Player Matchup

Cthulhu
Cthulhu
Alyshire
Cthulhu
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 84L
1,429 Elo+
Solo
Izanami
Izanami
Ihaveblink
Izanami
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 63L
1,573 Elo+
Solo
Chronos
Chronos
OSK PAIN
Chronos
Level 104
God Stats
2W - 2L
1,840 SR
Queue Stats
148W - 153L
1,409 Elo+
Solo
Ra
Ra
SkittlesFTR
Ra
Level 128
God Stats
1W - 1L
1,726 SR
Queue Stats
264W - 278L
1,469 Elo+
Solo
Ah Puch
Ah Puch
Yomm1
Ah Puch
Level 159
God Stats
4W - 1L
1,766 SR
Queue Stats
332W - 346L
1,462 Elo+
Solo
Team Averages
Level 96
1,666 SR
1,468 Elo+

VS

Team Averages
Level 48
1,536 SR
1,531 Elo+
Guan Yu
Guan Yu
DaMusty05
Guan Yu
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 34L
1,704 Elo+
Party 1
Skadi
Skadi
ETJE007
Skadi
Level 29
God Stats
1W - 1L
1,334 SR
Queue Stats
40W - 13L
1,624 Elo+
Party 1
Artemis
Artemis
Eerappelmos88
Artemis
Level 28
God Stats
5W - 1L
1,844 SR
Queue Stats
85W - 35L
1,653 Elo+
Party 1
Cerberus
Cerberus
SaItyPengu12
Cerberus
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 10L
1,511 Elo+
Party 1
Apollo
Apollo
Wolverine205
Apollo
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,165 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alyshire
Cthulhu
15
1 / 7 / 9
10,285
735
9,629
23,007
24,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
Ihaveblink
Izanami
19
8 / 3 / 2
11,175
798
16,672
15,251
7,524
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chronos
OSK PAIN
Chronos
15
0 / 4 / 5
9,245
660
5,840
14,211
4,584
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

18
3 / 5 / 6
10,972
784
12,921
15,367
6,227
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Puch
Yomm1
Ah Puch
15
1 / 6 / 8
9,604
686
15,039
14,325
5,269
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DaMusty05
Guan Yu
17
4 / 4 / 16
10,509
751
7,781
16,622
21,605
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Skadi
ETJE007
Skadi
20
8 / 2 / 15
12,017
858
22,154
17,442
8,908
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Artemis
18
8 / 2 / 14
11,068
791
29,203
14,817
7,648
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
SaItyPengu12
Cerberus
17
2 / 2 / 19
10,775
770
5,701
14,339
16,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apollo
18
2 / 4 / 11
10,096
721
6,630
10,538
5,225
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
99
13
Kills
24
25
Deaths
14
30
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Alyshire
Cthulhu
1
7
9
0.79
W
Guan Yu
DaMusty05
Guan Yu
4
4
16
3
W
Skadi
ETJE007
Skadi
8
2
15
7.75
W
Artemis
8
2
14
7.5
L
Izanami
Ihaveblink
Izanami
8
3
2
3
L
Chronos
OSK PAIN
Chronos
0
4
5
0.63
W
Cerberus
SaItyPengu12
Cerberus
2
2
19
5.75
L
3
5
6
1.2
W
Apollo
2
4
11
1.88
L
Ah Puch
Yomm1
Ah Puch
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,101
Damage
71,469
82,161
Taken
73,758
47,694
Mitigated
59,943
27,921
Healing
30,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Alyshire
Cthulhu
9,629
692
661
2,949
23,007
24,090
0
1,442
21,565
15,134
0
W
Guan Yu
DaMusty05
Guan Yu
7,781
539
6,567
4,259
16,622
21,605
164
7,820
8,802
0
11,651
W
Skadi
ETJE007
Skadi
22,154
7,487
1,735
5,579
17,442
8,908
1,226
9,103
8,339
0
52,795
W
Artemis
29,203
10,500
2,941
2,405
14,817
7,648
1,583
9,486
5,331
0
45,273
L
Izanami
Ihaveblink
Izanami
16,672
12,334
2,232
3,784
15,251
7,524
3,195
1,347
13,904
0
35,840
L
Chronos
OSK PAIN
Chronos
5,840
1,253
471
3,309
14,211
4,584
780
863
13,348
18,881
0
W
Cerberus
SaItyPengu12
Cerberus
5,701
665
1,040
3,680
14,339
16,557
637
8,317
6,022
13,054
0
L
12,921
994
7,643
4,934
15,367
6,227
0
799
14,568
35,474
0
W
Apollo
6,630
3,407
329
1,712
10,538
5,225
4,386
8,703
1,835
0
25,418
L
Ah Puch
Yomm1
Ah Puch
15,039
0
149
1,789
14,325
5,269
476
1,250
13,075
22,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,281
Gold Earned
54,465
153
Minions Killed
206
0
Camps Cleared
0
1,183,897
Distance Traveled
1,278,288
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,285
735
8
1
0
249,461
1
W
Guan Yu
10,509
751
5
0
0
260,899
0
W
Skadi
12,017
858
69
5
0
267,821
3
W
Artemis
11,068
791
39
3
0
252,853
0
L
Izanami
11,175
798
43
3
0
177,981
1
L
Chronos
9,245
660
25
2
0
267,121
1
W
Cerberus
10,775
770
26
2
0
252,501
2
L
Ra
10,972
784
62
4
0
253,225
2
W
Apollo
10,096
721
67
5
0
244,214
2
L
Ah Puch
9,604
686
15
1
0
236,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role