Player Matchup

Izanami
Izanami
 
Izanami
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Grim Sigtyr
Janus
Level 104
God Stats
6W - 4L
1,640 SR
Queue Stats
522W - 505L
1,409 Elo+
Solo
Gilgamesh
Gilgamesh
Highlander1006
Gilgamesh
Level 149
God Stats
4W - 4L
1,449 SR
Queue Stats
229W - 232L
1,461 Elo+
Party 3
Horus
Horus
Tisynokizzy
Horus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 1L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
buzzsnakes
Nu Wa
Level 148
God Stats
8W - 1L
1,714 SR
Queue Stats
280W - 282L
1,452 Elo+
Party 3
Team Averages
Level 97
1,561 SR
1,464 Elo+

VS

Team Averages
Level 103
1,507 SR
1,421 Elo+
Merlin
Merlin
AkiraBlack
Merlin
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 33L
1,417 Elo+
Solo
He Bo
He Bo
Off3ns1v3Cont3nt
He Bo
Level 121
God Stats
3W - 2L
1,522 SR
Queue Stats
110W - 136L
1,395 Elo+
Solo
Mulan
Mulan
PhysicalFTW
Mulan
Level 42
God Stats
13W - 11L
1,433 SR
Queue Stats
394W - 402L
1,373 Elo+
Party 1
Horus
Horus
Shneezey
Horus
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,465 Elo+
Solo
Zeus
Zeus
WisconSinner44
Zeus
Level 129
God Stats
65W - 28L
1,580 SR
Queue Stats
1,372W - 1,463L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
7
0 / 2 / 0
5,318
665
770
2,850
1,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
1 / 2 / 1
6,740
843
7,183
6,148
2,689
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Highlander1006
Gilgamesh
10
1 / 6 / 1
6,470
809
4,532
11,497
8,415
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 2 / 1
6,420
803
2,432
7,066
7,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Nu Wa
13
0 / 2 / 2
6,341
793
10,357
7,141
2,954
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AkiraBlack
Merlin
12
2 / 2 / 8
7,001
875
5,421
6,236
2,718
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
3 / 0 / 11
7,666
958
5,277
5,558
2,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
4 / 1 / 6
7,462
933
7,774
8,092
5,146
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Horus
Shneezey
Horus
13
0 / 0 / 12
7,494
937
3,565
8,959
9,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
5 / 0 / 8
8,384
1,048
8,338
3,557
1,620
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
59
3
Kills
14
14
Deaths
3
5
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
2
0
0
W
Merlin
AkiraBlack
Merlin
2
2
8
3
L
1
2
1
0.75
L
Gilgamesh
Highlander1006
Gilgamesh
1
6
1
0.25
W
3
0
11
8.5
W
4
1
6
7
W
Horus
Shneezey
Horus
0
0
12
6
L
1
2
1
0.75
W
5
0
8
9
L
Nu Wa
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,274
Damage
30,375
34,702
Taken
32,402
22,364
Mitigated
21,102
9,920
Healing
19,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
770
408
0
99
2,850
1,033
0
2,314
536
0
2,040
W
Merlin
AkiraBlack
Merlin
5,421
179
1,673
1,301
6,236
2,718
211
2,921
3,315
20,346
0
L
7,183
1,039
612
1,109
6,148
2,689
0
4,505
1,643
19,335
0
L
Gilgamesh
Highlander1006
Gilgamesh
4,532
386
875
749
11,497
8,415
0
4,378
7,119
0
9,015
W
5,277
524
2,153
1,970
5,558
2,219
396
3,202
2,356
13,394
0
W
7,774
942
194
2,116
8,092
5,146
306
4,483
3,609
0
14,258
W
Horus
Shneezey
Horus
3,565
2,046
3,736
4,153
8,959
9,399
0
4,859
4,100
0
6,943
L
2,432
819
1,235
2,066
7,066
7,273
0
3,456
3,610
0
3,844
W
8,338
481
1,441
622
3,557
1,620
343
2,075
1,482
22,424
0
L
Nu Wa
10,357
2,750
922
2,253
7,141
2,954
0
4,383
2,758
21,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,289
Gold Earned
38,007
58
Minions Killed
100
0
Camps Cleared
0
608,547
Distance Traveled
900,433
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,318
665
4
1
0
48,740
0
W
Merlin
7,001
875
26
3
0
153,423
3
L
Janus
6,740
843
24
3
0
159,298
0
L
Gilgamesh
6,470
809
5
1
0
140,765
0
W
He Bo
7,666
958
20
3
0
183,378
1
W
Mulan
7,462
933
13
2
0
182,999
0
W
Horus
7,494
937
6
1
0
195,334
1
L
Horus
6,420
803
3
0
0
98,319
1
W
Zeus
8,384
1,048
35
4
0
185,299
0
L
Nu Wa
6,341
793
22
3
0
161,425
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role