Player Matchup

Janus
Janus
BiGxFaTxSnOwM4Nx
Janus
Level 149
God Stats
13W - 14L
1,502 SR
Queue Stats
403W - 350L
1,566 Elo+
Party 2
Atlas
Atlas
KingFishy49
Atlas
Level 94
God Stats
4W - 1L
1,544 SR
Queue Stats
61W - 72L
1,349 Elo+
Solo
Thor
Thor
Towny197
Thor
Level 148
God Stats
2W - 0L
1,692 SR
Queue Stats
236W - 216L
1,541 Elo+
Party 2
Team Averages
Level 130
1,579 SR
1,485 Elo+

VS

Team Averages
Level 97
1,385 SR
1,372 Elo+
Chaac
Chaac
Klaiman310
Chaac
Level 7
God Stats
3W - 9L
1,318 SR
Queue Stats
4W - 15L
1,181 Elo+
Party 1
Jormungandr
Jormungandr
katakuri981
Jormungandr
Level 125
God Stats
0W - 2L
1,220 SR
Queue Stats
80W - 115L
1,342 Elo+
Party 1
Yu Huang
Yu Huang
ti fou Oci
Yu Huang
Level 158
God Stats
6W - 4L
1,616 SR
Queue Stats
275W - 208L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 4
7,707
771
12,756
5,550
2,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 0 / 6
8,447
845
6,561
10,773
12,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thor
11
4 / 3 / 3
7,488
749
6,122
9,849
4,355
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
10
0 / 2 / 3
6,463
646
2,897
7,811
5,457
Jormungandr
katakuri981
Jormungandr
9
0 / 3 / 2
6,448
645
7,700
13,521
10,339
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yu Huang
ti fou Oci
Yu Huang
11
2 / 3 / 0
6,865
687
5,510
7,701
3,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
8
Kills
2
3
Deaths
8
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
0
4
4
W
2
0
6
5
L
Chaac
0
2
3
0.75
W
Thor
4
3
3
1.83
L
Jormungandr
katakuri981
Jormungandr
0
3
2
0.33
L
Yu Huang
ti fou Oci
Yu Huang
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,439
Damage
16,107
26,172
Taken
29,033
19,131
Mitigated
18,921
7,858
Healing
2,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,756
899
0
1,018
5,550
2,647
261
3,287
2,263
48,371
0
W
6,561
3,449
528
4,275
10,773
12,129
0
4,988
5,785
14,260
0
L
Chaac
2,897
362
0
946
7,811
5,457
0
5,525
2,042
0
8,710
W
Thor
6,122
779
0
2,037
9,849
4,355
189
5,553
4,296
0
17,239
L
Jormungandr
katakuri981
Jormungandr
7,700
2,353
427
498
13,521
10,339
0
7,661
5,593
19,358
0
L
Yu Huang
ti fou Oci
Yu Huang
5,510
707
0
480
7,701
3,125
0
5,737
1,688
22,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,642
Gold Earned
19,776
125
Minions Killed
80
7
Camps Cleared
3
628,894
Distance Traveled
553,111
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,707
771
93
9
5
217,183
1
W
Atlas
8,447
845
14
1
0
214,817
3
L
Chaac
6,463
646
20
2
1
184,673
0
W
Thor
7,488
749
18
2
2
196,894
1
L
Jormungandr
6,448
645
27
3
0
196,457
4
L
Yu Huang
6,865
687
33
3
2
171,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role