Player Matchup

Loki
Loki
KamotsAlpha
Loki
Level 101
God Stats
13W - 11L
1,571 SR
Queue Stats
368W - 358L
1,488 Elo+
Solo
Chang'e
Chang'e
KingGambler19
Chang'e
Level 143
God Stats
2W - 2L
1,570 SR
Queue Stats
83W - 94L
1,526 Elo+
Party 2
Chernobog
Chernobog
Pyro_9598
Chernobog
Level 56
God Stats
5W - 1L
1,500 SR
Queue Stats
385W - 381L
1,441 Elo+
Solo
Atlas
Atlas
lOneRebornl
Atlas
Level 139
God Stats
4W - 4L
1,476 SR
Queue Stats
57W - 63L
1,523 Elo+
Party 2
Nu Wa
Nu Wa
tzmanu7862
Nu Wa
Level 153
God Stats
43W - 40L
1,645 SR
Queue Stats
102W - 104L
1,592 Elo+
Party 2
Team Averages
Level 118
1,552 SR
1,514 Elo+

VS

Team Averages
Level 122
1,537 SR
1,547 Elo+
Kali
Kali
Applejuicerr
Kali
Level 107
God Stats
24W - 21L
1,609 SR
Queue Stats
939W - 835L
1,621 Elo+
Party 1
Nike
Nike
MaxIsTrollin
Nike
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
244W - 232L
1,494 Elo+
Party 3
Merlin
Merlin
MotherLand2360
Merlin
Level 109
God Stats
17W - 21L
1,578 SR
Queue Stats
431W - 374L
1,580 Elo+
Party 1
Baron Samedi
Baron Samedi
UHHHHHHHBURGER
Baron Samedi
Level 108
God Stats
3W - 5L
1,510 SR
Queue Stats
1,078W - 1,015L
1,573 Elo+
Party 1
Olorun
Olorun
skirmisherx44
Olorun
Level 129
God Stats
10W - 5L
1,489 SR
Queue Stats
236W - 212L
1,470 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 6
6,040
549
5,124
8,615
2,853
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
12
2 / 0 / 1
6,880
625
5,050
6,675
2,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
Pyro_9598
Chernobog
8
3 / 3 / 2
5,536
503
5,471
10,188
3,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
4 / 4 / 5
6,340
576
5,027
8,990
5,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Nu Wa
11
2 / 0 / 8
6,554
596
9,088
2,694
921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
5,851
532
3,462
8,154
3,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8
1 / 3 / 5
5,355
487
6,021
10,901
6,357
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 3 / 0
6,163
560
2,437
7,610
2,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
UHHHHHHHBURGER
Baron Samedi
10
0 / 2 / 0
5,272
479
2,541
8,016
3,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
5 / 3 / 2
6,444
586
9,108
11,839
5,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
13
Kills
9
10
Deaths
13
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
2
3
6
1.67
W
Chang'e
2
0
1
2.5
L
1
3
5
1.17
L
2
3
0
0.67
W
Chernobog
Pyro_9598
Chernobog
3
3
2
1.33
L
Baron Samedi
UHHHHHHHBURGER
Baron Samedi
0
2
0
0
W
4
4
5
1.63
L
5
3
2
2
W
Nu Wa
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,760
Damage
23,569
37,162
Taken
46,520
14,973
Mitigated
21,732
13,295
Healing
18,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,462
2,096
0
1,851
8,154
3,055
0
2,219
5,935
0
38,230
W
5,124
1,208
0
2,017
8,615
2,853
0
1,022
7,593
0
33,469
W
Chang'e
5,050
341
69
5,019
6,675
2,781
0
2,474
4,201
51,123
0
L
6,021
674
635
3,726
10,901
6,357
436
3,658
7,243
0
20,179
L
2,437
440
0
1,777
7,610
2,947
0
4,864
2,746
51,912
0
W
Chernobog
Pyro_9598
Chernobog
5,471
3,443
600
3,489
10,188
3,089
0
4,683
5,505
0
21,405
L
Baron Samedi
UHHHHHHHBURGER
Baron Samedi
2,541
151
80
2,663
8,016
3,826
0
4,790
3,226
40,569
0
W
5,027
2,454
0
1,476
8,990
5,329
16
3,427
5,563
19,551
0
L
9,108
4,377
1,387
6,298
11,839
5,547
1,036
3,634
8,205
39,382
7,491
W
Nu Wa
9,088
2,371
0
625
2,694
921
14
894
1,800
48,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,350
Gold Earned
29,085
285
Minions Killed
310
0
Camps Cleared
0
1,034,303
Distance Traveled
994,957
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,851
532
78
7
0
262,097
1
W
Loki
6,040
549
60
5
0
224,208
1
W
Chang'e
6,880
625
101
9
0
189,957
3
L
Nike
5,355
487
22
2
0
208,030
1
L
Merlin
6,163
560
81
7
0
182,476
2
W
Chernobog
5,536
503
20
2
0
215,177
0
L
Baron Samedi
5,272
479
55
5
0
167,388
1
W
Atlas
6,340
576
19
2
0
189,958
1
L
Olorun
6,444
586
74
7
0
174,966
0
W
Nu Wa
6,554
596
85
8
0
215,003
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role