Player Matchup

Atlas
Atlas
Platinum II
BlackPhantøm
Atlas
Platinum II
Level 160
God Stats
16W - 13L
1,650 SR
Queue Stats
98W - 94L
1,748 MMR
Party 1
Xbalanque
Xbalanque
Diamond V
Yazhogg
Xbalanque
Diamond V
Level 120
God Stats
2W - 0L
1,722 SR
Queue Stats
4W - 2L
1,801 MMR
Party 1
Fenrir
Fenrir
Diamond V
Yxx3
Fenrir
Diamond V
Level 155
God Stats
3W - 3L
1,591 SR
Queue Stats
263W - 261L
2,121 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 145
1,655 SR
1,890 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 126
1,638 SR
1,761 MMR
Neith
Neith
Gold III
DazGotBreaded
Neith
Gold III
Level 113
God Stats
35W - 28L
1,568 SR
Queue Stats
172W - 204L
1,705 MMR
Party 2
Vulcan
Vulcan
Gold II
KurtGotButtered
Vulcan
Gold II
Level 145
God Stats
10W - 9L
1,609 SR
Queue Stats
175W - 208L
1,650 MMR
Party 2
Terra
Terra
Platinum III
SerttasBeyy
Terra
Platinum III
Level 121
God Stats
0W - 1L
1,738 SR
Queue Stats
85W - 93L
1,927 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 7
9,897
660
10,251
16,962
18,972
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xbalanque
Yazhogg
Xbalanque
16
6 / 0 / 3
10,514
701
19,014
13,524
6,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
Yxx3
Fenrir
15
1 / 1 / 7
9,347
623
9,870
17,272
11,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mystical Earring

Mystical Earring

+15
Mp 5

Bans
Baron SamediAchillesGuan YuThothAres

VS

Bans
Ah Muzen CabBaba YagaScyllaAgniPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
8,250
550
9,770
12,786
6,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mystical Earring

Mystical Earring

+15
Mp 5

13
0 / 4 / 1
8,413
561
15,694
10,834
5,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

13
1 / 0 / 0
9,554
637
7,137
20,126
25,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
9
Kills
1
1
Deaths
9
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
0
7
5.5
L
0
5
1
0.1
L
0
4
1
0.13
L
1
0
0
1
W
Xbalanque
Yazhogg
Xbalanque
6
0
3
7.5
W
Fenrir
Yxx3
Fenrir
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,135
Damage
32,601
47,758
Taken
43,746
37,522
Mitigated
38,554
13,354
Healing
10,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,251
4,021
0
5,072
16,962
18,972
536
6,126
10,836
33,786
0
L
9,770
3,916
0
1,572
12,786
6,938
102
4,378
8,053
0
28,603
L
15,694
5,077
0
720
10,834
5,853
0
2,563
7,937
40,191
0
L
7,137
563
1,980
6,221
20,126
25,763
0
3,543
16,273
23,798
0
W
Xbalanque
Yazhogg
Xbalanque
19,014
10,478
0
4,888
13,524
6,743
2,383
7,793
5,731
0
72,702
W
Fenrir
Yxx3
Fenrir
9,870
2,317
0
3,394
17,272
11,807
457
9,583
7,689
0
31,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,758
Gold Earned
26,217
204
Minions Killed
141
8
Camps Cleared
5
889,957
Distance Traveled
805,729
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,897
660
44
3
1
308,969
3
L
Neith
8,250
550
46
3
1
239,509
4
L
Vulcan
8,413
561
66
4
4
268,131
5
L
Terra
9,554
637
29
2
0
298,089
6
W
Xbalanque
10,514
701
132
9
3
280,079
3
W
Fenrir
9,347
623
28
2
4
300,909
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role