Player Matchup

Neith
Neith
LoJotas
Neith
Level 28
God Stats
3W - 3L
1,341 SR
Queue Stats
3W - 6L
1,236 Elo+
Party 1
Chaac
Chaac
TheNumberOneANB
Chaac
Level 17
God Stats
1W - 2L
1,271 SR
Queue Stats
5W - 8L
1,173 Elo+
Party 1
Kukulkan
Kukulkan
Yesikka RVNG
Kukulkan
Level 122
God Stats
1W - 0L
1,243 SR
Queue Stats
4W - 5L
1,567 Elo+
Party 1
Team Averages
Level 56
1,285 SR
1,325 Elo+

VS

Team Averages
Level 29
1,370 SR
1,313 Elo+
Agni
Agni
AIex Iopez
Agni
Level 74
God Stats
0W - 1L
1,371 SR
Queue Stats
8W - 14L
1,409 Elo+
Party 2
Loki
Loki
GreasyJerm9149
Loki
Level 8
God Stats
5W - 17L
1,240 SR
Queue Stats
42W - 82L
1,029 Elo+
Party 2
Yemoja
Yemoja
UnknownShadow26
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 47L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
LoJotas
Neith
17
3 / 0 / 8
11,757
653
4,265
6,877
2,988
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

16
6 / 2 / 8
11,976
665
20,410
18,539
17,665
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kukulkan
Yesikka RVNG
Kukulkan
17
4 / 0 / 7
11,642
647
15,547
8,433
3,931
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 9 / 2
9,696
539
11,675
16,996
7,251
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
0 / 5 / 1
9,155
509
3,881
15,712
6,649
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
2 / 0 / 0
11,952
664
3,516
13,196
16,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
13
Kills
2
2
Deaths
14
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
9
2
0.11
L
0
5
1
0.1
W
Neith
LoJotas
Neith
3
0
8
7
W
6
2
8
5
L
2
0
0
2
W
Kukulkan
Yesikka RVNG
Kukulkan
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,222
Damage
19,072
33,849
Taken
45,904
24,584
Mitigated
30,876
13,165
Healing
2,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,675
304
0
0
16,996
7,251
0
5,406
11,590
41,230
0
L
3,881
39
0
0
15,712
6,649
0
3,898
11,814
0
21,771
W
Neith
LoJotas
Neith
4,265
2,167
0
4,424
6,877
2,988
1,134
4,493
2,384
0
38,385
W
20,410
4,085
0
5,384
18,539
17,665
89
6,841
11,698
0
45,022
L
3,516
912
1,023
1,425
13,196
16,976
0
6,749
6,447
29,824
0
W
Kukulkan
Yesikka RVNG
Kukulkan
15,547
1,171
0
3,357
8,433
3,931
1,095
4,322
4,111
55,662
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,375
Gold Earned
30,803
184
Minions Killed
151
11
Camps Cleared
3
1,025,886
Distance Traveled
901,333
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,696
539
60
3
1
296,849
2
L
Loki
9,155
509
31
2
2
302,048
0
W
Neith
11,757
653
67
4
5
320,958
1
W
Chaac
11,976
665
46
3
4
362,459
2
L
Yemoja
11,952
664
60
3
0
302,436
0
W
Kukulkan
11,642
647
71
4
2
342,469
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role