
7,890
564
29
2
0
276,734
4
L
Gilgamesh
6,716
480
82
6
0
256,040
3
L
Zeus
6,895
493
114
8
0
233,147
1
W
Jing Wei
8,771
627
134
10
0
250,717
2
L
Sol
6,955
497
119
9
0
239,376
4
W
Thanatos
7,616
544
93
7
0
283,853
3
W
Guan Yu
8,848
632
124
9
0
277,608
1
L
Kali
6,076
434
67
5
0
288,308
1
W
Kukulkan
7,567
541
120
9
0
252,082
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role