Player Matchup

Chaac
Chaac
CyguNN13
Chaac
Level 68
God Stats
22W - 21L
1,504 SR
Queue Stats
106W - 108L
1,433 Elo+
Party 3
Bastet
Bastet
MrKutya
Bastet
Level 110
God Stats
1W - 6L
1,415 SR
Queue Stats
355W - 317L
1,561 Elo+
Party 4
Yu Huang
Yu Huang
MrSevander
Yu Huang
Level 108
God Stats
0W - 7L
1,312 SR
Queue Stats
344W - 315L
1,569 Elo+
Party 4
Bacchus
Bacchus
aziatus
Bacchus
Level 47
God Stats
10W - 3L
1,544 SR
Queue Stats
212W - 183L
1,571 Elo+
Party 4
Pele
Pele
wetpredator
Pele
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 35L
1,428 Elo+
Party 3
Team Averages
Level 76
1,455 SR
1,512 Elo+

VS

Team Averages
Level 65
1,489 SR
1,425 Elo+
Cerberus
Cerberus
 
Cerberus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Asphodel_Verseau
Chang'e
Level 89
God Stats
86W - 75L
1,522 SR
Queue Stats
560W - 625L
1,416 Elo+
Party 1
Neith
Neith
GoudaPower
Neith
Level 64
God Stats
3W - 3L
1,392 SR
Queue Stats
90W - 86L
1,431 Elo+
Party 2
Nemesis
Nemesis
Ti-pacheco
Nemesis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,180 Elo+
Party 2
Bellona
Bellona
ZyzzTheBoss
Bellona
Level 25
God Stats
7W - 4L
1,529 SR
Queue Stats
20W - 6L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CyguNN13
Chaac
14
0 / 7 / 1
8,664
456
9,976
22,656
21,987
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
MrKutya
Bastet
15
3 / 4 / 2
9,305
490
7,788
17,717
7,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
MrSevander
Yu Huang
17
5 / 0 / 1
10,997
579
16,464
8,053
3,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
aziatus
Bacchus
17
3 / 0 / 3
10,138
534
8,091
8,876
8,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 4 / 1
7,869
414
8,292
13,741
4,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
2 / 0 / 4
8,815
464
9,460
15,622
16,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
4 / 3 / 0
8,682
457
3,719
10,883
4,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
15
1 / 6 / 1
8,898
468
3,982
12,293
4,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
Ti-pacheco
Nemesis
12
0 / 4 / 2
7,667
404
2,122
13,006
5,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
ZyzzTheBoss
Bellona
17
8 / 1 / 1
11,111
585
24,940
21,372
23,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
23
14
Kills
15
15
Deaths
14
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
0
4
4
W
4
3
0
1.33
L
Chaac
CyguNN13
Chaac
0
7
1
0.07
W
Neith
1
6
1
0.25
L
Bastet
MrKutya
Bastet
3
4
2
1
L
Yu Huang
MrSevander
Yu Huang
5
0
1
5.5
W
Nemesis
Ti-pacheco
Nemesis
0
4
2
0.25
W
Bellona
ZyzzTheBoss
Bellona
8
1
1
8.5
L
Bacchus
aziatus
Bacchus
3
0
3
4.5
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,611
Damage
44,223
71,043
Taken
73,176
45,545
Mitigated
54,432
21,402
Healing
19,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
9,460
227
0
4,355
15,622
16,108
0
6,586
8,854
44,549
0
W
3,719
99
1,934
2,714
10,883
4,653
0
5,343
5,498
58,370
0
L
Chaac
CyguNN13
Chaac
9,976
2,497
0
8,067
22,656
21,987
0
909
21,747
0
70,920
W
Neith
3,982
1,966
0
1,362
12,293
4,627
26
6,548
5,321
0
62,683
L
Bastet
MrKutya
Bastet
7,788
2,897
0
8,574
17,717
7,099
106
3,373
14,344
0
76,232
L
Yu Huang
MrSevander
Yu Huang
16,464
2,172
261
2,020
8,053
3,755
368
3,328
4,725
100,823
0
W
Nemesis
Ti-pacheco
Nemesis
2,122
370
0
527
13,006
5,211
0
1,944
11,024
0
53,458
W
Bellona
ZyzzTheBoss
Bellona
24,940
8,091
0
8,214
21,372
23,833
330
2,793
18,537
0
98,883
L
Bacchus
aziatus
Bacchus
8,091
286
0
1,044
8,876
8,295
468
1,093
7,783
51,922
14,762
L
8,292
1,238
0
1,436
13,741
4,409
28
4,476
9,023
0
43,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,973
Gold Earned
45,173
593
Minions Killed
545
0
Camps Cleared
0
1,931,332
Distance Traveled
1,792,203
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,815
464
81
4
0
394,366
10
W
Chang'e
8,682
457
114
6
0
295,422
1
L
Chaac
8,664
456
127
7
0
336,104
2
W
Neith
8,898
468
112
6
0
309,989
3
L
Bastet
9,305
490
120
6
0
437,587
3
L
Yu Huang
10,997
579
173
9
0
370,361
6
W
Nemesis
7,667
404
83
4
0
422,029
0
W
Bellona
11,111
585
155
8
0
370,397
5
L
Bacchus
10,138
534
125
7
0
413,365
6
L
Pele
7,869
414
48
3
0
373,915
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role