Player Matchup

Atlas
Atlas
JDSHx4
Atlas
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,390 Elo+
Solo
Charybdis
Charybdis
JoeyJett
Charybdis
Level 138
God Stats
16W - 18L
1,523 SR
Queue Stats
245W - 257L
1,537 Elo+
Solo
Nu Wa
Nu Wa
varysousou
Nu Wa
Level 149
God Stats
2W - 5L
1,218 SR
Queue Stats
165W - 291L
1,395 Elo+
Solo
Team Averages
Level 106
1,414 SR
1,441 Elo+

VS

Team Averages
Level 66
1,563 SR
1,486 Elo+
Scylla
Scylla
IsaTheGaySnowman
Scylla
Level 68
God Stats
1W - 1L
1,508 SR
Queue Stats
88W - 84L
1,481 Elo+
Party 1
Chaac
Chaac
KingMashu
Chaac
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 96L
1,348 Elo+
Party 1
Cupid
Cupid
MasterJechtXIII
Cupid
Level 63
God Stats
18W - 14L
1,681 SR
Queue Stats
167W - 165L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
JDSHx4
Atlas
18
2 / 5 / 8
14,091
783
12,233
29,708
32,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
JoeyJett
Charybdis
20
7 / 6 / 3
14,477
804
17,174
20,010
7,307
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
17
3 / 8 / 7
13,464
748
15,996
20,213
6,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 4 / 8
13,011
723
23,338
17,713
6,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
KingMashu
Chaac
16
7 / 4 / 8
12,408
689
12,953
23,594
19,505
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
6 / 4 / 11
12,923
718
23,221
17,803
7,232
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
46
12
Kills
19
19
Deaths
12
18
Assists
27
Player
Kills
Deaths
Assists
KDA
L
6
4
8
2.5
W
Atlas
JDSHx4
Atlas
2
5
8
1.2
W
Charybdis
JoeyJett
Charybdis
7
6
3
1.42
L
Chaac
KingMashu
Chaac
7
4
8
2.75
L
6
4
11
2.88
W
Nu Wa
3
8
7
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,403
Damage
59,512
69,931
Taken
59,110
47,193
Mitigated
33,273
9,009
Healing
14,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
23,338
1,899
0
2,443
17,713
6,536
414
8,819
8,894
56,132
0
W
Atlas
JDSHx4
Atlas
12,233
4,099
0
4,203
29,708
32,946
613
6,356
22,946
30,424
0
W
Charybdis
JoeyJett
Charybdis
17,174
8,592
0
2,324
20,010
7,307
2,022
8,435
11,191
0
72,081
L
Chaac
KingMashu
Chaac
12,953
1,743
887
4,643
23,594
19,505
346
9,593
14,001
0
42,181
L
23,221
14,864
946
5,926
17,803
7,232
2,180
10,172
7,631
0
83,969
W
Nu Wa
15,996
3,950
0
2,482
20,213
6,940
526
7,793
12,106
54,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,032
Gold Earned
38,342
183
Minions Killed
237
7
Camps Cleared
7
946,483
Distance Traveled
934,805
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
13,011
723
55
3
0
334,184
1
W
Atlas
14,091
783
27
2
1
326,499
0
W
Charybdis
14,477
804
103
6
3
305,309
4
L
Chaac
12,408
689
63
4
2
303,914
3
L
Cupid
12,923
718
119
7
5
296,707
3
W
Nu Wa
13,464
748
53
3
3
314,675
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role