Player Matchup

Ymir
Ymir
Rifz2
Ymir
Level 24
God Stats
4W - 1L
1,821 SR
Queue Stats
62W - 19L
1,780 Elo+
Party 1
Geb
Geb
Tt_Ballz
Geb
Level 121
God Stats
2W - 1L
1,659 SR
Queue Stats
117W - 51L
1,752 Elo+
Party 1
Ishtar
Ishtar
Tt_Leqacy
Ishtar
Level 129
God Stats
5W - 0L
1,787 SR
Queue Stats
27W - 13L
1,639 Elo+
Party 1
Team Averages
Level 91
1,756 SR
1,724 Elo+

VS

Team Averages
Level 100
1,546 SR
1,466 Elo+
Shiva
Shiva
Fury5704
Shiva
Level 115
God Stats
19W - 9L
1,672 SR
Queue Stats
168W - 164L
1,534 Elo+
Party 2
Merlin
Merlin
Vividless
Merlin
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,486 Elo+
Party 2
Ishtar
Ishtar
undercover00703
Ishtar
Level 122
God Stats
4W - 6L
1,467 SR
Queue Stats
271W - 265L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Rifz2
Ymir
12
3 / 1 / 13
7,707
771
7,547
14,233
10,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 3 / 14
7,646
765
8,168
10,968
4,139
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ishtar
Tt_Leqacy
Ishtar
13
14 / 1 / 5
9,332
933
13,347
9,911
4,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Fury5704
Shiva
11
1 / 4 / 2
7,170
717
12,102
12,783
7,476
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Vividless
Merlin
10
1 / 7 / 1
6,461
646
4,592
8,982
3,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
3 / 8 / 2
7,276
728
9,045
11,476
3,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
10
19
Kills
5
5
Deaths
19
32
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Shiva
Fury5704
Shiva
1
4
2
0.5
W
Ymir
Rifz2
Ymir
3
1
13
9.5
W
2
3
14
3
W
Ishtar
Tt_Leqacy
Ishtar
14
1
5
16.5
L
Merlin
Vividless
Merlin
1
7
1
0.21
L
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,062
Damage
25,739
35,112
Taken
33,241
18,651
Mitigated
13,904
12,490
Healing
2,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
Fury5704
Shiva
12,102
2,333
601
1,236
12,783
7,476
0
5,426
7,357
0
22,951
W
Ymir
Rifz2
Ymir
7,547
2,200
631
6,501
14,233
10,064
0
2,741
11,492
12,727
1,161
W
8,168
791
0
897
10,968
4,139
0
1,853
9,115
25,583
0
W
Ishtar
Tt_Leqacy
Ishtar
13,347
8,407
0
4,461
9,911
4,448
545
667
9,244
0
29,412
L
Merlin
Vividless
Merlin
4,592
730
0
270
8,982
3,057
0
5,151
3,831
17,776
0
L
9,045
4,894
0
710
11,476
3,371
0
4,762
6,714
0
15,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,685
Gold Earned
20,907
96
Minions Killed
67
6
Camps Cleared
2
493,294
Distance Traveled
455,686
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,170
717
31
3
2
176,412
2
W
Ymir
7,707
771
16
2
1
167,270
2
W
Geb
7,646
765
37
4
5
166,804
0
W
Ishtar
9,332
933
43
4
0
159,220
0
L
Merlin
6,461
646
31
3
0
136,963
1
L
Ishtar
7,276
728
5
1
0
142,311
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role