Player Matchup

Bacchus
Bacchus
Diamond V
Cod3Kiehl
Bacchus
Diamond V
Level 160
God Stats
4W - 4L
1,625 SR
Queue Stats
152W - 136L
2,144 MMR
Solo
Vulcan
Vulcan
Diamond III
GGnoREezMMR
Vulcan
Diamond III
Level 108
God Stats
127W - 105L
1,734 SR
Queue Stats
616W - 615L
2,170 MMR
Solo
Awilix
Awilix
Diamond V
Lexyvander8
Awilix
Diamond V
Level 160
God Stats
8W - 6L
1,569 SR
Queue Stats
125W - 118L
2,126 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond IV
NachoMetralletas
Cu Chulainn
Diamond IV
Level 86
God Stats
8W - 10L
1,418 SR
Queue Stats
151W - 137L
2,112 MMR
Solo
Rama
Rama
Diamond IV
TheHGustav
Rama
Diamond IV
Level 119
God Stats
82W - 81L
1,589 SR
Queue Stats
759W - 769L
2,145 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 127
1,587 SR
2,139 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 134
1,477 SR
2,144 MMR
Shiva
Shiva
Platinum I
ChuyMontana
Shiva
Platinum I
Level 148
God Stats
1W - 3L
1,500 SR
Queue Stats
524W - 534L
2,069 MMR
Solo
Susano
Susano
Diamond IV
JammyDavisJr
Susano
Diamond IV
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 43L
2,311 MMR
Party 1
Ganesha
Ganesha
Platinum II
JayBirdy
Ganesha
Platinum II
Level 142
God Stats
1W - 1L
1,551 SR
Queue Stats
59W - 43L
2,056 MMR
Solo
Eset
Eset
Diamond IV
Sobeku
Eset
Diamond IV
Level 159
God Stats
4W - 3L
1,721 SR
Queue Stats
149W - 132L
2,185 MMR
Party 1
Jing Wei
Jing Wei
Platinum I
kaky7
Jing Wei
Platinum I
Level 154
God Stats
0W - 5L
1,111 SR
Queue Stats
175W - 164L
2,099 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cod3Kiehl
Bacchus
15
3 / 0 / 7
11,183
533
6,691
11,765
13,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Vulcan
19
3 / 0 / 4
12,779
609
16,706
8,638
4,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Awilix
19
7 / 0 / 3
12,317
587
8,798
16,186
7,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cu Chulainn
NachoMetralletas
Cu Chulainn
20
4 / 0 / 4
13,366
636
12,752
14,460
18,064
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
0 / 2 / 8
12,043
573
11,102
16,673
6,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
CabrakanLokiFreyaBakasura

VS

Bans
Da JiKaliYu HuangAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 0
9,119
434
5,533
19,375
19,175
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Susano
17
1 / 3 / 0
9,842
469
5,908
15,012
7,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Mace

Mace

+10
Physical Power

Ganesha
JayBirdy
Ganesha
13
0 / 2 / 2
8,682
413
6,515
18,653
17,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Eset
Sobeku
Eset
15
0 / 6 / 1
8,996
428
9,316
12,500
5,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jing Wei
kaky7
Jing Wei
17
1 / 2 / 0
10,076
480
9,491
13,785
5,531
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
5
17
Kills
2
2
Deaths
18
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Bacchus
Cod3Kiehl
Bacchus
3
0
7
6.5
W
Vulcan
3
0
4
5
L
Susano
1
3
0
0.33
L
Ganesha
JayBirdy
Ganesha
0
2
2
0.5
W
Awilix
7
0
3
8.5
W
Cu Chulainn
NachoMetralletas
Cu Chulainn
4
0
4
6
L
Eset
Sobeku
Eset
0
6
1
0.08
W
0
2
8
2
L
Jing Wei
kaky7
Jing Wei
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,049
Damage
36,763
67,722
Taken
79,325
49,968
Mitigated
54,557
29,189
Healing
15,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,533
1,048
370
4,777
19,375
19,175
226
3,360
16,015
82
69,327
W
Bacchus
Cod3Kiehl
Bacchus
6,691
1,362
1,073
4,368
11,765
13,942
0
4,182
7,583
20,470
0
W
Vulcan
16,706
5,418
0
2,091
8,638
4,191
0
4,204
4,434
125,337
0
L
Susano
5,908
961
0
789
15,012
7,494
0
1,472
13,540
0
103,848
L
Ganesha
JayBirdy
Ganesha
6,515
733
674
3,828
18,653
17,246
0
8,970
9,683
25,073
0
W
Awilix
8,798
2,699
0
8,385
16,186
7,260
2,110
3,576
12,321
0
113,136
W
Cu Chulainn
NachoMetralletas
Cu Chulainn
12,752
2,683
0
3,920
14,460
18,064
202
3,491
10,969
0
102,647
L
Eset
Sobeku
Eset
9,316
681
180
989
12,500
5,111
0
5,230
7,270
100,033
0
W
11,102
7,233
0
9,352
16,673
6,511
3,206
4,196
12,477
0
114,362
L
Jing Wei
kaky7
Jing Wei
9,491
8,344
0
3,933
13,785
5,531
0
4,365
9,420
0
98,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,688
Gold Earned
46,715
706
Minions Killed
640
0
Camps Cleared
0
2,256,661
Distance Traveled
2,122,532
32
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
9,119
434
128
6
0
385,285
2
W
Bacchus
11,183
533
21
1
0
445,417
1
W
Vulcan
12,779
609
187
9
0
484,624
14
L
Susano
9,842
469
152
7
0
474,069
6
L
Ganesha
8,682
413
9
0
0
446,837
8
W
Awilix
12,317
587
147
7
0
519,171
5
W
Cu Chulainn
13,366
636
185
9
0
433,234
6
L
Eset
8,996
428
159
8
0
397,301
9
W
Rama
12,043
573
166
8
0
374,215
6
L
Jing Wei
10,076
480
192
9
0
419,040
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role