Player Matchup

Atlas
Atlas
DonkZonk
Atlas
Level 49
God Stats
21W - 19L
1,648 SR
Queue Stats
93W - 71L
1,605 Elo+
Party 1
Medusa
Medusa
TheRealRickyBTW
Medusa
Level 41
God Stats
6W - 5L
1,777 SR
Queue Stats
201W - 227L
1,458 Elo+
Solo
Thoth
Thoth
TimothyTrumpet
Thoth
Level 109
God Stats
7W - 5L
1,618 SR
Queue Stats
391W - 350L
1,579 Elo+
Party 1
Thor
Thor
ZooMAX
Thor
Level 88
God Stats
1W - 1L
1,815 SR
Queue Stats
83W - 63L
1,638 Elo+
Party 1
Vamana
Vamana
zechel
Vamana
Level 109
God Stats
5W - 6L
1,722 SR
Queue Stats
249W - 225L
1,554 Elo+
Party 1
Team Averages
Level 79
1,716 SR
1,567 Elo+

VS

Team Averages
Level 100
1,535 SR
1,498 Elo+
Jing Wei
Jing Wei
KasuriSenikuma
Jing Wei
Level 142
God Stats
3W - 2L
1,493 SR
Queue Stats
210W - 208L
1,507 Elo+
Party 2
Osiris
Osiris
Kärna
Osiris
Level 159
God Stats
3W - 0L
1,411 SR
Queue Stats
75W - 68L
1,573 Elo+
Solo
Fenrir
Fenrir
elshrimpo
Fenrir
Level 26
God Stats
6W - 1L
1,500 SR
Queue Stats
44W - 42L
1,385 Elo+
Party 2
Arachne
Arachne
habahabapl
Arachne
Level 48
God Stats
105W - 91L
1,507 SR
Queue Stats
114W - 115L
1,430 Elo+
Solo
Hera
Hera
nvrt
Hera
Level 126
God Stats
9W - 2L
1,766 SR
Queue Stats
105W - 84L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
DonkZonk
Atlas
10
2 / 2 / 5
6,660
476
4,768
10,925
9,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
3 / 2 / 1
6,225
445
5,536
5,043
1,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 1 / 0
7,055
504
7,903
4,917
1,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Thor
ZooMAX
Thor
11
1 / 1 / 3
6,714
480
4,243
10,923
4,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vamana
zechel
Vamana
13
2 / 5 / 0
7,248
518
7,859
12,295
7,768
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
10
2 / 2 / 3
6,882
492
6,449
10,413
3,212
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Osiris
Kärna
Osiris
14
4 / 3 / 2
9,001
643
11,831
15,951
15,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fenrir
elshrimpo
Fenrir
10
2 / 4 / 3
7,228
516
4,150
14,945
10,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arachne
habahabapl
Arachne
13
2 / 1 / 2
7,911
565
3,036
12,220
4,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
nvrt
Hera
13
1 / 0 / 2
8,191
585
7,129
5,404
1,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
23
10
Kills
11
11
Deaths
10
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Atlas
DonkZonk
Atlas
2
2
5
2.25
W
Jing Wei
2
2
3
1.75
W
Osiris
Kärna
Osiris
4
3
2
1.67
L
3
2
1
1.75
L
2
1
0
2
L
Thor
ZooMAX
Thor
1
1
3
2.5
W
Fenrir
elshrimpo
Fenrir
2
4
3
0.88
W
Arachne
habahabapl
Arachne
2
1
2
3
W
Hera
nvrt
Hera
1
0
2
2
L
Vamana
zechel
Vamana
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,309
Damage
32,595
44,103
Taken
58,933
25,336
Mitigated
36,259
9,306
Healing
20,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
DonkZonk
Atlas
4,768
1,944
0
1,767
10,925
9,605
0
1,988
8,937
18,106
0
W
Jing Wei
6,449
5,693
0
4,362
10,413
3,212
2,049
3,523
6,890
0
44,661
W
Osiris
Kärna
Osiris
11,831
5,678
0
6,296
15,951
15,651
935
0
15,951
0
65,744
L
5,536
3,642
0
0
5,043
1,619
0
294
4,749
0
29,484
L
7,903
390
0
1,275
4,917
1,937
0
2,338
2,579
65,508
0
L
Thor
ZooMAX
Thor
4,243
1,613
0
4,340
10,923
4,407
0
2,509
8,414
0
42,528
W
Fenrir
elshrimpo
Fenrir
4,150
804
0
3,782
14,945
10,754
35
5,240
9,705
0
16,210
W
Arachne
habahabapl
Arachne
3,036
2,424
0
4,875
12,220
4,768
0
2,476
9,744
0
60,595
W
Hera
nvrt
Hera
7,129
1,925
182
1,191
5,404
1,874
268
2,246
3,158
74,081
0
L
Vamana
zechel
Vamana
7,859
3,260
0
1,924
12,295
7,768
0
0
12,295
0
52,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,902
Gold Earned
39,213
385
Minions Killed
442
0
Camps Cleared
0
1,302,789
Distance Traveled
1,306,514
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,660
476
25
2
0
272,789
5
W
Jing Wei
6,882
492
75
5
0
262,275
1
W
Osiris
9,001
643
114
8
0
268,647
3
L
Medusa
6,225
445
62
4
0
200,101
3
L
Thoth
7,055
504
109
8
0
268,547
6
L
Thor
6,714
480
88
6
0
294,125
2
W
Fenrir
7,228
516
20
1
0
241,344
5
W
Arachne
7,911
565
95
7
0
287,367
1
W
Hera
8,191
585
138
10
0
246,881
7
L
Vamana
7,248
518
101
7
0
267,227
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role